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2009-10-27intel: use _mesa_get_current_tex_unit() helperBrian Paul
2009-10-27mesa: s/Bilt/BlitBrian Paul
2009-10-27mesa: more texture debug code changes, improvementsBrian Paul
2009-10-27mesa: minor code clean-up in client_state()Brian Paul
2009-10-27mesa: avoid redundant state setting in glClientActiveTextureBrian Paul
Plus add code for verbose/debugging.
2009-10-27intel: fix comment, formattingBrian Paul
2009-10-27progs/tests: added new blitfb.c testBrian Paul
Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27glsl: fix memory leakBrian Paul
A slightly modified version of a patch from Vinson Lee.
2009-10-27i915: Fix driver for the miptree x/y offset changes.Eric Anholt
Bug #24734.
2009-10-27i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul
2009-10-27Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
2009-10-27draw: Fix memory leak.Vinson Lee
This would only be hit if we got and invalid index_size.
2009-10-27docs: document Intel glBitmap fixesBrian Paul
2009-10-27intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-28nv50: activate more lanes in a warpChristoph Bumiller
Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
2009-10-27progs/tests: added new blitfb.c testBrian Paul
Tests glBlitFramebuffer() between two texture/renderbuffer surfaces. In particular, blit from level[1] of a cube map face to a 2D texture. Used to find/fix bug in intel do_copy_texsubimage(). See commit aef1ab1073f3e30d699b99dae17518ed48b57c72
2009-10-27intel: fix src offset bug in do_copy_texsubimage()Brian Paul
Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
2009-10-27glsl: fix memory leakBrian Paul
A slightly modified version of a patch from Vinson Lee.
2009-10-27i915: Fix driver for the miptree x/y offset changes.Eric Anholt
Bug #24734.
2009-10-27st/xorg: Adopt to new dirty clip rect typeJakob Bornecrantz
2009-10-27i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul
2009-10-27Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul
This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
2009-10-27draw: Fix memory leak.Vinson Lee
This would only be hit if we got and invalid index_size.
2009-10-26progs/tests: Fix MSVC build.Vinson Lee
2009-10-26docs: document Intel glBitmap fixesBrian Paul
2009-10-26intel: fix GL state bugs in intel_texture_bitmap()Brian Paul
Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
2009-10-26scons: Define _USE_MATH_DEFINES on MSVC.José Fonseca
2009-10-26windows: added remap.[ch] to project filesBrian Paul
Untested. Other updates may be needed to reflect the current source files.
2009-10-26mesa: Add remap.c to SConscript.Chia-I Wu
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
2009-10-26st/xorg: initialize indexes before reswizzling for yuvZack Rusin
2009-10-26st/xorg: stop overflowing yuv buffersZack Rusin
2009-10-26st/xorg: add yuv vertex shaderZack Rusin
plus some general fixes
2009-10-26st/xorg: add yuv shadersZack Rusin
2009-10-26r300g: read occlusion query results from both Z pipes on RV530Marek Olšák
2009-10-26r300g: add cubemap supportMarek Olšák
Also, set a pitch for rectangles only.
2009-10-25progs/tests: disable blending while drawing textBrian Paul
2009-10-25mesa: choose texture format in core mesa, not driversBrian Paul
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
2009-10-25mesa: remove _mesa_compressed_texture_size_glenum() stubBrian Paul
2009-10-25mesa: remove _mesa_compressed_row_stride()Brian Paul
2009-10-25mesa: remove calls to _mesa_compressed_row_stride()Brian Paul
2009-10-25glide: remove _mesa_compressed_row_stride() callsBrian Paul
And fix incorrect first parameter.
2009-10-25mesa: remove _mesa_compressed_row_stride() callsBrian Paul
2009-10-25mesa: begin removing _mesa_compressed_row_stride() callsBrian Paul
Use equivalent _mesa_format_row_stride() function instead.
2009-10-25mesa: simplify texture_row_stride() helperBrian Paul
2009-10-25mesa: fix-up error checking related to compressed texture block sizeBrian Paul
2009-10-25mesa: clean-up, simplify compressed texture size checkingBrian Paul
2009-10-25gallium: Move enum pipe_error into p_defines.h.José Fonseca
It's really just another define. No need for its own header.
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25util: Human readable output of texture states.José Fonseca