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2009-06-30mesa/dlist: invalidate cached dlist compile state after CallListKeith Whitwell
When compiling a display list containing a CallList, it is necessary to invalidate any assumption about the GL state after the recursive call completes.
2009-06-30progs/trivial: add dlist-recursive-callKeith Whitwell
When one display list calls another display list, it is possible that the calling display list makes state-changes or other actions which invalidate any attempt at caching or state-change elimination in the calling list. This test exercises one such case, where the called list consists of just a single glShadeModel() call.
2009-06-30dlist-tri-flat-tri: make tri render differently if flatshade not enabledKeith Whitwell
When testing flat-shading, it helps to specify per-vertex colors so that you can distinguish between flat & smooth shading.
2009-06-30Merge branch 'mesa_7_5_branch' into dlist-statechange-shortcircuitKeith Whitwell
Need this to pick up fixes for per-vertex materials.
2009-06-30progs/trivial: add test case for lighting plus per-vertex materialsKeith Whitwell
Exercise material-within-begin/end case.
2009-06-30progs/isosurf: add materials mode for glVertex + TRISTRIPKeith Whitwell
2009-06-30mesa: remove whitespaceKeith Whitwell
2009-06-30mesa: remove dead constant pointsize code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: remove dead vertex fog code from ffvertex_prog.cKeith Whitwell
2009-06-30mesa: fix material inputs in ffvertex_prog.cKeith Whitwell
Varying material inputs were not being picked up from the same slots where the VBO code is currently placing them (GENERIC0 and above). Most often they were just being ignored.
2009-06-30mesa: fix transform_points_3d_no_rot using undefined values in %xmm0Arthur HUILLET
Signed-off-by: Arthur HUILLET <arthur.huillet@free.fr>
2009-06-30glx: plug a leakKristof Ralovich
Swrast was missing a free for the culmination of driConcatConfigs. Use free(), not _mesa_free() since we shouldn't be calling any Mesa functions from the GLX code. driConcatConfigs() should probably use regular malloc/free to be consistant but the Mesa functions just wrap the libc functions anyway.
2009-06-30glx: fix null pointer dereference segfault (bug 22546)Brian Paul
2009-06-30progs/util: make sure function pointers are initializedKeith Whitwell
Call Init() from CompileShaderFile, was previously only called for the Text version of this function.
2009-06-30mesa: Set FLUSH_EXPLICIT_BIT flags when calling FlushMappedBufferRange.José Fonseca
As prescribed by ARB_map_buffer_range.
2009-06-30util: Set PIPE_BUFFER_USAGE_FLUSH_EXPLICIT when calling ↵José Fonseca
buffer_flush_mapped_range.
2009-06-30gallium: New PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag for ↵José Fonseca
buffer_flush_mapped_range. When a buffer was mapped for write and no explicit flush range was provided the existing semantics were that the whole buffer would be flushed, mostly for backwards compatability with non map-buffer-range aware code. However if the buffer was mapped/unmapped with nothing really written -- something that often happens with the vbo -- we were unnecessarily assuming that the whole buffer was written. The new PIPE_BUFFER_USAGE_FLUSH_EXPLICIT flag (based from ARB_map_buffer_range 's GL_MAP_FLUSH_EXPLICIT_BIT flag) allows to clearly distinguish the legacy usage from the nothing written usage.
2009-06-30progs/trivial: test case for dlist statechange eliminationKeith Whitwell
Creates a display list with redundant call to glShadeModel. View dlist contents with MESA_VERBOSE=list
2009-06-30mesa/dlist: restore missing SAVE_FLUSH_VERTICES in save_ShadeModelKeith Whitwell
Reorganization of ShadeModel to avoid flushing vertices too often ended up never flushing vertices due to omitted line of code.
2009-06-30mesa/vbo: use _lookup_prim_by_nr for debuggingKeith Whitwell
Switch over to specialized enum lookup for primitives
2009-06-30mesa: add debug printer for primitive nameKeith Whitwell
Add a simple version of _mesa_lookup_enum_by_nr() which expects a primitive enum (GL_POINTS..GL_POLYGON). This avoids some annoying duplicates when looking up primitives, such as the GL_FALSE/GL_POINTS clash.
2009-06-30progs/glsl: link with GLEW libraryBrian Paul
(cherry picked from commit b1f2f92d9b2d190d39fb1b5c919c59c9539a025a)
2009-06-30mesa/dlist: shortcircuit some redundant statechanges at compile timeKeith Whitwell
Currently, state-changes in mesa display lists are more or less a verbatim recording of the GL calls made during compilation. This change introduces a minor optimization to recognize and eliminate cases where the application emits redundant state changes, eg: glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() glShadeModel( GL_FLAT ); glBegin( prim ) ... glEnd() The big win is when we can eliminate all the statechanges between two primitive blocks and combine them into a single VBO node. This commit implements state-change elimination for Material and ShadeModel only. This is enough to make a start on debugging, etc.
