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2009-06-11r300: fix a GPU lock upMaciej Cencora
Sending from VAP more texture coordinates than RS expects results in GPU hang. Fixes BumpSelfShadow from DirectX8 SDK.
2009-06-11r300: fix vertex program bugMaciej Cencora
If the vertex program didn't write position attribute, the position invariant function would add necessary instructions, but the vertex position would be overwritten by artificial outputs insts added to satisfy fragment program requirements. Fixes "whole screen is gray" problem for HW TCL path in sauerbraten when shaders are enabled, and whole slew of wine d3d9 tests.
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
If the vertex program wrote secondary color without primary color, the secondary color output register index would be 0 which resulted in overwriting vertex position in some cases.
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11r300: fix indexed primitive rendering when using memory managerJerome Glisse
2009-06-10r300: make sure indexed rendering doesn't try to use more than the num of ↵Jerome Glisse
vertices When with memory manager we need to make sure the GPU won't try to access beyond vertex buffer size, do so by enforcing that the maximun index is the last vertex of the buffer.
2009-06-09radeon: fix mipmap_limits crasher.Dave Airlie
This gets the correct srclvl image map when uploading images to the new mipmap.
2009-06-08r300: fix regression caused by 056bc77547c304021a0faf204897ed238a5cf424Maciej Cencora
Fixes GPU hangs in software TCL path
2009-06-07Merge remote branch 'origin/master' into radeon-rewriteDave Airlie
2009-06-07r300: Endianness fixes for recent vertex path changes.Michel Dänzer
Signed-off-by: Maciej Cencora <m.cencora@gmail.com>
2009-06-07r300: vertex array stride = 0 means that data are tightly packed in the arrayMaciej Cencora
2009-06-07r300: GL_(U)SHORT and GL_(U)BYTE with < 4 components can also be HW acceleratedMaciej Cencora
Also when index format is GL_UBYTE, convert it to GL_USHORT not GL_UINT. Fix license header too. Reported by: Nicolai Hähnle <nhaehnle@gmail.com>
2009-06-07r300: remove unused codeMaciej Cencora
2009-06-07r300: rewrite vertex setup for software T&L path using functions from ↵Maciej Cencora
software TCL path
2009-06-07r300: prepare for some code duplication removalMaciej Cencora
2009-06-07r300: enable EXT_vertex_array_bgra extensionsMaciej Cencora
2009-06-07r300: add hw accelerated support for different vertex data formatsMaciej Cencora
2009-06-07r300: prepare for different vertex data type supportMaciej Cencora
2009-06-07r300: fixup vertex attributes orderingMaciej Cencora
Always allocate the vertex program input registers in the same order as the vertex attributes are passed in vertex arrays.
2009-06-07r300: always pass 4 color components to RS unitMaciej Cencora
Even if we don't pass all 4 color components to vertex shader unit, the vertex program can generate the missing components.
2009-06-06nv50: fix multi-texturingBen Skeggs
2009-06-06nv50: support non-normalized texture coordsBen Skeggs
2009-06-05r300-gallium: Use VAP_CLIP_CNTL.Corbin Simpson
Makes tri-userclip work with HW TCL.
2009-06-05r300-gallium: Emit UCP.Corbin Simpson
2009-06-05r300-gallium: Improve vs emit.Corbin Simpson
2009-06-05mesa: Fix wglext.h prototypes.Michal Krol
2009-06-05nv50: use larger tile sizesBen Skeggs
2009-06-05nv50: use nouveau_bo for query buffersBen Skeggs
2009-06-05nv50: create textures with nouveau_bo, for flexibility with tiling laterBen Skeggs
2009-06-05util: Fix winsock include.Michal Krol
2009-06-05r300-gallium: Mute some debug info.Corbin Simpson
Most of it is no longer interesting.
2009-06-04r300-gallium: vs: Fix negation calculation.Corbin Simpson
Still doesn't draw right, but at least it's the right numbers now. Thanks to taiu in #dri-devel.
2009-06-04r300-gallium: Fix pasta.Corbin Simpson
Trivial but annoying.
2009-06-04r300-gallium: Improve vs debug more.Corbin Simpson
Still not showing me why my stuff's failing, but getting there.
2009-06-04r300-gallium: vs: Add negation, SUB.Corbin Simpson
Doesn't work. WTF.
2009-06-04r300: Moar vs debug.Corbin Simpson
2009-06-05nouveau: plug in our map_buffer_range and friendsBen Skeggs
2009-06-05nouveau: fix build with libdrm_nouveau 0.6Ben Skeggs
2009-06-05nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->Ben Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
2009-06-05nv04: remove u_simple_screen usageBen Skeggs
2009-06-05nv10: remove u_simple_screen usageBen Skeggs
2009-06-05nv20: remove u_simple_screen usageBen Skeggs
2009-06-05nv30: remove u_simple_screen usageBen Skeggs
2009-06-05nv40: remove u_simple_screen usageBen Skeggs
2009-06-05nouveau: add pipe_buffer/fence code to pipe drivers, move nv50 overBen Skeggs
2009-06-05nouveau: pass nouveau_bo instead of pipe_buffer to so_ callsBen Skeggs