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AgeCommit message (Expand)Author
2010-08-23mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt
2010-08-23util: fix util_fill_rect to take util_color instead of u32 paramRoland Scheidegger
2010-08-23nvfx: emit bo relocations only when neededLuca Barbieri
2010-08-23glsl2: Add missing sig_iter.next() to the no-constant-folding-to-outvals fix.Eric Anholt
2010-08-23nvfx: match Gallium's gl_PointCoord brokennessLuca Barbieri
2010-08-23nvfx: support clip planes sensibly and fix them on nv30Luca Barbieri
2010-08-23r300g: avoid stall in no-tcl drawing when mapping vboDave Airlie
2010-08-23glapi: Clean up header inclusions.Chia-I Wu
2010-08-23mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu
2010-08-23i965: Add sandybridge D0 pci idsZhenyu Wang
2010-08-22mesa: Fix typo in autoconf.in that made talloc cflags still detect at runtime.Eric Anholt
2010-08-22st/mesa: implement depth-only blit for BlitFramebufferMarek Olšák
2010-08-22util: implement depth blitting in u_blitMarek Olšák
2010-08-22st/mesa: fix BlitFramebuffer for D24S8 texturesMarek Olšák
2010-08-22st/mesa: added st_is_depth_stencil_combined() functionBrian Paul
2010-08-22glsl: Don't constant-fold in a constant in place of a function outval.Eric Anholt
2010-08-22glsl: Convert constant folding to the rvalue visitor.Eric Anholt
2010-08-22glsl: Don't tree-graft in an expression in place of a function outval.Eric Anholt
2010-08-22st/mesa: fix ReadPixels crashes when reading depth/stencil from a FBOBrian Paul
2010-08-22mesa: use driver hook for creating new renderbuffersBrian Paul
2010-08-22st/mesa: clean-up pipe_get_transfer() callsBrian Paul
2010-08-22mesa: AC_SUBST the talloc libs/cflags so the ./configure results are saved.Eric Anholt
2010-08-23nvfx: fix minor memory leakLuca Barbieri
2010-08-23nvfx: support both sprite coord originsLuca Barbieri
2010-08-23nvfx: use 64-bit bitmasks for tempsLuca Barbieri
2010-08-22r600g: fix DB decompressionJerome Glisse
2010-08-22nvfx: Include missing header in nvfx_vertprog.c.Vinson Lee
2010-08-22translate_sse: add R32G32B32A32_FLOAT -> X8X8X8X8_UNORM for EMIT_4UBJakob Bornecrantz
2010-08-22translate_sse: refactor constant managementLuca Barbieri
2010-08-22nvfx: refactor to support multiple fragment program versionsLuca Barbieri
2010-08-22nvfx: move stuff aroundLuca Barbieri
2010-08-22r600g: depth buffer likely needs decompression when used as textureJerome Glisse
2010-08-22glx/xlib: configurable strict/non-strict buffer size invalidateKeith Whitwell
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
2010-08-22draw: reduce the size of the llvm variant keyKeith Whitwell
2010-08-22glx/xlib: remove another XSyncKeith Whitwell
2010-08-22glx/xlib: no need to call XSync from XMesaFlushKeith Whitwell
2010-08-22nvfx: simplify and correct fragment program update logicLuca Barbieri
2010-08-22nvfx: make stipple setting independent of enableLuca Barbieri
2010-08-22nvfx: fix vertex programsLuca Barbieri
2010-08-22nvfx: use relocations array for vp constantsLuca Barbieri
2010-08-22r600g: Don't blindly unmap NULL->size.Henri Verbeet
2010-08-22svga: Do not shortcut NULL surface relocations with SVGA3D_INVALID_ID.José Fonseca
2010-08-22i965: Fix 8-wide FB writes on gen6.Eric Anholt
2010-08-22i965: Fix brw_math1 with scalar argument in gen6 FS.Eric Anholt
2010-08-22i965: Fix up WM push constant setup on gen6.Eric Anholt
2010-08-22i965: Use intel->gen >= 6 instead of IS_GEN6.Eric Anholt
2010-08-22libgl-xlib: Include missing header in xlib.c.Vinson Lee