2009-06-29intel: added null ptr checkBrian Paul
This fixes a segfault seen with piglit's fdo20701 test.
2009-06-29progs/glsl: link with GLEW libraryBrian Paul
2009-06-29progs/util: make sure function pointers are initializedKeith Whitwell
Call Init() from CompileShaderFile, was previously only called for the Text version of this function.
2009-06-29progs/glsl: compile with scons and glewKeith Whitwell
Get most of these working with scons.
2009-06-29scons: Don't raise an exception when DXSDK is not found.José Fonseca
Unfortunately scons does not check if a tool exists before it invokes its generate function.
2009-06-28scons: Disable optimizations only for gcc-4.2José Fonseca
gcc-4.2's optimizer has a strange bug where it looses code from inner loops in certain situations. For example, if the appearently innocent looking code below is compiled with gcc-4.2 -S -O1, the inner loop's code is missing from the outputed assembly. struct Size { unsigned width; }; struct Command { unsigned length; struct Size sizes[32]; }; extern void emit_command(void *command, unsigned length); void create_surface( struct Size size, unsigned faces, unsigned levels) { struct Command cmd; unsigned face; unsigned level; cmd.length = faces*levels*sizeof(cmd.sizes[0]); for(face = 0; face < faces; ++face) { for(level = 0; level < levels; ++level) { cmd.sizes[face*levels + level] = size; // This should generate a shrl statement, but the whole for body // disappears in gcc-4.2 -O1/-O2/-O3! size.width >>= 1; } } emit(&cmd, sizeof cmd.length + cmd.length); } Note that this is not specific to MinGW's gcc-4.2 crosscompiler (the version typically found in debian/ubuntu's mingw32 packages). gcc-4.2 on Linux also displays the same error. gcc-4.3 and above gets this correctly though. Updated MinGW debian packages with gcc-4.3 are available from http://people.freedesktop.org/~jrfonseca/debian/pool/main/m/
2009-06-28scons: Use -Bsymbolic linker option.José Fonseca
This prevents the error relocation R_X86_64_PC32 against symbol `_gl_DispatchTSD' can not be used when making a shared object; recompile with -fPIC when building on x86_64 architecture.
2009-06-26docs: detect when too many varying vars are usedBrian Paul
2009-06-26glsl: check number of varying variables against the limitBrian Paul
Link fails if too many varying vars. (cherry picked from master, commit cc58fbcf2c5c88f406818db60910f537e03610d6)
2009-06-26docs: fix typos, remove old text from relnotes fileBrian Paul
2009-06-26docs: bring over news updates from 7.4 branchBrian Paul
2009-06-26docs: bring in 7.4.3 and 7.4.4 release notes, newsBrian Paul
2009-06-26docs: increase max varying vars to 16Brian Paul
2009-06-26mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul
16 is the limit for now because of various 32-bit bitfields. (cherry picked from master, commit 4e762395ef7e8c332c16fd0c11025cfa52763a45)
2009-06-26intel / DRI2: Additional flush of fake front-buffer to real front-bufferIan Romanick
To maintain correctness, the server will copy the real front-buffer to a newly allocated fake front-buffer in DRI2GetBuffersWithFormat. However, if the DRI2GetBuffersWithFormat is triggered by glViewport, this will copy stale data into the new buffer. Fix this by flushing the current fake front-buffer to the real front-buffer in intel_viewport. Fixes bug #22288.
2009-06-26mesa: bump version to 7.5-rc4Brian Paul
2009-06-26docs: document for/continue bug fixBrian Paul
2009-06-26cell: PIPE_CAP_TGSI_CONT_SUPPORTED queryBrian Paul
2009-06-26softpipe: PIPE_CAP_TGSI_CONT_SUPPORTED queryBrian Paul
2009-06-26gallium: added PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul
2009-06-26glsl: move/simplify error checking for 'return' statementsBrian Paul
2009-06-26glsl: overhaul 'return' statement handlingBrian Paul
A new node type (SLANG_OPER_RETURN_INLINED) is used to denote 'return' statements inside inlined functions which need special handling. All glean glsl1 tests pass for EmitContReturn=FALSE and TRUE.
2009-06-26glsl: predicate assignments according to __returnFlagBrian Paul
Fixes glean "function with early return (3)" case (when EmitContReturn=FALSE).
2009-06-26glsl: added slang_variable::is_global fieldBrian Paul
2009-06-26glsl: silence a problem warningBrian Paul
2009-06-26glsl: code refactoring for return statementsBrian Paul
2009-06-26glsl: fix assorted regressions related to early-return-removalBrian Paul