Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-10-29 | st/xorg: fix scaling ov xv data, plus some cleanups | Zack Rusin | |
2009-10-29 | i915: Implement min/max LOD clamping with the hardware. | Eric Anholt | |
This gets us expected behavior for clamping between mipmap levels, and avoids relayout of textures for doing clamping. Fixes piglit lodclamp-between. | |||
2009-10-29 | i965: Replace a MIN(MAX()) with CLAMP(). | Eric Anholt | |
2009-10-29 | intel: check for single memcpy() in memcpy_get_tex_image() | Brian Paul | |
2009-10-29 | i965: Fix fallout from ARB_depth_clamp enablement that broke glDepthRange. | Eric Anholt | |
If a backwards glDepthRange was supplied (as with the old Quake no-z-clearing hack), the hardware would have always clamped because we weren't clamping to the min of near/far and the max of near/far. Also, we shouldn't be clamping to near/far at all when not in depth clamp mode (this usually didn't matter since near/far are usually the same as the 0.0, 1.0 clamping you do for fixed-point depth). This should fix funny depth issues in PlaneShift, and fixes piglit depth-clamp-range | |||
2009-10-29 | mesa: Mostly fix swrast's ARB_depth_clamp support. | Eric Anholt | |
I'd written a testcase for the hard part of the extension enablement, so naturally the easy stuff was completely broken. There are still issues, as I'm seeing FLOAT_TO_UINT(max_f) == 0x0 when max_f == 1.0, but it gets piglit depth-clamp-range closer to success. | |||
2009-10-29 | intel: Don't bother MI_FLUSHing on glFlush in the DRI2 case. | Eric Anholt | |
We only need it when drawing to the front buffer, which we never do for DRI2. No significant performance difference, but the flush is definitely gone from the end of every batchbuffer. | |||
2009-10-29 | intel: Clean up merge leftover from the DRI2 swap throttling. | Eric Anholt | |
2009-10-29 | intel: remove debug code | Brian Paul | |
2009-10-29 | mesa: consolidate some code in _mesa_GetCompressedTexImageARB() | Brian Paul | |
2009-10-29 | intel: added fast memcpy path for glGetTexImage() | Brian Paul | |
2009-10-29 | progs/tests: also test GL_BGRA format in getteximage.c | Brian Paul | |
2009-10-29 | mesa: move pixels==NULL check in glGetTexImage() | Brian Paul | |
2009-10-29 | mesa: consolidate some code in _mesa_GetTexImage() | Brian Paul | |
2009-10-29 | mesa: move, clean-up _mesa_print_texture() | Brian Paul | |
2009-10-29 | mesa: fix some tests in subtexture_error_check2() | Brian Paul | |
Don't use hard-coded compressed block sizes. Update comments and error strings. | |||
2009-10-29 | mesa: remove unneedded is_srgb_teximage() function | Brian Paul | |
Use _mesa_get_format_color_encoding() function instead. | |||
2009-10-29 | glsl: make shader substitution a little better | Brian Paul | |
2009-10-29 | st/mesa: fix PIPE_FORMAT_X8Z24 <> MESA_FORMAT_X8_Z24 conversion | David Heidelberger | |
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-29 | st/mesa: Add conversion from PIPE_FORMAT_X8Z24_UNORM to MESA_FORMAT_S8_Z24. | David Heidelberger | |
Fix glxgears and openarena for Nouveau (no more asserts and crash). Signed-off-by: David Heidelberger <d.okias@gmail.com Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-29 | st/mesa: Fix nouveau glxinfo after merging texformat-rework. | David Heidelberger | |
Signed-off-by: David Heidelberger <d.okias@gmail.com> Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-29 | mesa: move declaration to prevent unused var warning | Brian Paul | |
2009-10-29 | mesa: Fix compilation errors and warnings when features are disabled. | Chia-I Wu | |
Some of the fixes are cherry-picked from opengl-es branch. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | mesa/main: Make FEATURE_texture_s3tc follow feature conventions. | Chia-I Wu | |
