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2007-04-20Long obsolete.Brian
2007-04-20added new xm_glide.c fileBrian
2007-04-20xmesa: call _glapi_set_dispatch() for all xserver DDXes.George Sapountzis
This is to unify the xmesa code across xserver DDX'es. The call is intented for XGL, but it does not hurt to call for other DDX'es. In fact it was not guarded against XGL when it was first added in xserver.
2007-04-20xmesa: minor cosmeticGeorge Sapountzis
mainly drop 'client' argument from initialize_visual_and_buffer().
2007-04-20xmesa: split FX functions to separate file, part 2.George Sapountzis
2007-04-20xmesa: split FX functions to separate file, part 1.George Sapountzis
2007-04-20xmesa: spilt FX code to separate functions.George Sapountzis
2007-04-20Revert "xmesa: drop glide (FX) backend."George Sapountzis
This reverts commit 2a2f8d806f74619f0a7cf97fdc7f7b3ad1cad81b.
2007-04-19Notes about shared lib version. Document depth-peel fixes.Brian
2007-04-19dFdx(), etc. don't work yetBrian
2007-04-19Put gl_program_machine into swrast structure rather than using a local variable.Brian
Basically an easy way to make sure the memory gets initialized once (to zero) to avoid lots of valgrind warnings.
2007-04-19Fix valgrind problem caused by reading text[-1].Brian
2007-04-19remove invalid assertion (span->facing may be set because of polygonmode)Brian
2007-04-19remove invalid assertionBrian
2007-04-19fix crash when program has invalid structure fieldBrian
2007-04-19init A.curFuncEndLabel = NULLBrian
2007-04-19In _mesa_unpack_depth_span() look for special cases of GLuint->GLushort and ↵Brian
GLushort->GLuint conversion. This improves performance and avoids int/float/int conversion problems that can introduce errors during glCopyTexImage(). Another fix for the depth peeling algorithm.
2007-04-19Don't allow deferredTexture if using occlusion query and a frag shader.Brian
Occlusion query might depend on the shader killing/discarding fragments. Helps fix depth peeling technique. Also, minor tweaks in interpolate_wpos().
2007-04-18fix an uninitialized variable and a warningBrian
2007-04-18comments, assertionsBrian
2007-04-18new commentsBrian
2007-04-18record proper datatypes for uniforms/samplersBrian
2007-04-18added _slang_gltype_from_specifier()Brian
2007-04-18Start fixing some issues with uniform variables and their types.Brian
2007-04-18Fix some bugs related to querying active uniforms.Brian
2007-04-18fix error strings, add a sanity checkBrian
2007-04-19xmesa: drop glide (FX) backend.George Sapountzis
glide is no longer compiled with stand-alone libGL, so this will not link. There are still the glide config files. some code in demos and the GLX_MESA_set_3dfx_mode code which could be removed.
2007-04-18Remove bad assertions, decrement NumShaders in _mesa_detach_shader().Brian
Fixes crashes w/ Brad King's depth peeling test.
2007-04-18s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian
2007-04-18Replace _mesa_parameter_longest_name() with _mesa_longest_parameter_name().Brian
The later takes a type parameter so we can match uniforms or attributes/inputs. Used by the GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH queries. Fixes problem reported by Brad King in VTK.
2007-04-18call ProgramStringNotify() after linkingBrian
2007-04-18check _PreferPixelFog in _swrast_span_default_fog(), see bug 10669Brian
2007-04-18improved fog commentBrian
2007-04-18glean glsl test now does over 150 testsBrian
2007-04-18added href to shading language infoBrian
2007-04-18prep for 6.5.3 releaseBrian
2007-04-18add progs/glsl/ to DEMO_FILES, s/pre/rc1/Brian
2007-04-18fig segment fault issue in TAG(triangle), (see bug 10589)Xiang, Haihao
Bit SS_TWOSIDE_BIT is set if gl_FrontFacing lives in fragment input (see commit 10b5895597d5e069183cb647d17eb412effceb4f). However, VB->ColorPtr[1] isn't assigned after that.
2007-04-17omit the glide/svga sources from stand-alone libGL (anyone using them?)Brian
2007-04-17Enable texture sampling for vertex programs/shaders.Brian
This is a bit of a hack for now because the tnl module is using the swrast module to fetch texels. The texture fetch/filter code should probably be moved into the main/ module since it doesn't really depend upon other swrast code.
2007-04-17In bind_inputs() set VB->EdgeFlag to NULL if it's not needed.Brian
Otherwise, the clip/interp code was finding VB->EdgeFlag to be non-null and reading/writing it when the memory may have been freed earlier in free_space(). This fixes several VTK segfaults/failures reported by Brad King @ Kitware.
2007-04-17regeneratedBrian
2007-04-17fix/simplify some texture functionsBrian
2007-04-17more matrix function updatesBrian
2007-04-17don't set GL_TEXTURE_MAX_LEVEL for GL_TEXTURE_RECTANGLE_ARB as that ↵Brian
generates an error
2007-04-17Defer buffer pool creation to the first context creation.Thomas Hellstrom
This way we have a hw context so that we can take the hardware lock. Also, at this point, AIGLX isn't locked with the X server context as it is at screen creation.
2007-04-17cleanups for t_vb_program.cRoland Scheidegger
use VertexProgram._Current instead of VertexProgram.Current in a few more places. Only fixup fogc and psiz in case this is really a nv program (others are fine if undefined), and fix this case up so the values actually get written.
2007-04-17r300: r300_render.c:391: warning: unused variable 'i'Oliver McFadden
2007-04-16lots of changes, fixes, clean-upsBrian
2007-04-16just clean-upsBrian