Age | Commit message (Collapse) | Author |
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conformance problem
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memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
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result in _very_ blurry textures. Still need to do some optimization
of the new code in s_span.c
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instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
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(Michael Fitzpatrick)
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from rendering into one window in parallel and wasn't really needed anyway.
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Renamed 'packing' to 'unpacking' since we're moving data from client -> GL.
Rnamed DST_ROW_WIDTH to DST_ROW_BYTES.
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and no more switches inside loops. To do: give the 1D/3D/cube routines the
same treatment.
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Use fast approximation to log().
Check for dq==0 to avoid a per-pixel divide.
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