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AgeCommit message (Expand)Author
2010-09-27d3d1x: add private gitignore fileLuca Barbieri
2010-09-27d3d1x: fix parallel buildLuca Barbieri
2010-09-27gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)Luca Barbieri
2010-09-27mesa: make makedepend an hard requirementLuca Barbieri
2010-09-27r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().Tilman Sauerbeck
2010-09-27r600g: add evergreen texture resource properly.Dave Airlie
2010-09-26r600g: Silence uninitialized variable warnings.Vinson Lee
2010-09-26r300g: fix macrotiling on R350Marek Olšák
2010-09-26r600g: use depth decompression in new pathJerome Glisse
2010-09-26r600g: move around variables to share depth uncompression codeJerome Glisse
2010-09-26radeong: fix leaksJoakim Sindholt
2010-09-26util/u_blitter: fix leakJoakim Sindholt
2010-09-26r600g: set ENABLE_KILL on evergreen tooBas Nieuwenhuizen
2010-09-26r600g: set ENABLE_KILL in the shader state in the new designBas Nieuwenhuizen
2010-09-26r600g: disable early cull optimization when occlusion query runningJerome Glisse
2010-09-26r600g: Include p_compiler.h instead of malloc.h.Vinson Lee
2010-09-26r600g: Remove unused variables.Vinson Lee
2010-09-26r600g: Don't return a value in function returning void.Vinson Lee
2010-09-26r300g: Remove unused variable.Vinson Lee
2010-09-26r300g: fix glsl-fs-pointcoordDave Airlie
2010-09-25r600g: Remove unused variable.Vinson Lee
2010-09-25r300/compiler: Fix two mistakes in the presubtract optimization pass.Tom Stellard
2010-09-25softpipe: minor asst. clean-upsBrian Paul
2010-09-25softpipe: make clip state functions staticBrian Paul
2010-09-25softpipe: make stream out state functions staticBrian Paul
2010-09-25softpipe: make rasterizer state functions staticBrian Paul
2010-09-25softpipe: make vertex state functions staticBrian Paul
2010-09-25softpipe: make sampler state functions staticBrian Paul
2010-09-25softpipe: make blend/stencil/depth functions staticBrian Paul
2010-09-25softpipe: make shader-related functions staticBrian Paul
2010-09-25softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul
2010-09-25st/dri: Remove unnecessary header.Vinson Lee
2010-09-25swrast: update comments for REMAINDER() macroBrian Paul
2010-09-25gallivm: fix repeat() function for NPOT texturesBrian Paul
2010-09-25softpipe: fix repeat() function for NPOT texturesBrian Paul
2010-09-25intel: Remove unnecessary header.Vinson Lee
2010-09-25r600g: Disable unused variables.Vinson Lee
2010-09-25r600g: Remove unused variable.Vinson Lee
2010-09-25r600g: Remove unused variable.Vinson Lee
2010-09-25nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller
2010-09-25nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller
2010-09-25nv50: use formats table in nv50_surface.cChristoph Bumiller
2010-09-25r600g: fix vertex resource & polygon offsetJerome Glisse
2010-09-25r600g: add eg db count control register.Dave Airlie
2010-09-25r600g: make index bias fix for evergreenDave Airlie
2010-09-25gallivm: Remove dead experimental code.José Fonseca
2010-09-25llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell
2010-09-25llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell
2010-09-25gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.José Fonseca
2010-09-25draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca