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2008-04-17r200: accept PROGRAM_CONSTANT inputs due to mesa changesAndrew Randrianasulu
2008-04-16bufmgr_fake: disable debugging againDave Airlie
2008-04-16intel: fix _mesa_error ctx I introduced at lsat minuteDave Airlie
2008-04-16intel/fake_bufmgr: Attempt to restrict references to objects in a ↵Dave Airlie
batchbuffer > aperture size. So with compiz on Intel hw with fake bufmgr, opening 4 firefox windows at 1680x1050 and hitting alt-tab, could cause the batchbuffer to try and reference more than the 32MB of RAM allocated. Fix 1: Fix 1 is to pre-verify the list of buffers against the current batchbuffer and if it can't possibly fit in the aperture to flush the batchbuffer to the hardware and try again. If the buffers still can't fit well then you are hosed as I'm not sure there is a nice way to tell anyone. Fix 2: Next problem was that even with a simple check for total < aperture, we ran into fragmentation issues, this meant that half way down a set of buffers, we would fail as no blocks were available. Fix this by nuking the memory manager from orbit and letting it start again and relayout the blocks in a manner that fits. Fix 3: Finally the initial problem we were seeing was a memcpy to a NULL backing store. We seem to end up with a texture at some point that never gets mapped but ends up with data in it. compiz al-tab icons have this property. So I created a card dirty bit that memcpy's any buffer that is !static and is written to back to memory. This probably is wrong but it makes compiz work for now. Caveats: 965 support is still fail.
2008-04-14fix multi-draw buffer regressionBrian
2008-04-14only use __x86_64__, not __amd64__ (bug 15503)Brian Paul
2008-04-14fix GL_ARB_texture_rectangle breakageBrian Paul
2008-04-14check for _WIN32 and __WIN32__Brian Paul
2008-04-14define #extension GL_ARB_texture_rectangleDavid Flynn
2008-04-12r200: fix XPD vertex program instruction when using temps as inputsRoland Scheidegger
due to the two read ports limit into temp memory may need the MAD_2 instruction for the second instruction of the decomposed XPD. While here, also try to avoid MAD_2 for MAD if all 3 inputs are temps but the temps aren't actually distinct.
2008-04-11fix failed assertion (parameter can be a PROGRAM_CONSTANT)Brian Paul
2008-04-11add missing glViewport callsBrian Paul
2008-04-11commentsBrian Paul
2008-04-10Get the default GLXPixmap texture target from the server when appropriate.Michel Dänzer
Fixes compiz with direct rendering when both GLX_TEXTURE_2D_EXT and GLX_TEXTURE_RECTANGLE_EXT are supported for a GLXPixmap and the application didn't specify the texture target as a GLX drawable attribute when creating the GLX drawable.
2008-04-09more make clean itemsBrian
2008-04-09use InitUniforms()Brian
2008-04-09Replace duplicated code with new shaderutil.c functionsBrian
2008-04-09shader utility functionsBrian
2008-04-09Add support for dfbsd to mklib script.Hasso Tepper
2008-04-09Add $(X11_INCLUDES) to shut makedepend up.Hasso Tepper
2008-04-09autoconf: Add dfbsd support.Hasso Tepper
2008-04-08Handle fbconfig comparison correctly for attributes the X server didn't send.Jie Luo
2008-04-08Only convert configs if screen creation was successful.Kristian Høgsberg
Thanks to Adam Jackson for pointing it out.
2008-04-07r300: Fix r300VAPInputRoute{0,1} for big endian platforms.Michel Dänzer
2008-04-047.0.3 updatesBrian
2008-04-04updated w/ 7.0.3 releaseBrian
2008-04-04import 7.0.3 relnotes from 7.0 branchBrian
2008-04-04added glGetActiveUniform_funcBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-04mesa: add missing glPush/PopMatrix() callsBrian
2008-04-03rewrite some of the mat*mat, mat*vec intrinsicsBrian
Also, remove obsolete matrix codegen code.
2008-04-03silence warningBrian
2008-04-02Pick up dri2proto from the standard proto header include path.Kristian Høgsberg
2008-04-02Initialize GLX_EXT_texture_from_pixmap attributes correctly.Kristian Høgsberg
2008-04-01fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)Roland Scheidegger
2008-04-01added some missing calls to _mesa_enable_x_y_extensions()Brian
2008-03-31Use AC_CHECK_PROGS to find alternate make programsDan Nicholson
The autoconf macro AC_PATH_PROGS handles the case of searching for multiple program names already, so we don't need to open code it. Also changed the search to AC_CHECK_PROGS so that it doesn't set the full path unless the user specified. Finally, report back the found value at the end for what the user should run.
2008-03-31fix parsing bug involving comments at the end of ARB v/f programsMarkus Amsler
2008-03-31DRI interface changes and DRI2 direct rendering support.Kristian Høgsberg
Add DRI2 direct rendering support to libGL and add DRI2 client side protocol code. Extend the GLX 1.3 create drawable functions in glx_pbuffer.c to call into the DRI driver when possible. Introduce __DRIconfig, opaque struct that represents a DRI driver configuration. Get's rid of the open coded __GLcontextModes in the DRI driver interface and the context modes create and destroy functions that the loader was requires to provide. glcore.h is no longer part of the DRI driver interface. The DRI config is GL binding agnostic, that is, not specific to GLX, EGL or other bindings. The core API is now also an extension, and the driver exports a list of extensions as the symbol __driDriverExtensions, which the loader must dlsym() for. The list of extension will always include the DRI core extension, which allows creating and manipulating DRI screens, drawables and contexts. The DRI legacy extension, when available, provides alternative entry points for creating the DRI objects that work with the XF86DRI infrastructure. Change DRI2 client code to not use drm drawables or contexts. We never used drm_drawable_t's and the only use for drm_context_t was as a unique identifier when taking the lock. We now just allocate a unique lock ID out of the DRILock sarea block. Once we get rid of the lock entirely, we can drop this hack. Change the interface between dri_util.c and the drivers, so that the drivers now export the DriverAPI struct as driDriverAPI instead of the InitScreen entry point. This lets us avoid dlsym()'ing for the DRI2 init screen function to see if DRI2 is supported by the driver.
2008-03-31mesa: Free all shader program data before deleting allXiang, Haihao
shader/shader program objects to avoid memory access error.
2008-03-31Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao
This reverts commit 3ffd11f71d021f672b9bc15b3c39c155a0e2fecb.
2008-03-31i915: texture object's lod bias. fix bug #15192Xiang, Haihao
2008-03-30r300: Copy-and-paste error from the vertex program branch.Markus Amsler
2008-03-30r300: Take PROGRAM_CONSTANT into account.Markus Amsler
This bug was introduced by commit 978145a075255ae153ee05c2a037400e61558079.
2008-03-29Merge branch 'r300-vertprog-branch' of ssh://people.freedesktop.org/~z3ro/mesaOliver McFadden
2008-03-28fix texture/renderbuffer mix-up in test_attachment_completeness()Brian
2008-03-28i965: depth offset on glPolygonMode(GL_LINE/GL_POINT)Xiang, Haihao
2008-03-28r300: finish conversion of RS_INST regsDave Airlie
2008-03-28r300: move to using RS_INST namesDave Airlie
2008-03-27consolidate some parsing functions that were pretty much identical for ↵Brian
vertex/fragment programs