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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-06-29
ir_to_mesa: Start adding support for texture instructions.
Eric Anholt
2010-06-29
glsl2: Keep the same number of components in implicit conversions.
Kenneth Graunke
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
Ian Romanick
2010-06-29
glsl2: Make gl_MaxDrawBuffers available in the fragment shader
Ian Romanick
2010-06-29
glsl2: Make gl_FragData be available in GLSL 1.10 too
Ian Romanick
2010-06-29
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
glsl_type: Add _mesa_glsl_release_types to release all type related storage
Ian Romanick
2010-06-29
glsl_type: All glsl_type objects live in their own talloc context
Ian Romanick
2010-06-29
glsl_type: Record type constructors are private
Ian Romanick
2010-06-29
glsl_type: Add get_record_instance method
Ian Romanick
2010-06-29
glsl_type: Vector, matrix, and sampler type constructors are private
Ian Romanick
2010-06-29
glsl_type: Make all static objects be class private
Ian Romanick
2010-06-29
glsl2: Use talloc_strdup when generating constructor temporary names
Ian Romanick
2010-06-29
glsl_type: Remove vector and matrix constructor generators
Ian Romanick
2010-06-29
glsl2: Don't flatten constructor parameters to scalars
Ian Romanick
2010-06-29
glsl2: Always emit matrix constructors inline
Ian Romanick
2010-06-29
glsl2: Always emit vector constructors inline
Ian Romanick
2010-06-29
ir_swizzle: Add new constructor, refactor constructors
Ian Romanick
2010-06-29
glsl2: Update TODO.
Kenneth Graunke
2010-06-29
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
glsl2: Reject return types with qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Add a method for querying if an AST type has any qualifiers.
Kenneth Graunke
2010-06-29
glsl2: Check that returned expressions match the function return type.
Kenneth Graunke
2010-06-29
glsl2: Invoke preprocessor before calling the compiler proper
Ian Romanick
2010-06-28
ir_to_mesa: Actually initialize the undef register for scalar_op1.
Eric Anholt
2010-06-28
ir_to_mesa: Support user-defined varyings using the linker's locations.
Eric Anholt
2010-06-28
ir_to_mesa: Actually add the header file for the interface.
Eric Anholt
2010-06-28
ir_to_mesa: Fix binop_sqrt for multi-channel and negative source channels.
Eric Anholt
2010-06-28
ir_to_mesa: Fix indexes of temps used in expressions.
Eric Anholt
2010-06-28
ir_to_mesa: Notify the driver when we generate new Mesa programs for GLSL.
Eric Anholt
2010-06-28
ir_to_mesa: Add support for the pow expression.
Eric Anholt
2010-06-28
ir_to_mesa: Fix EmitCondCodes for boolean vars as condition.
Eric Anholt
2010-06-28
ir_to_mesa: Respect EmitCondCodes for IF statements.
Eric Anholt
2010-06-28
ir_to_mesa: Traverse the "else" instrs after "else", instead of "then" again.
Eric Anholt
2010-06-28
ir_to_mesa: Fix matrix * scalar multiplication.
Eric Anholt
2010-06-28
ir_to_mesa: Check the right element for matrix * scalar multiplication.
Eric Anholt
2010-06-28
glsl2: Add support for some builtin matrices.
Eric Anholt
2010-06-28
ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup.
Eric Anholt
2010-06-28
Use a more sensible context in copy propagation.
Kenneth Graunke
2010-06-28
Use more sensible contexts in ir_dead_code_local.
Kenneth Graunke
2010-06-28
glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations
Ian Romanick
2010-06-28
glsl2: Use i2b and f2b IR opcodes for casting int or float to bool
Ian Romanick
2010-06-25
glsl2: Add support for non-float constants in Mesa IR.
Eric Anholt
2010-06-25
glsl2: Take out the spamming of debug flags I'd added.
Eric Anholt
2010-06-25
glsl2: Don't clear swizzles for Mesa IR constants after fetching them.
Eric Anholt
2010-06-25
ir_reader: Free memory for S-Expressions earlier.
Kenneth Graunke
2010-06-25
glsl2: Start trying to hook up uniforms.
Eric Anholt
2010-06-25
glsl2: Associate the GLenum for the type with builtin GLSL types.
Eric Anholt
2010-06-25
glsl2: Use the parser state as the talloc context for dead code elimination.
Eric Anholt
2010-06-25
glsl2: Emit OPCODE_END at the end of the Mesa program.
Eric Anholt
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