summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2010-06-11st/egl: Add fbdev backend.Chia-I Wu
2010-06-11winsys: Add fbdev software winsys.Chia-I Wu
2010-06-10st/egl: Remove unnecessary header.Vinson Lee
2010-06-10intel: Remove unnecessary header.Vinson Lee
2010-06-10draw: forgot to add a fileZack Rusin
2010-06-10draw: rewrite geometry shader pipelineZack Rusin
2010-06-10gs: give our test an option of rendering a stripZack Rusin
2010-06-10draw: geometry shader fixesZack Rusin
2010-06-10draw: make sure that the gs never outputs more data than we allocated forZack Rusin
2010-06-10r300g: Fix memory leak on error path.Vinson Lee
2010-06-10i965: Add support for GL_ALPHA framebuffer objects.Eric Anholt
2010-06-10mesa: Allow GL_ALPHA FBOs with ARB_framebuffer_object.Eric Anholt
2010-06-10swrast: When reading from a 0-bits r,g,b channel, return 0 not 1.Eric Anholt
2010-06-09intel: Use the blitter to upload TexSubImage data to busy textures.Eric Anholt
2010-06-09i965: Avoid calloc/free in the CURBE upload process.Eric Anholt
2010-06-09r300g: try harder to create a transfer objectMarek Olšák
2010-06-09draw: make sure geometry shader correctly iterates the output bufferZack Rusin
2010-06-09r300g: debug output texture sizeMarek Olšák
2010-06-09r300g: return NULL texture early if buffer_create failsMarek Olšák
2010-06-09draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin
2010-06-09llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger
2010-06-09draw: fix geometry shader which emit multiplie primitivesZack Rusin
2010-06-09graw: add a multiple primitive geometry shader testZack Rusin
2010-06-09nv: fix compile after the latest gs changesZack Rusin
2010-06-09geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin
2010-06-09xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom
2010-06-09st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom
2010-06-09nvfx: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: fix typo from gallium-msaa mergeBen Skeggs
2010-06-09nv50: use MARK_RING correctlyBen Skeggs
2010-06-08draw: Remove unnecessary headers.Vinson Lee
2010-06-09r600g: save vertex buffers in blitterMarek Olšák
2010-06-09r300g: save vertex buffers in blitterMarek Olšák
2010-06-09util: reference vertex buffers in blitterMarek Olšák
2010-06-09r300g: report that transfers are always supportedMarek Olšák
2010-06-09r300g: fix loading compressed texturesMarek Olšák
2010-06-08r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák
2010-06-08intel: Flag NEW_BUFFERS when changing draw buffers.Eric Anholt
2010-06-08intel: Convert remaining dri_bo_emit_reloc to drm_intel_bo_emit_reloc.Eric Anholt
2010-06-08intel: Change dri_bo_* to drm_intel_bo* to consistently use new API.Eric Anholt
2010-06-08intel: Clean up stale comments in intel_batchbuffer.c.Eric Anholt
2010-06-08intel: Remove the non-gem paths for batchbuffer upload.Eric Anholt
2010-06-08intel: Update comment in intel_tex_copy from before miptree x/y rework.Eric Anholt
2010-06-08softpipe: make sure we don't fallback to assert on so stats queryZack Rusin
2010-06-08softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin
2010-06-08r600: Make next_inst() static.Henri Verbeet
2010-06-08r600: Assert output registers have a valid export index.Henri Verbeet
2010-06-08r600: Process exports for all written fragment outputs.Henri Verbeet
2010-06-08r600: Fill uiFP_OutputMap for all written fragment outputs.Henri Verbeet
2010-06-08SConscript: don't build mesa components if mesa not in state trackersKeith Whitwell