Age | Commit message (Collapse) | Author |
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of potential problems
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macro
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1. normal, shadowed rendering
2. display depth texture image
3. display depth texture mapped onto scene
4. render grayscale scene where gray level = distance from light source
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Added context/drawbuffer visual config sanity checking in _mesa_make_current2().
Added some 'const' keywords.
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Renamed gl_*() functions as _mesa_*().
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