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2005-01-24Remove glEnum::startElement, but refactor out some of the common code fromIan Romanick
there and glXEnum::startElement to glEnum::process_attributes.
2005-01-24Since only one of the places that used glXFunction::command_payload_lengthIan Romanick
actually used both values, it was refactored into command_fixed_length and command_variable_length. glXFunction::offset_of_first_parameter was also added.
2005-01-24Make sure that functions added to gl_API.xml that do not have any GLXIan Romanick
section are marked as ignored. Also ignore any functions that don't have assigned dispatch offsets. Fold Adam Jackson's changes to indirect_size.c into the generator scripts so that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
2005-01-24border_color causes lockups with vertex buffers. Disabling for now.Aapo Tahkola
2005-01-24Remove lots of old code that dealed with "magic" texture formats.Vladimir Dergachev
2005-01-24reenable some assertionsBrian Paul
2005-01-24Converted the Savage texture management to use Ian's common texmem code.Felix Kuehling
2005-01-24Added _mesa_HashNextEntry() function to allow walking over all entriesBrian Paul
in a hash table. Added _mesa_test_hash_functions() for unit testing. Updated comments, etc.
2005-01-23reapply Keiths workaround for zbs emit that got dropped duringDave Airlie
state change patches....
2005-01-23Remove unused variables from r300_contextNicolai Haehnle
2005-01-23Fix more warnings and compilation issues.Nicolai Haehnle
2005-01-23Synchronize r300_reg.h.Nicolai Haehnle
Fix unportable whitespace before preprocessor commands.
2005-01-23add sync debugging to the radeon driverDave Airlie
2005-01-23HAVE_ALIAS was never defined anywhere, add some logic to turn it onAdam Jackson
automagically.
2005-01-23silence makedepend warnings about non-portable whitespaceAdam Jackson
2005-01-23Fixed initialization of draw destination to front buffer on singleFelix Kuehling
buffered visuals. Also don't change span draw/read buffers in savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes with fixed point depth buffer) with single buffered visuals without winding up in an infinite loop.
2005-01-23My last attempt to fix polygon offsets with the reversed viewport depthFelix Kuehling
range used by the savage driver by negating ctx->MRD broke polygon offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets for hardware rendering but not for software fallbacks. For software fallbacks depth values are reversed after polygon offsets have been applied by the depth span functions.
2005-01-22Determine ahead of time whether a display list will include verticesKeith Whitwell
which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
2005-01-22Properly configure routing - based on advice by Keith Whitwell.Vladimir Dergachev
2005-01-22Fixed polygon offset with reversed viewport depth range.Felix Kuehling
2005-01-21Properly input stencil info contributed by Wladimir.Vladimir Dergachev
2005-01-21fix glGetString funninessBrian Paul
2005-01-21add getstring.c; remove arb*.h nv*.h stuffMichal Krol
2005-01-21add slang/traverse_wrap.hMichal Krol
2005-01-21Handy TIntermTraverser class wrapperMichal Krol
2005-01-21silence the 'using AGP/PCI' string unless VIA_DEBUG is used.Alan Hourihane
2005-01-21Small cleanup:Felix Kuehling
* Remove some unused (mostly empty) functions * Added context parameter to WAIT_IDLE_EMPTY[_LOCKED] for consistency * Added debug messages to WAIT_IDLE_EMPTY[_LOCKED] * Don't flush empty command buffers
2005-01-20* Added options for disabling the fast path (render stage) and vertex DMAFelix Kuehling
* Fixed disabling of the render stage * Added debug output for per-primitive fallbacks * Bumped driver date
2005-01-20glext.h version 26Brian Paul
2005-01-20Added support for ELTS to the _savage_render_stage. Requires at leastFelix Kuehling
Savage DRM version 2.2.0. Otherwise the render stage is disabled.
2005-01-20Enclose passed macro values in brackets to ensure correct read/write spanAlan Hourihane
values.
2005-01-20document new glDeleteTextures/Buffers/Programs behaviourBrian Paul
2005-01-20Update glDeletePrograms/Buffers() so that the ID is freed immediately, likeBrian Paul
texture objects.
2005-01-20Use a simple CSS style sheet.Brian Paul
2005-01-19Removed gl_texture_object's DeletePending. Changed a comment.Brian Paul
2005-01-19added texobjshare.cBrian Paul
2005-01-19test program for texture sharing, deleting, etcBrian Paul
2005-01-19Change behaviour of glDeleteTextures as discussed on ARB list.Brian Paul
glDeleteTexture makes the texture ID immediately free for re-use while the actual texture object lingers until its reference count goes to zero (when no longer bound by any rendering context).
2005-01-19make sure the new instruction Data pointer is set to NULLBrian Paul
2005-01-19fix a typoBrian Paul
2005-01-19minor formatting fixBrian Paul
2005-01-19Bring the texcombine fixes to the trunk.Keith Whitwell
2005-01-19Always use ARGB8888 hardware texture format when mesa specifiesKeith Whitwell
MESA_FORMAT_ARGB8888. Previously attempted to use ARGB0888 under some circumstances, but glean failed and demos/texenv.c was also incorrect.
2005-01-19Remove depend on make cleanKeith Whitwell
2005-01-19Depend tweaksKeith Whitwell
2005-01-19make sure we avoid assertion failure wrt VB->ColorPtr[1]->strideDaniel Borca
2005-01-19glVertex* is the provoking "cmd" (that is, by the time of glVertex*, we must ↵Daniel Borca
have all other attributes already set). i am committing this before i forget. however, i'm still leaving my code disabled, because the old code seems legal.
2005-01-19There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ↵Daniel Borca
I am committing this because the current WIN32 SSE detection code crashes UnrealTournament2003.
2005-01-18minor reorg of shader files, disable building for nowBrian Paul
2005-01-18remove some debugAlan Hourihane