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2004-12-30Fix MagFilter state for texunit 0Keith Whitwell
2004-12-30Update vertex buffer code (still does not work properly..)Vladimir Dergachev
2004-12-30Update to recent r300_lib.Vladimir Dergachev
Cleanup code that is not relevant anymore. Play with unknown2 parameter.
2004-12-30Hooked up projection matrix - the gears actually rotate !Vladimir Dergachev
2004-12-30Restructure code.Vladimir Dergachev
Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly.
2004-12-30Change default RS settings so that glxgears will display something..Vladimir Dergachev
2004-12-30Clarify some of the unkXXXX atoms.Vladimir Dergachev
2004-12-30Port viewport setting code from R200.Vladimir Dergachev
Take it outside R300ResetHwState.
2004-12-29Fix some wrapping bugs in the last commit. Probably there are moreKeith Whitwell
remaining.
2004-12-29Simplfy clear() and swapbuffers() code.Keith Whitwell
Fix various mishandling of cliprects. Allow multiple primitives to be emitted to a single dma buffer, which was largely impossible previously. Re-enable the fast unclipped render stage.
2004-12-29Use Point._Size in calculationKeith Whitwell
2004-12-29use clamped Line._Width in calculationsKeith Whitwell
2004-12-29Don't advertise wide lines or points.Keith Whitwell
2004-12-29Make line stipple a fallback.Keith Whitwell
Make sure fallbacks are wrapped by SpanRenderStart/SpanRenderFinish
2004-12-29Don't pingpong cliprects through sarea on CopyBuffer().Keith Whitwell
2004-12-29Fallback on 3d textures correctly.Keith Whitwell
2004-12-29Get twoside-lit triangles working againKeith Whitwell
2004-12-29Large updateKeith Whitwell
- Remove via duplicates of shared template files - Update driver to work with current versions of the above - Rework dma accounting - Rework emitting to dma to use a consistent set of macros The handling of cliprects in the driver is still pretty questionable.
2004-12-29Rearrange code so we don't dump state as often.Vladimir Dergachev
2004-12-29Get most primitives working using immediate mode.Vladimir Dergachev
Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?) Work needs to be done to understand how to have glxgears working properly.
2004-12-29Bring in latest revision of r300_lib.Vladimir Dergachev
New capabilities: using vertex buffers, immediate vertex data, immediate indices.
2004-12-27Use R300_CMD_END3D for end_3d().Vladimir Dergachev
2004-12-27Fix read-from-uninitialized in s3vMakeCurrent()Adam Jackson
2004-12-27Unused variable cleanup.Adam Jackson
2004-12-27Bug #1859: Initialize 'size' before first use in intelTryReadPixels()Adam Jackson
2004-12-27Build s3v and trident by default too.Adam Jackson
Smoky the bear says: Only you can prevent bitrot.
2004-12-27Get s3v building with a minimum of warnings.Adam Jackson
2004-12-27Implement rendering of (flat color) QUAD primitives as an experiment.Vladimir Dergachev
2004-12-27Fixed two problems with the handling of GLX protocol replies. The logicIan Romanick
for determining when extra data needed to be read after a reply (to ensure 4-byte alignment) and the logic to determine whether or not to read reply data after the SingleReply packet were both slightly wrong.
2004-12-26Expose primitive types being rendered, in preparation to implement fixed ↵Vladimir Dergachev
pipeline primitive drawing. Note: these are only visible when export LIBGL_DEBUG=verbose is specified.
2004-12-26Update with most recent version.Vladimir Dergachev
2004-12-24Get trident building and -Werror clean.Adam Jackson
- Added Makefile - Deleted references to old headers - Added prototypes all over the place - Lots of type updates (drmHandle -> drm_handle_t etc.) - Added __driCreateNewScreen(), deleted __driCreateScreen() - Fixed context creation to match other drivers - Fixed various bitfield names - Bumped driver date Still nowhere close to usable, the DDX isn't DRI-aware and there's no DRM.
2004-12-23Simplified and optimized _savage_texnorm_stage.Felix Kuehling
2004-12-23Remove the VIA_PERFORMANCE code. A step towards moving the driverKeith Whitwell
back to using the shared template files.
2004-12-23Chop out more dead code.Keith Whitwell
Get the drawXoff adjustment working a bit better. Seems to pass the glean orthoPos tests.
2004-12-22Fix merge error.Keith Whitwell
2004-12-22Remove dead code.Keith Whitwell
Fix 24/8 depth/stencil visuals.
2004-12-22Enabled hardware rendering of 1D textures. No need for a software fallback.Felix Kuehling
2004-12-22- Fake projective textures on a single texture unit. A fallback is onlyFelix Kuehling
needed if a second texture unit is enabled. - Also worked around an application bug in Chromium B.S.U.: it sends 3D texture coordinates while only a 2D texture is enabled. This used to trigger a PTEX fallback. Now the 3rd coordinate is just ignored. - Fixed the _savage_texnorm_stage to never normalize homogenous texture coordinates.
2004-12-21Remove debug code which referenced an old global variable.Keith Whitwell
2004-12-21Used GCC's __builtin_expect when available. Change the way code isIan Romanick
generated for commands that can use RenderLarge packets. Tweak the code for __glXFlushRenderBuffer slightly.
2004-12-21Push a number of global variables into the viaContext struct.Keith Whitwell
Remove the bogus 'current_vmesa' pointer.
2004-12-21Added some comments and fixed typeos. Slightly refactored the wayIan Romanick
function parameters are iterated. There are no changes in the generated code.
2004-12-21`t' was not initialized (use `texture' instead?)Daniel Borca
2004-12-21fix bug in _mesa_IsTexture()Brian Paul
2004-12-21Note that state is dirty on contended lock. Allows two applicationsKeith Whitwell
to run together correctly, though scheduling between them still isn't great.
2004-12-21Add missing swap-control calculations.Keith Whitwell
Remove debug printf.
2004-12-21Add vsync swapbuffers. This waits on the irq so gears run in this modeKeith Whitwell
will have a very low cpu utilization (and also a very low framerate). Fix up the pageflipping code. This works now but is totally oblivious to the X server (ie. it works but it's broken). Turned off by a #define.
2004-12-21added GL_EXT_stencil_two_side (yes, it works)Daniel Borca
2004-12-21missing `or' in preprocessor conditionalDaniel Borca