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2009-11-03progs/util: Fix memory leak if fail to load/compile shaderVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-03llvmpipe: Sanitise shader semantic and interpolator handling.Michal Krol
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading. Based on Michal's softpipe commit eb699d64ec7057032139baccedcb0694ca41d706.
2009-11-03llvmpipe: remove old prim_setup draw stageKeith Whitwell
Everything now goes through the draw_vbuf handler, the same as regular drivers. Based on Keith's commit 4fe0fc3eba1f79beda890a5016359d549bab6ad4.
2009-11-03llvmpipe: Respect gl_rasterization_rules in primitive setup.José Fonseca
Based on Michal's identical commit for softpipe (ca9c413647bf9efb5ed770e3a655bc758075aec7).
2009-11-03python/retrace: Cope with null constant buffers.José Fonseca
2009-11-03python/retrace: Add missing colon.José Fonseca
2009-11-03progs/tests: debug code for getting texture component sizesBrian Paul
2009-11-03tgsi: Up tgsi_exec's control flow nesting to 32.Michal Krol
2009-11-03Merge branch 'mesa_7_6_branch'Brian Paul
2009-11-03mesa: clean-up, remove some flushing in FBO functionsBrian Paul
Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
2009-11-03mesa: fix indentationBrian Paul
2009-11-03mesa: clean-up formattingBrian Paul
2009-11-03mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul
2009-11-03mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul
2009-11-03mesa: added assertion, another commentBrian Paul
2009-11-03intel: avoid unnecessary front buffer flushing/updatingBrian Paul
Before, if we just called glXMakeCurrent() and didn't render anything we'd still trigger a flushFrontBuffer() call. Now only set the intel->front_buffer_dirty field at state validation time just before we draw something. NOTE: additional calls to intel_check_front_buffer_rendering() might be needed if I missed some rendering paths.
2009-11-03st/mesa: clip pixels in draw_stencil_pixels to avoid crashMarek Olšák
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-03st/mesa: don't use util_blit_pixels_writemask() for depth or depth/stencilBrian Paul
util_blit_pixels_writemask() only works for color formats at this time. Also, it might never work for depth/stencil surfaces since we can't get handle stencil values in a fragment shader. Fixes glCopyTexSubImage(GL_DEPTH_COMPONENT).
2009-11-03st/mesa: fix tests for depth and depth/stencil texture formatsBrian Paul
2009-11-02mesa: added commentBrian Paul
2009-11-02mesa: use _mesa_get_current_tex_object()Brian Paul
2009-11-02mesa: use _mesa_get_current_tex_object()Brian Paul
2009-11-02mesa: make _mesa_get_current_tex_objec() publicBrian Paul
2009-11-02ARB prog parser: Fix a couple issues with previous merge from mesa_7_6_branchIan Romanick
Since the addition of support for Nvidia condition codes, the lexer internally uses handle_ident to select between returning IDENTIFIER and USED_IDENTIFIER. Also, use return_string instead of strdup. Fixes bug #24809.
2009-11-02glx: Fix memory leak if XF86DRICreateDrawable() failsVinson Lee
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-02r600: implement LOG op in compilerPierre Ossman
2009-11-02r600: implement EXP op in compilerPierre Ossman
2009-11-02tgsi/ureg: Add negate and swizzle for predicates.Michal Krol
2009-11-02mesa: fix incorrect approx bits/channel for fxt1 formatsBrian Paul
See bug 24806.
2009-11-02gallium/util: add casts to silence warningsBrian Paul
2009-11-02tgsi/ureg: Update for gallium interface changes.Michal Krol
2009-11-02tgsi: Update for gallium interface changes.Michal Krol
2009-11-02gallium: Cleanup predicate and condition code TGSI tokens.Michal Krol
There is little point in having a special TGSI token just to handle predicate register updates. Remove tgsi_dst_register_ext_predicate token and instead use a new PREDICATE register file to update predicates. Actually, the contents of the obsolete token are being moved to tgsi_instruction_ext_predicate, where they should be from the very beginning. Remove the NVIDIA-specific condition code tokens -- nobody uses them and they can be emulated with predicates if needed. Introduce PIPE_CAP_SM3 that indicates whether a driver supports SM3-level instructions, and in particular predicates. Add PIPE_CAP_MAX_PREDICATE_REGISTERS that can be used to query the driver how many predicate registers it supports (currently it would be 1).
2009-11-02softpipe: Sanitise shader semantic and interpolator handling.Michal Krol
Handle the remaining semantic names and indices. Respect color interpolator when not flatshading.
2009-11-01nouveau: Assume all texture blankets are linear for now.Younes Manton
2009-11-01r300g: Miscellania. Avoid draw segfaults, s/true/TRUE/, etc.Corbin Simpson
Cleared out my git stash.
2009-11-01r300g: fix geometry corruptionsMaciej Cencora
PVS flush is needed before changing the vertex shader or vertex shader constants.
2009-11-01r300g: split constant buffer and shader emittionMaciej Cencora
2009-11-01r300g: Adopt osiris' PSC data and swizzle.Corbin Simpson
A fair amount more flexible and easier to maintain.
2009-11-01nv50: handle TGSI_SEMANTIC_FACEChristoph Bumiller
2009-11-01nv50: make IF condition safeChristoph Bumiller
Don't assume that a SET that writes to IF's argument directly precedes the IF.
2009-11-01nv50: implement TGSI_OPCODE_AND/OR/XORChristoph Bumiller
Will use AND for gl_FrontFacing, the face input is either 0 or 0xffffffff.
2009-10-31nv50: fix textures with block size != cppChristoph Bumiller
First, using width * block size as pitch is evidently wrong if a block contains more than 1 texel. For tiled textures, since a block occupies a contiguous area of memory, y addressing in m2mf has to be done by block index, not the y coordinate itself. This should fix compressed textures.
2009-10-31nouveau: Support X8R8G8B8 textures on nv30, nv40 and RTs on nv10-nv40.Younes Manton
2009-10-31nv50: use SIFC also for shader uploadChristoph Bumiller
Adds a more generic SIFC transfer function.
2009-10-31nv50: make MRTs workChristoph Bumiller
We have to indicate to the hw whether the FP exports multiple colour results. Method 0x121c is used to specify the number of RTs. Also deactivate zeta explicitly if there's no zsbuf.
2009-10-31radeon: add missing includeDave Airlie
2009-10-31r300g: correct the pitch calculation for smaller mipmapsMarek Olšák