Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
also some minor cleanups
|
|
The caller can then free the token array immediately.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The refcounting bug was causing a memleak (unfreed programs).
The old parameter list sharing is not needed since the change in how
uniforms are handled.
|
|
This fixes problems with incorrect material coefficients when glMaterial
is called per-vertex.
|
|
cherry-picked from master
|
|
picked from master
|
|
|
|
Wine intentionally tries some out-of-spec programs to test strictness, and
calling ProgramStringNotify on the results of a failed program parse resulted
in crashes in the 965 driver.
|
|
|
|
cherry-picked from master
|
|
|
|
|
|
Also, remove obsolete matrix codegen code.
cherry-picked from master
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
cherry-picked from master
|
|
|
|
|
|
Also add some util functions in pt_util.c
|
|
- drop support for running the pipeline (ie. don't populate the flags values)
- pass through all split-able primitives intact to the middle end
- only primitives that can't be split are shunted on the draw-element path
|
|
|
|
|
|
Enable with TEST_FSE=t. Performs fetch from API-provided vertex buffers,
transformation with one of three (two working) hard-coded shaders, and
final emit to hardware vertices all in a single pass.
Currently only really useful for profiling in conjunction with SP_NO_RAST=t.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|