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AgeCommit message (Expand)Author
2010-12-02st/mesa: avoid large stack allocations in readpixels codeBrian Paul
2010-12-02swrast: avoid large stack allocations in tex combine codeBrian Paul
2010-12-02swrast: avoid large stack allocations in blend codeBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul
2010-12-02r600g: bump texture/cb limits appropriately for evergreenAlex Deucher
2010-12-02r600c: bump texture limits to hw limitsAlex Deucher
2010-12-02gallium/util: add states relevant to geometry shadersZack Rusin
2010-12-02mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca
2010-12-02wgl: Fix visual's buffer_mask configuration.José Fonseca
2010-12-02mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.José Fonseca
2010-12-02mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt
2010-12-02mesa: Add getters for the rest of the supported draw buffers.Eric Anholt
2010-12-02glsl: Fix flipped return of has_value() for array constants.Eric Anholt
2010-12-02WIN32_THREADS -> WIN32José Fonseca
2010-12-02softpipe: increase max texture size to 16KBrian Paul
2010-12-02mesa: raise max texture sizes to 16KBrian Paul
2010-12-02r300/compiler: disable the swizzle lowering pass in vertex shadersMarek Olšák
2010-12-02wgl: Unreference the current framebuffer after the make_current call.José Fonseca
2010-12-02util: Don't try to use imagehlp on mingw.José Fonseca
2010-12-02util: __builtin_frame_address() doesn't work on mingw.José Fonseca
2010-12-02util: Plug leaks in util_destroy_gen_mipmap.José Fonseca
2010-12-02wgl: Fix double free. Remove dead code.José Fonseca
2010-12-02r300g: fix up cubemap texture offset computationMarek Olšák
2010-12-02util: C++ safe.José Fonseca
2010-12-02retrace: Some fixes.José Fonseca
2010-12-02st/vega: polygon_array requires a deep free.Chia-I Wu
2010-12-02st/vega: Destroy the pipe context with vg_context.Chia-I Wu
2010-12-01glsl: Fix linker bug in cross_validate_globals()Chad Versace
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-12-02i965: add support for polygon mode on Sandybridge.Xiang, Haihao
2010-12-02i915g: Make sure that new vbo gets updatedJakob Bornecrantz
2010-12-02i915g: Improve debug printing for texturesJakob Bornecrantz
2010-12-02i915g: Fix closure of full batch buffersChris Wilson
2010-12-02i915g: track TODO itemsDaniel Vetter
2010-12-02i915g: assert(depth_surface->offset == 0)Daniel Vetter
2010-12-02i915g: enable x-tiling for render targetsDaniel Vetter
2010-12-02i915g: switch rendering to mipmapped textures to (x,y) offsetsDaniel Vetter
2010-12-02i915g: enable X-tiling for texturesDaniel Vetter
2010-12-02i915g: don't pot-align stride for tiled buffersDaniel Vetter
2010-12-02i915g: postpone mipmap/face offset calculationDaniel Vetter
2010-12-02i915g: implement unfenced relocs for textures using tiling bitsDaniel Vetter
2010-12-02i915g: implement unfenced color&depth buffer using tiling bitsDaniel Vetter
2010-12-02i915g: return tiling in iws->buffer_from_handleDaniel Vetter
2010-12-02i915g: prepare winsys/batchbuffer for execbuf2Daniel Vetter
2010-12-02i915g: switch to tiled allocations, kill set_fenceDaniel Vetter
2010-12-02i915g: add winsys function to create tiled buffersDaniel Vetter
2010-12-02i915g: drop alignment parameter from iws->buffer_createDaniel Vetter
2010-12-01glsl: Mark the array access for whole-array comparisons.Eric Anholt
2010-12-01i965: Add support for loops in the VS.Eric Anholt