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AgeCommit message (Collapse)Author
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
2009-06-05nv04: remove u_simple_screen usageBen Skeggs
2009-06-05nv10: remove u_simple_screen usageBen Skeggs
2009-06-05nv20: remove u_simple_screen usageBen Skeggs
2009-06-05nv30: remove u_simple_screen usageBen Skeggs
2009-06-05nv40: remove u_simple_screen usageBen Skeggs
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs
2009-06-05nouveau: call nouveau_pushbuf directly rather than going through nvwsBen Skeggs
2009-06-04osmesa: Link with -ldl for dlopen codeDan Nicholson
Now that the dlopen wrappers are built into libmesa.a, we need to link standalone libOSMesa with libdl to resolve dlopen and friends on platforms that need it.
2009-06-04osmesa: Allow building standalone in all three channel widthsDan Nicholson
autoconf had been designating the 8 bit libOSMesa as the default standalone osmesa, but the Makefile expected it to be linked to libGL. Fix up the osmesa Makefile so that it allows any of the combinations of standalone and channel width to be built. Fixes bug #21980.
2009-06-05trace/rbug: Use condvar on system that has it for blockingJakob Bornecrantz
2009-06-05gallium: Make pipe thread say if it has condvars or notJakob Bornecrantz
2009-06-04trace/rbug: Add new contexts functions to trace rbugJakob Bornecrantz
2009-06-04rbug: Update rbug protocol with new context callsJakob Bornecrantz
2009-06-04mesa: call _mesa_ funcs, not gl funcs for debuggingBrian Paul
2009-06-04Merge branch 'mesa_7_5_branch'Brian Paul
Conflicts: src/mesa/main/context.c
2009-06-04softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a. (cherry picked from commit 086ecea179ed572c89aa77c5f465671a5cef87a7)
2009-06-04softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation. (cherry picked from commit a64bbdaa3e0b036a880d6db65ceb4a66205062f1)
2009-06-04st/mesa: increase ST_MAX_SHADER_TOKENS to 8kBrian Paul
2009-06-04tgsi: increase MAX_LABELS to 4096Brian Paul
2009-06-04mesa: update wglext.h to latest versionBrian Paul
2009-06-04mesa: remove PFNGL typedefs that are in glext.hBrian Paul
2009-06-04mesa: upgrade glext.h to version 52Brian Paul
A number of the PFNGL* function typedefs are now in glext.h and must be omitted from the gl.h file. gl.h will be pruned in the next commit.
2009-06-04intel: Add support for tiled textures.Eric Anholt
This is about a 30% performance win in OA with high settings on my GM45, and experiments with 915GM indicate that it'll be around a 20% win there. Currently, 915-class hardware is seriously hurt by the fact that we use fence regs to control the tiling even for 3D instructions that could live without them, so we spend a bunch of time waiting on previous rendering in order to pull fences off. Thus, the texture_tiling driconf option defaults off there for now.
2009-06-04i915: Don't rely on fence regs when we don't have to.Eric Anholt
We're on the way to telling the kernel about when we need fence regs on our objects or not, and this will cut the number of places needing them.
2009-06-04i915: Remove some long-dead i830 code.Eric Anholt
2009-06-03softpipe: separate case for PIPE_PRIM_POLYGON in sp_vbuf_draw()Brian Paul
Because of flat shading, we can't use same code as PIPE_PRIM_TRIANGLE_FAN. This is a follow-on to commit a59575d8fbe8b0ca053cc8366ce7a42bc660158a.
2009-06-03softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation.
2009-06-03swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
2009-06-03vbo: minor reformattingBrian Paul
2009-06-03vbo: move/refactor debug codeBrian Paul
2009-06-03vbo: added debug code to check array data validity (disabled)Brian Paul
2009-06-03vbo: new debug/dump code (disabled)Brian Paul
2009-06-03mesa: added NaN checking code (disabled)Brian Paul
2009-06-03mesa: check/prevent NaN for EX2/LG2Brian Paul
2009-06-03tnl: updated clip debug code (disabled)Brian Paul
2009-06-03mesa: added buffer object debug code (disabled)Brian Paul
2009-06-03tnl: add some floating point sanity checks (disabled)Brian Paul
2009-06-03vbo: tweak out-of-bounds VBO access error messageBrian Paul
Subtract 1 from _MaxElement to be clearer.
2009-06-03Thank you git for doing the right thing.Ian Romanick
2009-06-03Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedIan Romanick
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file?
2009-06-03Fast path when rebinding the same texture in single context environmentIan Romanick
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%.
2009-06-02st/mesa: minor clean-ups, reformatting, etcBrian Paul
2009-06-02docs: remove version info carried over from 7.5Brian Paul
2009-06-02docs: clarify GL_ARB_copy_buffer driver supportBrian Paul
2009-06-02st/mesa: implement/enable GL_ARB_copy_buffer extensionBrian Paul
2009-06-02mesa: fix error test mistake in _mesa_CopyBufferSubData()Brian Paul
2009-06-02docs: added GL_ARB_copy_buffer extensionBrian Paul