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2007-09-25Simple implementation of glBitmap rendering.Brian
Create a texture matching the bitmap image and use a fragment program to modulate current raster color by the boolean-valued texture. Need to eventually use fragment culling (see comments in code).
2007-09-25re-org/prep for glBitmapBrian
2007-09-25clean-up #includesBrian
2007-09-25better debug outputBrian
2007-09-25include programopt.hBrian
2007-09-25Disable vertex shader fog, compute fog in fragment shader.Brian
2007-09-25some clean-up of ST_NEW_ shader flagsBrian
2007-09-25disable TGSI_DEBUGBrian
2007-09-25replaced by st_atom_shader.cBrian
2007-09-25Translate mesa vertex/fragment programs to TGSI programs at same time to do ↵Brian
proper linking. Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
2007-09-25translate Mesa programs to TGSI programs (formerly in st_atom_[fv]s.c)Brian
2007-09-25vertex/fragment shader state and linkingBrian
2007-09-25test for presence of both front and back color vertex slotsBrian
2007-09-25remove unused lookup arrayBrian
2007-09-25First attempt at building vertex buffers post-clip.Keith Whitwell
Build a buffer of contigous vertices and indices at the backend of our software transformation/clipping path. This will become the mechanism for emitting buffers of vertices to rasterization hardware. This is similar to but not the same as the post-transform vertex cache. In particular, these vertices are subject to clipping, culling, poly offset, etc. The vertices emitted will all be used by hardware. TODOs include the actual transformation to hardware vertex formats, moving this out of softpipe to somewhere more useful and allowing >1 primitive to share the generated VB.
2007-09-25turn off shader debugkeithw
2007-09-25test against -1 for front/back attribkeithw
2007-09-24Enable SSE2 for FS.michal
2007-09-24In here we actually do want to assign it. Fix compilation.Zack Rusin
2007-09-21invert draw_vertex_cache_check_space()Brian
2007-09-21added PSIZEBrian
2007-09-21fix some post-transform vertex layout issues (bcolors, psize emitted lastBrian
2007-09-21Fix up some point size breakage. Start on fogcoord too.Brian
2007-09-21reenable some clear code that was temporarily disabledBrian
2007-09-21remove debug printfsBrian
2007-09-21commentsBrian
2007-09-21use VERT_ATTRIB_MAX for loop limitBrian
2007-09-21remove SEMANTIC_TEXCOORDBrian
2007-09-21Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian
2007-09-21rename index var from i to attr, use FRAG_ATTRIB_MAX instead of 16Brian
2007-09-21minor renamingBrian
2007-09-21pass vs output semantics to tgsi_mesa_compile_vp_program() to generate ↵Brian
output DECs
2007-09-21fix in/out typosBrian
2007-09-21Pass vertex program input semantics into tgsi_mesa_compile_vp_program() to ↵Brian
produce DCLs.
2007-09-21fix 1/i typosBrian
2007-09-21Fix the doxygen target in the top-level Makefile.José Fonseca
2007-09-21Convert i915 to use cso semantics of alpha_test.Zack Rusin
2007-09-21Make the alpha test state a cso.Zack Rusin
2007-09-21Silence a few warnings.Zack Rusin
2007-09-20remove :5 form format field in pipe_surface, makes no difference at this timeBrian
2007-09-20remove old code in src_vector()Brian
2007-09-20Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian
Still need to produce decl instructions for vertex shaders...
2007-09-20remove old/used codeBrian
2007-09-20remove lots of dead code related to program input/output mappingBrian
2007-09-20obsoleteBrian
2007-09-20remove #includes of tgsi_attribs.hBrian
2007-09-20checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian
2007-09-20Checkpoint: vertex attribute clean-up.Brian
Remove/disable the attrib/slot mapping arrays in a few places. Work in progress...
2007-09-20Always update st->state.vs, not just when the program is dirty.Brian
This fixes a regression in the cubemap.c demo which alternates between two different vertex shaders.
2007-09-20remove unused lookup[]Brian