Age | Commit message (Collapse) | Author |
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Should be used in place of gc_to_bin utility to precompile builtin library.
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Make sl_pp_context struct opaque.
Move all public declarations to sl_pp_public.h.
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Conflicts:
src/gallium/winsys/gdi/SConscript
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Next step will be to move the calls to ctx->Driver.ChooseTextureFormat()
into the teximage.c functions so drivers don't have to do it.
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Implement in terms of glReadPixels + glTex[Sub]Image().
This will allow us to get rid of some swrast texture code.
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Initial tests include:
drawoverhead - measure overhead of state changes w.r.t drawing commands
teximage - measure glTexImage2D() and glTexSubImage2D() speed
vbo - measure glBufferData() and glBufferSubData() speed
vertexrate - measure vertex rate for immediate mode, glDrawArrays, VBOs, etc.
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