Age | Commit message (Collapse) | Author |
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used. Fix a couple problems that confound the fbconfig filtering code
in libGL.
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The problem came from using the _glapi_Dispatch->VertexAttrib*fvNV pointers
since they can change from one glArrayElement call to the next.
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Incr/decr counts when doing glPush/PopClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT).
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Fixed the Makefile.X11 to actually build glxgears_fbconfig when
invoked from the top level.
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the R200 driver. Not as clean / well commented as it should / could be.
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rudimentary test of fbconfigs that doesn't use pbuffers of
GLX_SGI_make_current_read.
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color calculations to the GPU)
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color calculations to the GPU). Two-side lighting fallback no longer needed and eliminated.
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more efficiently.
Remove switches/conditionals from vertex attribute wrappers.
glMultiTexCoord is implemented in terms of glVertexAttrib.
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In fact, handle all conventional vertex attributes in terms of generic
attributes (execept for edge flags and color indexes).
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ARB_texture_env_combine state.
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texture
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overwriting dma region
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can disable any extension if necessary.
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update to newer Mesa interfaces...
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this compiles but I doubt it works but it is a better starting point
than the branch
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rather than rasterization. A crutch to hw with wonky line
rasterizers.
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