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2010-06-28ir_to_mesa: Actually add the header file for the interface.Eric Anholt
2010-06-28ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.Eric Anholt
Fixes glsl-fs-sqrt-branch.
2010-06-28ir_to_mesa: Fix indexes of temps used in expressions.Eric Anholt
It looks like I managed to horribly mangle this in some rebase of the branch. Fixes: glsl-fs-fragcoord glsl-fs-mix
2010-06-28ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.Eric Anholt
Fixes glsl-fs-if-*.
2010-06-28ir_to_mesa: Add support for the pow expression.Eric Anholt
Fixes glsl-algebraic-pow-two.
2010-06-28ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.Eric Anholt
Fixes glsl-vs-if-bool.
2010-06-28ir_to_mesa: Respect EmitCondCodes for IF statements.Eric Anholt
Fixes glsl-vs-if-* for the 965 driver.
2010-06-28ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.Eric Anholt
2010-06-28ir_to_mesa: Fix matrix * scalar multiplication.Eric Anholt
We're accessing in terms of columns, so we need to do MUL/MAD/MAD/MAD instead of DP4s. Fixes: glsl-fs-exp2 glsl-fs-log2 glsl-fs-mix-constant glsl-fs-sqrt-zero glsl-vs-sqrt-zero
2010-06-28ir_to_mesa: Check the right element for matrix * scalar multiplication.Eric Anholt
2010-06-28glsl2: Add support for some builtin matrices.Eric Anholt
2010-06-28ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.Eric Anholt
2010-06-28Use a more sensible context in copy propagation.Kenneth Graunke
2010-06-28Use more sensible contexts in ir_dead_code_local.Kenneth Graunke
2010-06-28glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizationsIan Romanick
2010-06-28glsl2: Use i2b and f2b IR opcodes for casting int or float to boolIan Romanick
2010-06-25glsl2: Add support for non-float constants in Mesa IR.Eric Anholt
Fixes glsl-vs-vec4-indexing-4.
2010-06-25glsl2: Take out the spamming of debug flags I'd added.Eric Anholt
2010-06-25glsl2: Don't clear swizzles for Mesa IR constants after fetching them.Eric Anholt
Missed this while hacking in constants support. Fixes: glsl-algebraic-mul-* glsl-algebraic-rcp-* glsl-vs-swizzle-swizzle-lhs glsl-vs-vec4-indexing-6
2010-06-25ir_reader: Free memory for S-Expressions earlier.Kenneth Graunke
There's no point in keeping it around once we've read the IR. Also, remove an unnecessary talloc_parent call.
2010-06-25glsl2: Start trying to hook up uniforms.Eric Anholt
This should be resolved with linker.cpp's location assignment, as currently we drop that location assignment on the ground. However, this gets basic programs using uniforms working for now.
2010-06-25glsl2: Associate the GLenum for the type with builtin GLSL types.Eric Anholt
2010-06-25glsl2: Use the parser state as the talloc context for dead code elimination.Eric Anholt
This cuts runtime by around 20% from talloc_parent() lookups.
2010-06-25glsl2: Emit OPCODE_END at the end of the Mesa program.Eric Anholt
The 965 driver can now run a glsl2-generated shader!
2010-06-25glsl2: Hook up constant parameters in ir_to_mesa.Eric Anholt
2010-06-25glsl2: Set InputsRead and OutputsWritten on the generated programs.Eric Anholt
2010-06-25glsl2: Start integrating ir_to_mesa.cpp into shader_api.hEric Anholt
The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter.
2010-06-25glsl2: Use Mesa types instead of duping them into our program.h.Eric Anholt
2010-06-25glsl2: Fix dependencies. (at least partially)Eric Anholt
2010-06-24glsl2: Replace the GLSL compiler with the glsl2 project.Eric Anholt
2010-06-24glsl2: Wrap includes of C interfaces with extern "C".Eric Anholt
2010-06-24glsl2: Remove files that had been imported for standalone.Eric Anholt
2010-06-24glsl2: Stop .gitignoring the old standalone build system.Eric Anholt
2010-06-24glsl2: Move the Mesa IR codegen into mesa/shader/Eric Anholt
2010-06-24Merge branch 'glsl2-head' into glsl2Eric Anholt
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
2010-06-24glsl2: Add a README file for the new compiler.Eric Anholt
2010-06-24glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt
2010-06-24Merge branch 'mesa'Eric Anholt
This brings in the ir_to_mesa.cpp code I've been developing to codegen to the Mesa IR. It does not actually generate a complete Mesa fragment/vertex program yet.
2010-06-24Move the talloc_parent lookup down in a few hot paths.Eric Anholt
talloc_parent is still 80% of our runtime, but likely talloc_parent lookups will be reduced as we improve the handling of memory ownership.
2010-06-24Merge remote branch 'cworth/master'Eric Anholt
Conflicts: ast_to_hir.cpp ir.cpp This brings in the talloc-based memory management work, so that the compiler (almost) no longer leaks memory.
2010-06-24ir_to_mesa: Handle a limited subset of matrix multiplication.Eric Anholt
glsl-mvp.vert now generates believable code, and mesa mode fails only 5 tests that master doesn't. I must have left out some asserts...
2010-06-24ir_to_mesa: Handle constant matrices.Eric Anholt
There's not much to it since we're not actually storing constant data yet.
2010-06-24ir_to_mesa: Fix copy-and-wasted second argument to compare expresssion ops.Eric Anholt
Fixes CorrectParse2.vert assertion due to uninitialized values.
2010-06-24ir_to_mesa: Don't allocate temps for swizzles.Eric Anholt
We do them in place by actually, you know, swizzling.
2010-06-24ir_to_mesa: Set up storage for uniform vars.Eric Anholt
2010-06-24ir_to_mesa: Move the classes into the file now that we don't have the burg.Eric Anholt
At 1kloc, it doesn't look like I'll want to split the ir_to_mesa file up even once it's feature-complete. Move definitions closer to usage, and prevent rebuilding the world when changing the definitions.
2010-06-24ir_to_mesa: Remove old monoburg structure.Eric Anholt
2010-06-24ir_to_mesa: Restrict dst writemasks like we did in the monoburg setup.Eric Anholt
2010-06-24ir_to_mesa: Fix copy-and-wasted DIV instruction sequence.Eric Anholt
2010-06-24ir_to_mesa: Remove the BURG code.Eric Anholt
The promise of the BURG was to recognize multi-instruction sequences and emit reduced sequences for them. It would have worked well for recognizing MUL+ADD -> MAD and possibly even MIN(MAX(val, 0), 1) -> MOV_SAT with some grammar changes. However, that potential benefit in making those optimizations easy is outweighed by the fragility of monoburg, the amount of (incorrect, as I wrote it) code for using it, and the burden it was going to cause for handling operations on aggregate types.