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2008-02-25gallium/i915: use draw_find_vs_output() directly, fix broken fogcoords.Brian
We now produce the correct 915 vertex layout regardless of the order in which fragment shader inputs are declared.
2008-02-25softpipe: use draw_find_vs_output() directlyBrian
2008-02-25gallium: modify draw_find_vs_output() to search vertex shader outputsBrian
This simplifies drivers using the draw module and removes the last dependency on vertex-shader "internals". Since the draw module is producing the post-transformed vertices, it makes sense to ask it where specific vertex attributes are located. This could also simplify some things in the state tracker code for selection, feedback, rasterpos...
2008-02-25gallium/i915: Use hardware rendering, unless INTEL_SP env var is setBrian
2008-02-25gallium/i915: added SGT/SLE opcodesBrian
2008-02-25Make the pipe headers C++ friendly.José Fonseca
2008-02-25Get more debugging info out of MSVC.José Fonseca
2008-02-25Remove files of unsupported build systems.José Fonseca
2008-02-25Update git ignores.José Fonseca
2008-02-25Replace standand library functions by portable ones.José Fonseca
2008-02-25Add Zack's comments about CSOs.José Fonseca
2008-02-25Cleanup scons files.José Fonseca
2008-02-24Update some msvc compiler flags.José Fonseca
2008-02-24Add new files.José Fonseca
2008-02-24A few more tweaks to get correct WINDDK compilation.José Fonseca
2008-02-24gallium: Fix MSVC warnings.José Fonseca
2008-02-23gallium: disable early Z test if fragment shader contains KIL instruction.Brian
Use tgsi_scan_shader() to determine if the fragment shader uses KIL or writes fragment.z
2008-02-23gallium: added TGSI_FILE_COUNTBrian
2008-02-23gallium: added new tgsi_scan.c / tgsi_scan_shader() functionBrian
Used to get information about registers, instructions used in a shader.
2008-02-24gallium: MSVC fixes.José Fonseca
2008-02-23Revamp scons usage.José Fonseca
2008-02-23Bring in several forgotten MSVC fixes.José Fonseca
2008-02-23Fix typo.José Fonseca
2008-02-22gallium: fix a state validation bug found w/ pointblast.cBrian
2008-02-22gallium: fix bug in which wide point stage overrode the aapoint stageBrian
Also, simplify the logic a bit.
2008-02-22gallium/i915: overhaul of fragment shader compilation, constant/immediate ↵Brian
allocation Before, fragment shaders were translated to i915 hw code at bind time, rather than create time. Now there's an i915_fragment_shader struct with the expected contents that's created by i915_create_fs_state(). Translation to i915 code takes place there too. Immediates are handled correctly now. During program translation we keep track of which constant buffer slots are free (i.e. not referenced by the shader). Then the TGSI immediates and ancillary immediates (introduced for SIN/COS/etc) are put into those free slots. When it's time to upload the constant buffer, use the fp->constant_flags[] array to determine if we should grab an immediate from the shader, or a user-defined parameter from the gallium constant buffer.
2008-02-22i915: include stdio.hBrian
2008-02-22i915: include p_debug.h (resolves undefined assert())Brian
2008-02-22gallium: fix brokenb buildBrian
2008-02-22cell: added function prototypes to silence warningsBrian
2008-02-22cell: fix build: s/dest/vertex/Brian
2008-02-23gallium: Countour MSVC's pickyness for structures returned by value.José Fonseca
2008-02-23gallium: Wrap decls in extern "C".José Fonseca
2008-02-23gallium: Add cso convenience routine (from Keith's patch).José Fonseca
2008-02-23gallium: MSVC fixes.José Fonseca
2008-02-23gallium: Fix build on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Silence compiler warnings on Windows.Michal Krol
2008-02-23gallium: Define intptr_t for Windows platform.Michal Krol
2008-02-23gallium: Move align_pointer() to p_pointer.h.Michal Krol
2008-02-23gallium: New file.Michal Krol
2008-02-23Avoid building problematic module/drivers on windows.José Fonseca
2008-02-23Don't parse mesa's rtasm asm module.José Fonseca
2008-02-21gallium: new draw stage for polygon stipple.Brian
For hardware without native polygon stipple. Create a 32x32 alpha texture that encodes the stipple pattern. Modify the user's fragment program to sample the texture (with gl_FragCoord) and kill the fragment according to the texel value. Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
2008-02-21gallium: new AA point drawing stageBrian
AA points are drawn by converting the point to a quad, then modifying the user's fragment shader to compute a coverage value. The final fragment color's alpha is modulated by the coverage value. Fragments outside the point's radius are killed.
2008-02-21gallium: fill in some blend/rasterizer template fields to make sure they're ↵Brian
all valid, even if not relevant
2008-02-21gallium: comments, white-space clean-upBrian
2008-02-21[PATCH] softpipe: unbreak sp_setup_pos_vector on non-x86 systemsKeith Whitwell
2008-02-21[PATCH] gallium: include p_compiler.h for boolean defnKeith Whitwell
2008-02-21draw: vertex cache reworkKeith Whitwell
Take a baby step to straightening out vertex paths.