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2008-11-11mesa: fix version check in dinoshade.cBrian Paul
2008-11-11mesa: allow relative indexing into all register files and indirect dst ↵Brian Paul
register indexing
2008-11-11Don't mess with emacs tab width.Kristian Høgsberg
2008-11-11intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao
This ensures all batchbuffers have a same cliprect mode after calling _intel_batchbuffer_flush even if there aren't invalid commands in the current batch buffer. (fix bug#18362).
2008-11-11mesa: restore the negate flag of dots in build_lighting.Xiang, Haihao
Dots is re-used if more than one light is enabled. Previously the negate flag of dots may affect next light.
2008-11-11mesa: update new state for RasterPos like other operations.Xiang, Haihao
This fixes a lighting issue when drawing a bitmap.
2008-11-10mesa: new _mesa_is_pow_two() functionBrian
2008-11-10mesa: restore glapi/ prefix on #includeBrian Paul
2008-11-10mesa: fix some misc breakage caused by editing auto-generated files rather ↵Brian Paul
than the python generators Specifically: #include "glapitable.h" in src/mesa/main/glapi/dispatch.h Call _mesa_bsearch() in src/mesa/main/enums.c.
2008-11-10GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul
See bug 18445. When getting array results, __glXReadReply() always reads a multiple of four bytes. This can cause writing to invalid memory when 'n' is not a multiple of four. Special-case the glAreTexturesResident() functions now. To fix the bug, we use a temporary buffer that's a multiple of four bytes in length. NOTE: this commit also reverts part of commit 919ec22ecf72aa163e1b97d8c7381002131ed32c (glx/x11: Added some #ifdef GLX_DIRECT_RENDERING protection) which directly edited the indirect.c file rather than the python generator! I'm not repairing that issue at this time.
2008-11-10dri: alloc __DRIscreen object with calloc()Brian Paul
2008-11-10mesa: track initialization status of uniform variables. Plus, asst clean-ups.Brian Paul
2008-11-10mesa: initial support for uniform variable initializers.Brian Paul
This lets one specify initial values for uniforms in the code, avoiding the need to call glUniform() in some cases.
2008-11-10mesa: fix logic error in GLSL linker when looking for main() shadersBrian Paul
2008-11-10mesa: allows 'f' suffix on GLSL float literalsBrian Paul
2008-11-10undo accidental changes to multitex.frag shaderBrian Paul
2008-11-08mesa: remove OPCODE_INT #defineBrian
2008-11-08mesa: use NRM3 in emit_normalize_vec3() when drivers are readyBrian
2008-11-07mesa: add support for 'centroid' qualifier in GLSL 1.20Brian Paul
2008-11-07mesa: add support for 'invariant' keyword for GLSL 1.20Brian Paul
2008-11-07mesa: reformat comments, rewrap lines, etc for a little better readabilityBrian Paul
2008-11-07mesa: forgot sqrt in NRM3/4 instructionsBrian Paul
2008-11-07mesa: fix opcode table order bugBrian Paul
2008-11-07mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually ↵Brian Paul
emitted yet though)
2008-11-07mesa: added DP2, DP2A instructionsBrian Paul
2008-11-07mesa: added AND/OR/NOT/XOR instructionsBrian Paul
2008-11-07mesa: include shader/prog_instruction.hBrian Paul
Seems to fix a mysteriously missing build dependency.
2008-11-07mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul
We may emit these instructions from GLSL instead of DP3/RCP/MUL. Also, implement SSG (set sign) instruction in the interpreter.
2008-11-07mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao
2008-11-06mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul
Trunc is a more accurate description; there's no type conversion involved.
2008-11-06mesa: update the shader programs->TexturesUsed array at link timeBrian Paul
If an application never calls glUniform() to set sampler variable values they'll remain 0 (the default value/unit). Now call _mesa_update_shader_textures_used() at link time in case glUniform() is never called. program->TextureUsed[] will then be correct for state validation.
2008-11-06i965: Always check vertex program.Xiang, Haihao
Now i965 also uses the vertex program created by Mesa Core, but this vertex program is not only depend on mesa state _NEW_PROGRAM, so always check the current vertex program is updated or not. This fixes broken demo cubemap.
2008-11-05i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong
OPCODE_NOISE4 coming later.
2008-11-05mesa: Fix compiler warnings on Windows.Brian Paul
cherry-picked subset of a77976d2ee578d0483c64f2aa41719bbae9c1c97
2008-11-05mesa: fix a GLSL array indexing codegen bugBrian Paul
Expressions like array[i] + array[j] didn't work properly before.
2008-11-05mesa: remove extra \n from printf stringBrian Paul
2008-11-05mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul
2008-11-04added glsl/skinning.c test to test matrix blending/weightingBrian Paul
2008-11-04mesa: fix float-valued GLSL vertex attribute variablesBrian Paul
The swizzle mask for such variables wasn't set up properly.
2008-11-04print err msg if unable to open shader fileBrian Paul
2008-11-04remove old debug glFlush/Finish calls from demosBrian Paul
2008-11-02i965: Clean up stale NDC comment.Eric Anholt
2008-11-02i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt
This cuts one MOV out when setting a zero header.
2008-11-02i965: Merge GM45 into the G4X chipset define.Eric Anholt
The mobile and desktop chipsets are the same, and having them separate is more typing and more chances to screw up.
2008-11-02i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt
Also, add a comment explaining what brw->urb.constrained tries to do.
2008-11-01mesa: silence warningsBrian Paul
2008-11-01mesa: do scope replacement for while/for loops tooBrian Paul
This fixes a function inlining bug involving vars declared inside loop bodies.
2008-11-01mesa: glsl tree print improvementsBrian Paul
2008-11-01mesa: fix assignment / parameter passing of sampler typesBrian Paul
2008-11-01mesa: additional debug flags for glsl debug/disassemblyBrian Paul