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2010-05-04r300g: advertise S3TC only when it's available in GalliumMarek Olšák
2010-05-04u_blitter: fix creating fragment shadersWiktor Janas
See FDO bug #27887. Signed-off-by: Marek Olšák <maraeo@gmail.com>
2010-05-04intel: Update renderbuffers unconditionally in intelSetTexBuffer2()Kristian Høgsberg
2010-05-04st/mesa: return success/fail from guess_and_alloc_texture()Brian Paul
Before we looked at stObj->pt to see if we may have run out of memory, but that's not a good indicator. This fixes the spurious GL_OUT_OF_MEMORY errors that could arise before.
2010-05-04st/mesa: improved st_texture_image_copy()Brian Paul
No longer need to search for the src mipmap level. Added assertions. Updated comments. Moved debug code into separate function.
2010-05-04mesa/st: Fill in native program limits.José Fonseca
In the lack of more fine grained capabilities in Gallium, assume that if the pipe driver supports GLSL then native limits match Mesa software limits. (cherry picked from commit 40a90cd11234a09c2477f5c9984dd6d9fac3f52c)
2010-05-04intel: Enable GL_EXT_framebuffer_object for gles2Kristian Høgsberg
2010-05-04gallivm: Proper implementation of TXL opcode.José Fonseca
2010-05-04gallivm: Fix several glitches introduced in the prev commit.José Fonseca
2010-05-04mesa: Forgot to add .pc.in files for glesKristian Høgsberg
Some day I'll grow up and remember to add new files when I commit.
2010-05-04gallivm: Implement TXD.José Fonseca
2010-05-04gles: Add -I$(TOP)/include.Chia-I Wu
2010-05-03mesa: Only initialize TNL for OpenGLKristian Høgsberg
2010-05-03mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg
2010-05-03progs/egl/opengles2: Add es2gears demoKristian Høgsberg
Because every subdirectory under progs has to have a version of gears.
2010-05-03mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul
Required for GL 3.x
2010-05-03gallium: move surface utility functions into u_surface.cBrian Paul
This is a better place than in u_rect.c
2010-05-04gallivm: Increase the TGSI translation limits and centralize them in a header.José Fonseca
2010-05-04gallicm: Newton-Raphson step to improve precision.José Fonseca
Disabled as it doesn't make VS/PSPrecision DCT happy, and it would unnecessarily slow some cases where it is not needed.
2010-05-03cso: use framebuffer utility functionsBrian Paul
2010-05-03gallium: move framebuffer utility functions into a new fileBrian Paul
2010-05-03st/mesa: remove dead codeBrian Paul
2010-05-03st/mesa: remove unused needFlush parameter to st_finalize_texture()Brian Paul
2010-05-03st/mesa: updated comments and fix some formatting in texture storage codeBrian Paul
2010-05-03st/mesa: rename srcImageStride -> srcRowStride and fix-up formattingBrian Paul
2010-05-03st/mesa: consolidate and clean-up texture memory allocation codeBrian Paul
2010-05-03st/mesa: updated comments for st_texture_image_map()Brian Paul
2010-05-03st/mesa: move some texture size calculation codeBrian Paul
2010-05-03st/mesa: remove old convolution-related vars and min pitch codeBrian Paul
2010-05-03st/mesa: remove unsupported convolution codeBrian Paul
2010-05-03progs/demos: check for GL_ARB_imaging if convolutions is requestedBrian Paul
2010-05-03st/mesa: updated commentBrian Paul
2010-05-03glsl: change variable declared assertion into conditionalBrian Paul
The slang_variable::declared field originated as a debug field but can be promoted for use during sematic error checking. Fixes fd.o bug 27921. NOTE: this is a candidate for back-porting to the 7.8 stable branch.
2010-05-03Revert "glapi: s/strcpy/strncpy/"Brian Paul
This reverts commit 9446fd8f69564e09ffd0f28735a99c510f84bb62. It doesn't make sense to replace strcpy(a,b) with strncpy(a,b,strlen(b)). The preceeding code effectively does bounds checking, btw.
2010-05-03st/mesa: remove dead codeBrian Paul
2010-05-03st/mesa: restore original last_layer comparisonBrian Paul
Commit e648d4a1d1c0c5f70916e38366b863f0bec79a62 changed the original less-than test to a not-equal test. This was an effort to save some memory by switching the texture layout to a non-mipmapped layout when we mis-guessed about the original layout (thus saving some memory). However, this causes us to hit a new (apparently broken) code path when copying the old texture's data to the new texture. Simply undo this change for the time being until the other/new bug is fixed. Fixes fd.o bug 27933.
2010-05-03r300g: use util_format_short_name and util_format_is_plainMarek Olšák
2010-05-03util: add util_format_short_nameMarek Olšák
2010-05-03util: add util_format_is_plainMarek Olšák
2010-05-03r300g: refuse to create a texture with size 0Marek Olšák
2010-05-03r300g: improve texture debug output, split into TEX and TEXALLOC flagsMarek Olšák
2010-05-03Reorder LLVM passes, running mem2reg earlier.Török Edwin
This gives a ~30% shader optimization time improvement on blender. Tested by comparing the dumped LLVM modules. Current ordering: time ~/llvm-git/obj/Release-Asserts/bin/opt l.bc -constprop -instcombine -mem2reg -gvn -simplifycfg real 0m1.126s user 0m1.108s sys 0m0.012s With this patch: time ~/llvm-git/obj/Release-Asserts/bin/opt l.bc -mem2reg -constprop -instcombine -gvn -simplifycfg real 0m0.885s user 0m0.880s sys 0m0.000s The overall improvement in blender is ~15%. Blender without the patch takes 1m13s: edwin 5934 87.6 11.5 729440 458296 pts/5 SLl+ 17:35 1:13 blender Blender with the patch takes 1m3s: edwin 5726 94.2 11.2 716424 446168 pts/5 SLl+ 17:32 1:03 blender It is still slow with the patch, but better (most of the optimization time is taken up by GVN, see LLVM PR7023). Signed-off-by: Török Edwin <edwintorok@gmail.com> Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-03svga: Silent warning.José Fonseca
2010-05-03Generate es glapi files when es1 or es2 is enabledKristian Høgsberg
2010-05-03gallivm: Display message instead of crashing when sampler generator was not ↵José Fonseca
supplied for tgsi translation.
2010-05-03driswrast: Fix more context creation breakageKristian Høgsberg
Pointed out by Colin Harrison.
2010-05-03translate: Make translate_generic truly generic.José Fonseca
PIPE_FORMAT_R10G10B10X2_USCALED, half floats, were not supported, so just rely on u_format for (almost) universal format support.
2010-05-03draw: Remove draw_pt_fetch_prepare call from llvm middle end.José Fonseca
Unneeded since we code generate the vertex fecthes.
2010-05-03tgsi: Parse and dump predicates.José Fonseca
2010-05-03gallium: Remove loop register file.José Fonseca
It was only used for D3D's REP/END/BGNFOR/ENDFOR. D3D's aL register is just like another address register now.