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AgeCommit message (Expand)Author
2009-06-11r300: fix a GPU lock upMaciej Cencora
2009-06-11r300: fix vertex program bugMaciej Cencora
2009-06-11r300: move some code for easier debuggingMaciej Cencora
2009-06-11r300: print vertex program when debugging is enabledMaciej Cencora
2009-06-11r300: fix output register allocation for vertex shadersMaciej Cencora
2009-06-11r300: hw doesn't support saturation for tex instructionsMaciej Cencora
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
2009-06-11Merge branch 'mesa_7_5_branch'José Fonseca
2009-06-11python/tests: Test sampling from a depth texture.José Fonseca
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11progs: Port fp programs to GLEW.José Fonseca
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca
2009-06-11r300: fix indexed primitive rendering when using memory managerJerome Glisse
2009-06-11dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom
2009-06-11scons: Indent abbreviated command line strings, so command messages stand out.Michel Dänzer
2009-06-11intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
2009-06-10glsl: Handle continuation characters in preprocessor.Michal Krol
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
2009-06-10mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul
2009-06-10docs: document GLSL preprocessor fixesBrian Paul
2009-06-10util: Single precision constants.José Fonseca
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
2009-06-10gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca
2009-06-10gallium: updated PIPE_CAP_x commentsBrian Paul
2009-06-10r300: make sure indexed rendering doesn't try to use more than the num of ver...Jerome Glisse
2009-06-09st/mesa: enable EXT_provoking_vertexBrian Paul
2009-06-09tests: prim.c demo, modified for GL_EXT_provoking_vertexBrian Paul
2009-06-09tests: need tkmap.c for prim.cBrian Paul
2009-06-09draw: implement flatshade_first for drawing pipelineBrian Paul
2009-06-09softpipe: implement flatshade_first for trianglesBrian Paul