Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-09-29 | gallium: New PIPE_OS_UNIX to simplify code that is portable to all unices. | José Fonseca | |
2009-09-29 | i915: Fix MSVC build. | Vinson Lee | |
2009-09-29 | python: Update for surface_buffer_create change. | José Fonseca | |
2009-09-29 | g3dvl: assert.h -> util/u_debug.h | José Fonseca | |
2009-09-29 | g3dvl: Define PIPE_VIDEO_CODEC_UNKNOWN for failures. | José Fonseca | |
gcc 4.4 seems particularly picky with int -> enum conversions. | |||
2009-09-29 | r600: use CB_TARGET_MASK instead of CB_SHADER_MASK for setting color mask | Andre Maasikas | |
makes blend functions work better Signed-off-by: Dave Airlie <airlied@linux.ie> | |||
2009-09-29 | r600: user correct alpha blend factor | Andre Maasikas | |
Signed-off-by: Dave Airlie <airlied@linux.ie> | |||
2009-09-29 | r600: clear position enable bit when when wpos is not used by FP | Andre Maasikas | |
Makes doom3 alot nicer.. | |||
2009-09-28 | st/xorg: Add debug for fallbacks | Jakob Bornecrantz | |
2009-09-28 | st/xorg: Make debug printing optional | Jakob Bornecrantz | |
2009-09-28 | meta: Fix invalid PBO access from DrawPixels when trying to just alloc. | Eric Anholt | |
This whole reuse of buffers (TexSubImage instead of TexImage, SubData instead of Data) is bad for hardware drivers, but it's even worse when we accidentally try to access the 2x2 PBO to fill the new 16x16 texture we're creating, producing GL errors. Fixes piglit pbo-drawpixels. Bug #14163. | |||
2009-09-28 | intel: Drop my generatemipmap code in favor of the new shared code. | Eric Anholt | |
2009-09-28 | intel: Remove some dead metaops code. | Eric Anholt | |
2009-09-28 | Merge branch 'mesa_7_6_branch' | Ian Romanick | |
Conflicts: Makefile src/mesa/main/version.h | |||
2009-09-28 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Ian Romanick | |
Conflicts: src/mesa/main/version.h | |||
2009-09-28 | docs: 7.5.2 md5 sums | Ian Romanick | |
2009-09-28 | Prep for 7.5.2 release | Ian Romanick | |
2009-09-28 | docs: 7.6 md5 sums | Ian Romanick | |
2009-09-28 | Prep for 7.6 release | Ian Romanick | |
2009-09-28 | st/mesa: check gl_texture_object::GenerateMipmap field when allocating texmem | Brian Paul | |
In guess_and_alloc_texture() use the gl_texture_object::GenerateMipmap field as another hint as to whether to allocate space for a whole mipmap. | |||
2009-09-28 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-09-28 | Merge branch 'mesa_7_5_branch' into mesa_7_6_branch | Brian Paul | |
2009-09-28 | Fix build on non GLIBC platforms (FreeBSD at least) | Robert Noland | |
Build was broken by commit 9666529b5a5be1fcde82caadc2fe2efa5ea81e49 I'm not certain that this is entirely the correct fix since the demo from bug #23774 seemed to work before the commit that broke the build. Signed-off-by: Robert Noland <rnoland@2hip.net> Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-09-28 | docs: list additional 7.5.2 bug fixes | Brian Paul | |
2009-09-28 | docs: document gallium mipmap generation fix | Brian Paul | |
2009-09-28 | st/mesa: fix st_generate_mipmap() issues | Brian Paul | |
The main issue is we didn't always have a gallium texture object with enough space to store the to-be-generated mipmap levels. When that's the case, allocate a new gallium texture and use st_texure_finalize() to copy images from the old texture to the new one. We also had the baseLevel parameter to st_render_mipmap() wrong. | |||
2009-09-28 | st/mesa: fix/simplify st_texture_object::lastLevel calculation | Brian Paul | |
Don't compute the st_texture_object::lastLevel field based on the texture filters. Use the _MaxLevel value that core Mesa computes for us. When called from the GenerateMipmap path, we'll use the lastLevel field as-is. | |||
2009-09-28 | gallium/util: add sanity check assertions | Brian Paul | |
2009-09-28 | mesa: use _mesa_get_current_tex_unit() helper | Brian Paul | |
2009-09-28 | progs/perf: Include local headers before installed headers. | Vinson Lee | |
Fixes compilation errors on platforms with older installed GL headers. | |||
2009-09-28 | progs/tests: print usage info upon SPACE/u | Brian Paul | |
2009-09-28 | progs/tests: re-indent mipmap_limits.c | Brian Paul | |
2009-09-28 | llvmpipe: Grab a ref when the fb is set. | Younes Manton | |
Based on softpipe commit a77226071f6814a53358a5d6caff685889d0e4ec. | |||
2009-09-28 | softpipe: Fix MSVC build. | José Fonseca | |
2009-09-28 | g3dvl: Fix MSVC build. | José Fonseca | |
pipe/p_compiler for integer types. No declarations out of scope. | |||
2009-09-28 | r300g: fix r300g cause GPU hang issue. | Cooper Yuan | |
why there are two input position semantic tags is that ureg doesn't set vs input semantic due to commit: 6d8dbd3d1ec888 so use vs input index instead of semantic name. | |||
2009-09-28 | xvmc: Fail on unsupported formats, operations. | Younes Manton | |
2009-09-27 | g3dvl: Missing semicolon. | Younes Manton | |
2009-09-27 | g3dvl: Formatting and cleanups. | Younes Manton | |
2009-09-27 | g3dvl: Move XvMC under the Xorg state tracker. | Younes Manton | |
2009-09-27 | g3dvl: Implement XvMC using pipe_video_context. | Younes Manton | |
2009-09-27 | g3dvl: pipe_video_context interface, softpipe impl, auxiliary libs | Younes Manton | |
2009-09-27 | util: Add util_next_power_of_two() for rounding a uint up to a POT. | Younes Manton | |
2009-09-27 | r300g: fix erroneous condition | Maciej Cencora | |
2009-09-27 | r300g: don't force vertex position for HW TCL path | Maciej Cencora | |
It could be generated by vertex shader. | |||
2009-09-27 | r300g: add some assertions | Maciej Cencora | |
Not sure why we are getting a shader with two inputs with position semantic, but we don't know how to handle it correctly so it's better to stop the app than lock the machine. | |||
2009-09-27 | r300g: plug memory leak | Maciej Cencora | |
2009-09-27 | r300g: add some debugging info | Maciej Cencora | |
2009-09-28 | r300g: fix r300 rs path | Dave Airlie | |
2009-09-28 | r300g: rewrite RS state setup. | Dave Airlie | |
Not 100% sure this is correct, but its more correct than what was here previous however it may require changes in the input routing for the frag shader. |