Age | Commit message (Collapse) | Author |
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There's like five good reasons for this, I swear.
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Fixes segfaults upon exit when the CSO module is releasing its objects.
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function"
This reverts commit 792888121b92913733daec7526c9441f27ce1231.
We're instead returning 0 for the PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query.
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The driver (and draw module) don't support vertex shader textures yet.
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Fixes immediate segfault.
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These were stranded in emacs and not saved before committing.
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Conflicts:
src/gallium/drivers/r300/r300_vs.c
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Conflicts:
src/gallium/drivers/svga/svga_screen_texture.c
src/gallium/state_trackers/xorg/xorg_composite.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/mesa/main/texgetimage.c
src/mesa/main/version.h
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No need to parse TGSI tokens since it's easier to walk through shader
semantics.
Also fog coordinates now work reliably.
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The state setups which aren't derived anymore have been moved to the VS
and FS objects.
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Now it always correctly pairs up VS and FS even if the semantics and indices
of VS outputs and FS inputs don't match.
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