Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-01 | nv50: fix XPD, was negated | Christoph Bumiller | |
2010-09-01 | nv50: must join SELECT inputs before MOV inputs | Christoph Bumiller | |
2010-09-01 | nv50: make use of TGSI immediate type | Christoph Bumiller | |
2010-09-01 | nv50: re-add proper TEXBIAS sequence | Christoph Bumiller | |
2010-09-01 | nv50: make FrontFacing -1 or +1 | Christoph Bumiller | |
2010-09-01 | nv50: SSG | Christoph Bumiller | |
2010-09-01 | nv50: DPH | Ben Skeggs | |
2010-09-01 | nv50: DST | Ben Skeggs | |
2010-09-01 | nv50: attempt at making more complicated loops work | Christoph Bumiller | |
Nested loops, and loops with multiple exits (BREAK, CONT). | |||
2010-09-01 | nv50: turn off verbose debug output by default | Christoph Bumiller | |
2010-09-01 | nv50: set the FragDepth output index | Christoph Bumiller | |
2010-09-01 | nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps | Christoph Bumiller | |
GP support will probably be re-added soon. | |||
2010-08-23 | nv50: fix check for sprite/point coord enable | Christoph Bumiller | |
2010-08-23 | nv50: yet another case we need a nop.exit | Christoph Bumiller | |
2010-08-23 | nv50: DP2, fix ARL | Christoph Bumiller | |
2010-08-18 | Merge remote branch 'origin/master' into nv50-compiler | Christoph Bumiller | |
2010-08-18 | nv50: emit predicate for interp | Christoph Bumiller | |
2010-08-17 | nv50: initialize edgeflag input index | Christoph Bumiller | |
2010-08-17 | nv50: check dst compatibility in CSE | Christoph Bumiller | |
2010-08-17 | nv50: fix PSIZ and PRIMID mapping | Christoph Bumiller | |
Initializing map to 0x40 (0x80) instead of 0 now, so need to clear it first. | |||
2010-08-17 | nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP) | Christoph Bumiller | |
2010-08-17 | nv50: generate JOINs for outermost IF clauses | Christoph Bumiller | |
2010-08-17 | nv50: fix thinko in store to output reg possible check | Christoph Bumiller | |
2010-08-17 | nv50: flatten simple IF/ELSE/ENDIF constructs | Christoph Bumiller | |
Less branching means less instructions and less thread divergence. | |||
2010-08-15 | nv50: loops part 2 | Christoph Bumiller | |
At least the mesa demo glsl/mandelbrot should work now. | |||
2010-08-15 | nv50: more constant folding | Christoph Bumiller | |
2010-08-15 | llvmpipe: consolidate several loops in lp_rast_triangle | Keith Whitwell | |
2010-08-15 | llvmpipe: remove all traces of step arrays, pos_tables | Keith Whitwell | |
No need to calculate these values any longer, nor to store them in the bin data. Improves isosurf a bit more, 115->123 fps. | |||
2010-08-15 | llvmpipe: eliminate last usage of step array in rast_tmp.h | Keith Whitwell | |
For 16 and 64 pixel levels, calculate a mask which is linear in x and y (ie not in the swizzle layout). When iterating over full and partial masks, figure out position by manipulating the bit number set in the mask, rather than relying on postion arrays. Similarly, calculate the lower-level c values from dcdx, dcdy and the position rather than relying on the step array. | |||
2010-08-15 | llvmpipe: don't refer to plane->step when dcdx or dcdy would do | Keith Whitwell | |
2010-08-15 | llvmpipe: also use build_mask at 16, 64 pixel levels | Keith Whitwell | |
2010-08-15 | llvmpipe: version of block4 which doesn't need the full step array | Keith Whitwell | |
No noticable slowdown with isosurf. | |||
2010-08-15 | llvmpipe: reorganize block4 loop, nice speedup | Keith Whitwell | |
isosurf 95->115 fps just by exchanging the two inner loops in this function... | |||
2010-08-15 | gallium/docs: Cleanup debugging. Spelling, grammar, organization. | Corbin Simpson | |
2010-08-15 | gallium/docs: Add formatting for envvar role; change debugging. | Corbin Simpson | |
Per Jakob's request. Not super-pretty, but it's a good point for modding later. | |||
2010-08-15 | glsl: Fix self inclusion in slang_compile_function.h. | Vinson Lee | |
Fix self inclusion introduced by commit 4fef77c7c5455b983daa93cacf90d2b3baa3967e. | |||
2010-08-15 | glsl: Include missing header in slang_ir.h. | Vinson Lee | |
Include prog_instruction.h for gl_inst_opcode symbol. | |||
2010-08-15 | glsl: Clean up header file inclusion in slang_link.h. | Vinson Lee | |
Remove slang_compile.h. Include mtypes.h for GLcontext symbol. | |||
2010-08-15 | glsl: Clean up header file inclusion in slang_label.h. | Vinson Lee | |
Move mtypes.h and prog_instruction.h to slang_label.c. Remove imports.h. Include glheader.h from GL symbols. | |||
2010-08-15 | r300g: mark HiZ/ZMask_clear atoms as non-dirty after emission in clear | Marek Olšák | |
2010-08-14 | glsl: Clean up header file inclusion in slang_emit.h. | Vinson Lee | |
Remove imports.h. Remove mtypes.h. Remove slang_compile.h. Include glheader.h for GL symbols. Include slang_vartable.h for slang_var_table symbol. | |||
2010-08-14 | glsl: Clean up header file inclusion in slang_compile.h. | Vinson Lee | |
Remove imports.h. Remove slang_typeinfo.h. Remove slang_compile_operation.h. Include glheader.h for GL symbols. Include slang_utility.h for slang_atom_pool symbol. | |||
2010-08-14 | glsl: Include missing headers in slang_compile_struct.h. | Vinson Lee | |
Include glheader.h for GL symbols. Include slang_utility.h for slang_atom symbol. | |||
2010-08-15 | r300g: do not use HiZ if HiZ RAM is not properly initialized | Marek Olšák | |
2010-08-15 | r300g: rename dirty_zmask -> zmask_in_use | Marek Olšák | |
2010-08-15 | r300g: do not clear with blitter if we clear just the ZMask RAM | Marek Olšák | |
This skips the blitter clear path entirely if the color is not cleared and the depth+stencil is cleared with the ZMask. | |||
2010-08-15 | r300g: do not use fastfill if ZMask RAM is not properly initialized | Marek Olšák | |
z_fastfill -> dirty_zmask[level]. | |||
2010-08-15 | r300g: separate num_cs_end_dwords out from prepare_for_rendering | Marek Olšák | |
2010-08-14 | glsl: Include missing headers in slang_print.h. | Vinson Lee | |
Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_typeinfo.h for slang_type_qualifer and slang_fully_specified_type symbols. | |||
2010-08-14 | glsl: Include missing headers in slang_compile_function.h | Vinson Lee | |
Include glheader.h for GL symbols. Include slang_compile_function.h for slang_function symbol. Include slang_compile_operation.h for slang_operation symbol. Include slang_compile_variable.h for slang_variable and slang_variable_scope symbols. Include slang_log.h for slang_info_log symbols. Include slang_utility.h for slang_atom and slang_atom_pool symbols. |