Age | Commit message (Collapse) | Author |
|
|
|
This fixes a stack overflow when dumping shaders.
It ended up being pretty much as the original code Michal had before,
before I went on a cleanup rampage on it and took things that ended up
needing...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
|
|
Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are plug-in fallbacks for the pipe->surface_copy() and
pipe->surface_fill() functions.
|
|
|
|
Cherry-picked from master
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes crashes when resizing windows.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes the garbage blocks/pixels seen along the bottom of some windows.
|
|
|
|
|
|
|
|
linux-cell is now the optimized configuration.
Remove some Cell-specific stuff from winsys/xlib/Makefile.
|
|
|
|
We want to use the pipe_buffer_* inlines everywhere, but a pipe context
is not always available nor is it needed.
|
|
|
|
|
|
long shaders
|
|
1. #define MAX_INPUTS/OUTPUTS/TEMPS/etc with better values.
2. Add assertions in aos_get_x86() to check register file indexes
3. Assert that constant regs haven't changed after running SSE code.
|