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2008-12-19cell: fix build breakageBrian Paul
2008-12-19gallium: set ST_NEW_FRAMEBUFFER when setting new surfacesAlan Hourihane
2008-12-19mesa: s/CC/APP_CC/ in progs/glsl/MakefileBrian Paul
2008-12-19gallium: replace #elif with #elseBrian Paul
2008-12-18tgsi: scan for additional info: uses_fogcoord, uses_frontfacingBrian Paul
2008-12-18gallium: fix two-sided lighting test in state trackerBrian Paul
This fixes two-sided lighting for vertex shaders.
2008-12-18glsl: Fix handling of nested parens in macro actual arguments.Michal Krol
2008-12-18demos: all glutDestroyWindow() upon exit to test query object clean-upBrian Paul
2008-12-18i915: check WRAP_T instead of WRAP_R for cube map texture.Xiang, Haihao
2008-12-18i915: fix abort issue. (bug #19147)Xiang, Haihao
2008-12-18mesa: remove unneeded _mesa_reference_fragprog() callBrian Paul
The subsequent if/else cases always call _mesa_reference_fragprog() anyway.
2008-12-18dri: fix for Cygwin compilation, bug 19144Jon Turney
2008-12-18mesa: updated commentsBrian Paul
2008-12-18demos: add test of vertex-only and fragment-only shader programsBrian Paul
2008-12-18util: check for frag/vertShader=0 before attachingBrian Paul
2008-12-18softpipe: initialize refcount and winsysJerome Glisse
2008-12-18softpipe: convert to use texture instead of surfaceJerome Glisse
2008-12-18Gallium: fix for conform testRobert Ellison
The following construction in util_surface_copy() in gallium/auxiliary/util/u_rect.c, introduced in commit d177c9ddda2c452cf7d6696d89cf4458ef986f98, incorrectly inverts the Y coordinate in the last parameter to pipe_copy_rect(). /* If do_flip, invert src_y position and pass negative src stride */ pipe_copy_rect(dst_map, &dst->block, dst->stride, dst_x, dst_y, w, h, src_map, do_flip ? -(int) src->stride : src->stride, src_x, do_flip ? w - src_y : src_y); The intention is to start at the last Y coordinate line and move backwards, in the case of a flip; in that case, the correct calculation is "src_y + h - 1", not "w - src_y". This fixes a Gallium assertion failure in the conformance tests: u_rect.c:65:pipe_copy_rect: Assertion `src_y >= 0' failed. debug_get_bool_option: GALLIUM_ABORT_ON_ASSERT = TRUE Trace/breakpoint trap
2008-12-17mesa: choose GLSL vertex shader over ARB/internal vertex program in ↵Brian Paul
get_fp_input_mask() This is a work-around the for the fact that we do fragment shader state validation before vertex shader validation (see comments in state.c) so in get_fp_input_mask() we can't rely on ctx->VertexProgram._Current being up to date yet. This fixes a glean glsl1 test failure.
2008-12-17softpipe: fix vertex shader texture samplingBrian Paul
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
2008-12-17gallium: fix memory corruption in u_gen_mipmap.cBrian Paul
Remove the old/initial vbuf allocation in util_create_gen_mipmap(). We were allocating a small vbuf at this point so get_next_slot() didn't have as large of buffer as it expected. So all but the first set_vertex_data() was writing out of bounds. Also added some comments.
2008-12-17mesa: fix fixed-function test in get_fp_input_mask() - again.Brian Paul
The problem we're solving only occured when there was a user-defined vertex shader but no fragment shader. Check for that case now. Fixes glean api2 vertex array failure.
2008-12-17mesa: add missing cases for texture array targetsBrian Paul
2008-12-17Revert "mesa: fix vertex program test in get_fp_input_mask()"Brian Paul
This reverts commit 8dc88cb64305c591dfadded2b5acbb1e6b04cd7f. This change broke other things...
2008-12-17mesa: fix vertex program test in get_fp_input_mask()Brian Paul
We were accidentally using the fixed-function logic when a vertex shader was being used.
2008-12-17winsys: fix depth buffer size when using stencilBrian Paul
2008-12-16mesa: remove redundant Makefile linesBrian Paul
2008-12-16mesa: updated list of src filesBrian Paul
2008-12-16mesa: update SConscript with new source filesBrian Paul
2008-12-16Merge commit 'origin/master' into gallium-0.2Brian Paul
2008-12-16tgsi: use flr(), not trunc() for ARLBrian Paul
2008-12-16mesa: disable debug outputBrian Paul
2008-12-16mesa: fix some GLSL array regressionsBrian Paul
array.length() wasn't working. Swizzle mask for accessing elements of float arrays was incorrect.
2008-12-16gallium: fix some assertsAlan Hourihane
2008-12-16nv40: apply ABS modifier to RSQ source in vpBen Skeggs
Gallium used to do this for us :)
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-15mesa: rename slang_library_noise.[ch] to prog_noise.[ch] and rename functionsBrian Paul
The noise functions were not glsl-specific. Also, ran indent on the code to clean it up.
2008-12-15mesa: updated GLSL docsBrian Paul
2008-12-15Merge branch 'glsl-1.20-v2'Brian Paul
2008-12-15mesa: bump glsl grammar revisionBrian Paul
And update some copyrights.
2008-12-15mesa: in slang linker, replace assertion with link error when max samplers ↵Brian Paul
exceeded
2008-12-15demos: updated tests/floattex.c (doesn't work just yet).Brian Paul
2008-12-15mesa: move _mesa_dlopen(), etc into separate dlopen.c fileBrian Paul
2008-12-15glut: added GLUT_PPM_FILE env var to dump first frame to a PPM fileBrian Paul
Set GLUT_PPM_FILE to the desired filename. The first frame rendered will be written to that file.
2008-12-15mesa: more re-org of variable declarations in glsl compilerBrian Paul
2008-12-15mesa: more comments, clean upBrian Paul
2008-12-15mesa: added comments, remove unused codeBrian Paul
2008-12-15mesa: checkpoint: handle uniform vars in _slang_gen_var_decl()Brian Paul
This allows uniform declarations with scalar/array initializers. The code is rough though, and will be cleaned up.
2008-12-15intel: stub out CompressedTexSubImage2D instead of segfaulting.Eric Anholt
2008-12-15i965: Update state before checking for fallbacks in brw_try_draw_prims.Eric Anholt
This got flipped around in 7855b2aef6bd9e9c2d73260b5cd166159b2525c6. Bug #18907. Thanks to idr for pointing me at a nicer testcase than blender.