Age | Commit message (Collapse) | Author |
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cannot find them in mesa tree
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- revert context/dispatch order, similar to glapi.c
- stray GL_GLEXT_PROTOTYPES
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Use likely() macro, as this is what most projects use.
Drops GL_CALL define, cannot find it in mesa tree.
Also, whitespace cleaunps in glthread.h
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Now trace always built.
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Now trace always built.
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Now trace always built.
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Formerly known as vertex_format_state. These two are completely
unrelated when using HWTCL and decoupling them makes the design
less SWTCL-centric.
When bypass_vs_clip_and_viewport gets removed, the PSC setup will
no longer be a derived state.
This change shouldn't make unbreaking SWTCL harder.
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Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
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Also cleaning up the nasty validation process.
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The first non-state atom. It's better and cleaner to have it.
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Maintaining a closer relationship between the atom size and what's passed
in BEGIN_CS.
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Signed-off-by: José Fonseca <jfonseca@vmware.com>
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The only practical limits are the ones derived from the currently-set
framebuffer state.
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It wasn't such a good idea to remove it. :/
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Fixing bizarre reports that a vertex buffer is not large enough.
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