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | mesa/main: Make FEATURE_texture_fxt1 follow feature conventions. | Chia-I Wu | |
Also remove the unused initialization and GLchan fetch functions. Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | mesa/main: Never return NULL in _mesa_get_texstore_func. | Chia-I Wu | |
Signed-off-by: Chia-I Wu <olvaffe@gmail.com> | |||
2009-10-29 | radeon: fix incorrect Z format in radeon_alloc_renderbuffer_storage() | Brian Paul | |
And update error message. | |||
2009-10-29 | r300g: Fix bytes_per_line calculation error while displaying surface | Cooper Yuan | |
2009-10-28 | swrast: added braces | Chia-I Wu | |
2009-10-28 | mesa: remove old, unused #define | Brian Paul | |
2009-10-28 | mesa: re-remove s3v and trident driver files | Brian Paul | |
These were removed from master but a few files came back from the texformat-rework branch. | |||
2009-10-28 | mesa: move some gl_texture_image and gl_renderbuffer fields around | Brian Paul | |
2009-10-28 | mesa: minor code movement | Brian Paul | |
2009-10-28 | Merge branch 'texformat-rework' | Brian Paul | |
Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c | |||
2009-10-28 | swrast: fix RGB, RGBA texturing code | Brian Paul | |
Fix backward component ordering for RGB textures. Only optimize RGBA texture case if running little endian. This restriction could be lifted with a little work. | |||
2009-10-28 | swrast: check for single texture unit in _swrast_choose_triangle() | Brian Paul | |
2009-10-28 | swrast: clean up and remove dead code in triangle functions | Brian Paul | |
2009-10-28 | swrast: fix texel decoding in opt_sample_rgba_2d() | Brian Paul | |
2009-10-28 | mesa: choose texture format in _mesa_get_fallback_texture() | Brian Paul | |
2009-10-28 | Merge branch 'mesa_7_6_branch' | Brian Paul | |
2009-10-28 | mesa: Fix memory leak if we run out of memory | Vinson Lee | |
Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2009-10-28 | st/xorg: fix src coordinates in the video acceleration paths | Zack Rusin | |
2009-10-28 | r600: add occlusion query support | Alex Deucher | |
Based on initial patch from Stephan Schmid <stephan_2303@gmx.de>. Basic idea is to dump the zpass count at the start and end of the query and subtract to get the total number of visible fragments. HW writes alternating qwords for up to 4 DBs. On the first pass, we start at buffer address + 0; on the second pass, we start at buffer address + 8 (bytes). The resulting buffer at the end of the query looks like: qw[0]: db0 start qw[1]: db0 end ... qw[6]: db3 start qw[7]: db3 end The MSB of each qword is the valid bit and the lower 63 bits are the zpass count for that DB. OQ on RV740 is disabled at the moment as it only seems to report results for half of its DBs. This needs further investigation. Signed-off-by: Alex Deucher <alexdeucher@gmail.com> | |||
2009-10-28 | r300g: Use u_trim_pipe_prim to prevent lockups from incorrect vert counts. | Corbin Simpson | |
Adapted from osiris' version on his tree. | |||
2009-10-28 | r300g: Keep texture formats organized. | Corbin Simpson | |
2009-10-28 | r300g: add some texture formats | Maciej Cencora | |
2009-10-28 | r300g: Clear up a bit of the buffer reference stuff. | Corbin Simpson | |
Still need to actually get reference info from winsys somehow. Doing added buffers is easy, but knowing whether a flush has happened is a bit tricky. | |||
2009-10-28 | r300g: Fix XXX. | Corbin Simpson | |
Nothing strange here. | |||
2009-10-28 | r300g: fix emitting the stencil-ref and alpha-ref values | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> DSA really needs its head examined someday. ~ C. | |||
2009-10-28 | r300g: fix the WRAP_T mode when using 1D textures | Marek Olšák | |
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> |