Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-05 | mesa: remove oddball linux-directfb-install makefile rule | Brian Paul | |
It's probably not needed since the 'make install' rules were overhauled last year. | |||
2009-02-05 | mesa: minor Makefile improvement for versioning | Brian Paul | |
2009-02-04 | glsl: use _slang_var_swizzle() in a few places to simplify the code. | Brian Paul | |
2009-02-04 | glsl: remove unused prototype | Brian Paul | |
2009-02-04 | glsl: replace assertion with conditional in _slang_pop_var_table() | Brian Paul | |
We were hitting the assertion when we ran out of registers, which can happen. Also, add some additional assertions and freshen up some comments. | |||
2009-02-04 | mesa: more info in error messages | Brian Paul | |
2009-02-04 | swrast: add minor comments | Brian Paul | |
2009-02-04 | Revert "docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver" | Brian Paul | |
This reverts commit 2f51be75c55f69dc3e09036d6fd12f808f5a5028. | |||
2009-02-04 | mesa: make Xlib glXIsDirect() always return True | Brian Paul | |
2009-02-04 | demos: remove unused function | Brian Paul | |
2009-02-04 | demos: silence uninitialized var warning | Brian Paul | |
2009-02-04 | mesa: minor error msg improvement | Brian Paul | |
2009-02-04 | intel: Decode MI operands using specific length masks | Chris Wilson | |
The MI opcodes have different variable length masks, so use an operand specific mask to decode the length. | |||
2009-02-04 | intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS | Chris Wilson | |
A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask. | |||
2009-02-04 | intel: Fix fbo_firecube regression with FBconfigs change. | Eric Anholt | |
By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur. | |||
2009-02-04 | r300: make the macros safe. add missing parenthesis. | Maciej Cencora | |
2009-02-04 | r300: Fix EXP2 fog | Maciej Cencora | |
2009-02-03 | intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform. | Eric Anholt | |
Too much commit -a while debugging. | |||
2009-02-03 | swrast: Add support for x8r8g8b8 fbconfig. | Eric Anholt | |
This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs. | |||
2009-02-03 | docs: document new MESA_GLX_FORCE_DIRECT env var for the Xlib driver | Brian Paul | |
2009-02-03 | xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True | Brian Paul | |
Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function. | |||
2009-02-03 | mesa: simplify delete_wrapper() | Brian Paul | |
2009-02-03 | demos: modify bufferobj.c to exercise interleaved vertex arrays | Brian Paul | |
Also, put colors before vertex positions, and place the data at a 40-byte offset from the start of the buffer. | |||
2009-02-02 | demos: update multitex.c GLSL demo to use vertex arrays or glVertex-mode | Brian Paul | |
Press 'a' to toggle drawing mode. | |||
2009-02-02 | util: added more functions to extfuncs.h | Brian Paul | |
2009-02-02 | mesa: fix GLSL issue preventing use of all 16 generic vertex attributes | Brian Paul | |
Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though. | |||
2009-02-02 | glsl: update program->InputsRead when referencing input attributes | Brian Paul | |
This info will be used in the linker for allocating generic vertex attribs. | |||
2009-02-02 | mesa: fix stand-alone glslcompiler | Brian Paul | |
2009-02-02 | mesa: make _mesa_fprint_program_opt() non-static | Brian Paul | |
2009-02-02 | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt | |
2009-02-02 | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | |
2009-02-02 | intel: replace custom metaops clear with generic. | Eric Anholt | |
No real-world impact on performance seen. Even glxgears seems to be, if anything, happier. | |||
2009-02-02 | dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers. | Eric Anholt | |
We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena. | |||
2009-02-02 | mesa: move code after decls. Fixes Window build failure. | Brian Paul | |
2009-02-01 | glxgears: No, really. Fix the dyslexia. | Ian Romanick | |
2009-01-31 | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt | |
This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault. | |||
2009-01-31 | Build dri.pc during the build rather than the install process. | Eric Anholt | |
In a normal build system this is generated by configure. | |||
2009-01-31 | mesa: more display list cleanups | Brian | |
Remove some unneeded fields. Rename some function parameters. | |||
2009-01-31 | mesa: display list clean-ups | Brian | |
Rename some structs and fields to be more consistant with the rest of mesa. | |||
2009-01-31 | mesa: minor comments, clean-ups | Brian | |
2009-01-31 | mesa: remove remnant of GL_SGIX_depth_texture | Brian | |
2009-01-30 | i965: bump texture limit to 4kx4k | Keith Packard | |
Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <keithp@keithp.com> | |||
2009-01-30 | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | |
2009-01-30 | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | |
Fixes failed assertion / segfault for particular proxy texture tests. | |||
2009-01-30 | intel: more debug info | Brian Paul | |
2009-01-30 | i965: formatting, comments, whitespace clean-ups | Brian Paul | |
2009-01-30 | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | |
2009-01-30 | swrast: replace macro with inline function | Brian Paul | |
2009-01-30 | intel: remove unused RenderToTexture field | Brian Paul | |
2009-01-30 | i915: updated render to texture/fbo test | Brian Paul | |