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AgeCommit message (Collapse)Author
2007-07-01r300: fixup manytex, we needed to emit the vic/vir/vof every timeDave Airlie
2007-07-01r300: fix tabbingDave Airlie
2007-06-24r300: 2288 is a tcl only regDave Airlie
2007-06-22clean up cache flush emission into one placeDave Airlie
makes gears work with swtcl
2007-06-21clean up color0 codeDave Airlie
2007-06-21add a mem use for current dma bufferDave Airlie
2007-06-21fix unfilled tris/quadsDave Airlie
2007-06-21ensure cmd buffer spaceDave Airlie
2007-06-21fix up vertex emission before state changeDave Airlie
2007-06-21fix secondary color, fog is off for nowDave Airlie
2007-06-21fix projtexDave Airlie
2007-06-21fix quad-clipDave Airlie
2007-06-21bring over vertex engine setup code from r300_Render and fix upDave Airlie
now have gears going.. + a few other trivial textured demoes
2007-06-20fixup some bits of tcl pathDave Airlie
2007-06-20swtcl: gears worksDave Airlie
2007-06-17more commits to fix things and stuff - still not doing anything except crashinDave Airlie
2007-06-17swtcl add debug and fix offsetDave Airlie
2007-06-17cleaned up reduced primDave Airlie
2007-06-17fixup packet setup - still hangsDave Airlie
2007-06-17add missing swtcl fileDave Airlie
2007-06-17add more swtcl code to r300 - hangs card nowDave Airlie
2007-06-14Initial r300 modes for swtcl it compiles!!Dave Airlie
2007-06-13move clip to r300 emitDave Airlie
2007-06-12Fix TEXREL issues when using GLX_USE_TLS (see bug 7459).Brian
2007-06-12fix GLX_USE_TLS breakage, fix a warningBrian
2007-06-11Rework _mesa_update_texture_compare_function() to only be called duringBrian
state validation/update. Note that we're still temporarily skipping the test for an active fragment program. Need to fix shadow2D() ...
2007-06-11rename/clean-up _mesa_validate_texture_wrap_modeBrian
2007-06-11fix typo, added commentBrian
2007-06-11Replace texobj->Complete with texobj->_Complete since it's a derived field.Brian
2007-06-11typo: s/derrived/derived/Brian
2007-06-11Temporarily disable the calls to _mesa_update_texture_compare_function().Brian
This fixes the depth-peel regression reported by Brad King.
2007-06-11In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's ↵Brian
an app issue, not a mesa bug.
2007-06-11remove dead codeBrian
2007-06-10r300: i can't see why we fallback for polygon offset line/fillDave Airlie
2007-06-08In supported_buffer_bitmask(), use framebuffer's visual, not context's visualBrian
2007-06-08disable depthBits test in check_compatible(), see bug 11161Brian
2007-06-08fix glReadPixels parameters to handle odd-width windows correctlyBrian
2007-06-08disable shader program before glDrawPixelsBrian
2007-06-08remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian
2007-06-07Add support for GL_ARB_fragment_program_shadow.Ian Romanick
2007-06-07Fix ARB_fp spec conformance bug WRT shadow sampling.Ian Romanick
The ARB_fp (and other assembly-level fragment program specs) say that the depth comparison function is always GL_NONE in fragment program mode.
2007-06-07Add support for shadow mapping with vertex and fragment programsIan Romanick
2007-06-07Refactor shadow map modelview and projection codeIan Romanick
Explicitly store the modelview matrix and projection matrix used when the shadow map is created. These matrices only need be updated when RenderShadowMap is called. Previously, slightly different code was used to draw and project the shadow map.
2007-06-07Remove '#if defined' tests for ARB extensions.Ian Romanick
2007-06-07r300: Added a comment regarding the R300_VAP_CLIP registers.Oliver McFadden
2007-06-07r300: Removed a "don't think this is needed" comment, it actually is needed.Oliver McFadden
According to the comment you do not need to setup INPUT_CNTL when using vertex buffers. However, not doing so results in a lockup.
2007-06-07r300: Explain the R300_VAP_OUTPUT_VTX_FMT_1 register.Oliver McFadden
2007-06-07r300: Cleaned up long lines in r300Choose8888TexFormat.Oliver McFadden
2007-06-05Add PCI IDs for the G33, Q33, and Q35 chipsets.Wang Zhenyu
2007-06-05i915tex: Better attempt to release miptree when overriding texture image.Michel Dänzer
The previous approach could lead to crashes in FBO code that dereferences the miptree struct pointer unconditionally.