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AgeCommit message (Expand)Author
2009-05-08mesa: Make _mesa_share_state thread safe.José Fonseca
2009-05-08wgl: Implement ShareLists.José Fonseca
2009-05-08nouveau: respect GALLIUM_STATE_TRACKERS_DIRSBen Skeggs
2009-05-08nouveau: remove dri1 code now we're using the dri state trackerBen Skeggs
2009-05-08nouveau: use dri state tracker for dri1Ben Skeggs
2009-05-07mesa: make the array object save/remove functions staticBrian Paul
2009-05-07mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul
2009-05-07demos: delete vertex array objects upon exitBrian Paul
2009-05-07mesa: reference counting for gl_array_objectBrian Paul
2009-05-07mesa: array object commentsBrian Paul
2009-05-07mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul
2009-05-07mesa: fix comments, s/texture/buffer/Brian Paul
2009-05-07vbo: in glDraw[Range]Element() code, check for out of bounds indexesBrian Paul
2009-05-07mesa: remove unused gl_buffer_object::OnCard fieldBrian Paul
2009-05-07mesa: added gl_buffer_object::Written flag (for debug purposes)Brian Paul
2009-05-07mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul
2009-05-07mesa: GLvector4f:: flags is a GLbitfield, update comments too.Brian Paul
2009-05-07mesa: add storage_count field to GLvector4f. Useful for debugging.Brian Paul
2009-05-07mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObjBrian Paul
2009-05-07mesa: added _ElementSize field to gl_client_arrayBrian Paul
2009-05-07mesa: use local var to make code a bit more conciseBrian Paul
2009-05-07mesa: fix/add commentsBrian Paul
2009-05-07mesa: use _mesa_sizeof_type() in vbo split codeBrian Paul
2009-05-07mesa: vbo code reformatting, clean-up, commentsBrian Paul
2009-05-07mesa: add GL_DOUBLE case in _mesa_sizeof_type()Brian Paul
2009-05-07mesa: in vbo split code, map buffers read-only, not write-onlyBrian Paul
2009-05-07mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXTBrian Paul
2009-05-07 tnl: added some clip debug/print code (disabled)Brian Paul
2009-05-07mesa: reformatting, updated comments, const-correctnessBrian Paul
2009-05-07tnl: replace 0x3f with CILP_FRUSTUM_BITSBrian Paul
2009-05-07i965: relAddr local var (to make debug/test a little easier)Brian Paul
2009-05-07Merge branch 'mesa_7_5_branch'Brian Paul
2009-05-07swrast: fix span clipping bugBrian Paul
2009-05-07mesa: unmap buffer objects during context tear-downBrian Paul
2009-05-06i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt
2009-05-06intel: Unmap buffers if needed at DeleteBuffer time.Eric Anholt
2009-05-06mesa: remove unnecessary buffer size checkBrian Paul
2009-05-06mesa: code consolidation in glDraw[Range]Elements() validationBrian Paul
2009-05-06mesa: new comments, minor reformattingBrian Paul
2009-05-06mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObjBrian Paul
2009-05-06i965: Remove the forced lack of caching for renderbuffer surface state.Eric Anholt
2009-05-06i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies.Eric Anholt
2009-05-06mesa: be smarter about allocating vert/frag program constantsBrian Paul
2009-05-06i965: Split WM constant buffer update from other WM surfaces.Eric Anholt
2009-05-06i965: Disentangle VS constant surface state from WM surface state.Eric Anholt
2009-05-06i965: Don't create constant buffers if they won't be used.Eric Anholt
2009-05-05mesa: only use fallback texture when using shaders, not fixed-function (take ...Brian Paul
2009-05-05Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul
2009-05-05mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul