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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-08-21
nvfx: slightly improve handling of overlong vps
Luca Barbieri
2010-08-21
nvfx: tweak CMP in fp
Luca Barbieri
2010-08-21
nvfx: implement CMP in vp
Luca Barbieri
2010-08-21
nvfx: implement TXL in fp
Luca Barbieri
2010-08-21
nvfx: implement SSG in fp
Luca Barbieri
2010-08-21
nvfx: implement DP2 in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement TRUNC in vp and fp
Luca Barbieri
2010-08-21
nvfx: implement NOP
Luca Barbieri
2010-08-21
nvfx: add vertex program control flow
Luca Barbieri
2010-08-21
nvfx: fix vertex shader headers
Luca Barbieri
2010-08-21
nv40: add fragment program control flow
Luca Barbieri
2010-08-21
nvfx: refactor shader assembler
Luca Barbieri
2010-08-21
nvfx: add option to dump shaders in TGSI and native code
Luca Barbieri
2010-08-21
nvfx: improve and correct nvfx_shader.h
Luca Barbieri
2010-08-21
nvfx: fix lodbias
Luca Barbieri
2010-08-21
nvfx: mostly fix inline corruption magically
Luca Barbieri
2010-08-21
nvfx: fix GPU hardlocks when depth buffer is absent
Luca Barbieri
2010-08-21
nvfx: fire ring after transfers
Luca Barbieri
2010-08-21
nv30: band-aid viewport issues
Luca Barbieri
2010-08-21
nvfx: support flatshade_first
Luca Barbieri
2010-08-21
nvfx: expose GLSL
Luca Barbieri
2010-08-21
nvfx: support proper shader linkage - adds glsl support
Luca Barbieri
2010-08-21
nvfx: rewrite draw code and buffer code
Luca Barbieri
2010-08-21
nvfx: refactor sampling code, add support for swizzles and depth tex
Luca Barbieri
2010-08-21
nvfx: new 2D: unify textures and buffers
Luca Barbieri
2010-08-21
nvfx: new 2D: use a CPU copy for up to 4 pixels, up from 0
Luca Barbieri
2010-08-21
nvfx: new 2D: new render temporaries with resources
Luca Barbieri
2010-08-21
nv30: new 2D: support ARB_texture_rectangle
Luca Barbieri
2010-08-21
nvfx: new 2D: optimize fragtex format lookup
Luca Barbieri
2010-08-21
nvfx: new 2D: enable swizzling for all surfaces
Luca Barbieri
2010-08-21
nvfx: new 2D: use new 2D engine in Gallium
Luca Barbieri
2010-08-21
nv04-nv40: new 2D: add new Gallium-independent 2D engine
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite transfer code to use staging transfers
Luca Barbieri
2010-08-21
nvfx: new 2D: rewrite miptree code, adapt transfers
Luca Barbieri
2010-08-21
nvfx: add nouveau_resource_on_gpu
Luca Barbieri
2010-08-21
nvfx: add linear flag for buffers
Luca Barbieri
2010-08-21
nvfx: properly unreference bound objects on context destruction
Luca Barbieri
2010-08-21
nvfx: reference count bound objects
Luca Barbieri
2010-08-21
nvfx: fix format support code for compressed texture
Luca Barbieri
2010-08-21
gallium/auxiliary: add semantic linkage utility code
Luca Barbieri
2010-08-21
u_debug_describe: use switch instead of if chain
Luca Barbieri
2010-08-21
u_debug_describe: add PIPE_TEXTURE_RECT
Luca Barbieri
2010-08-21
auxiliary: add copyright headers
Luca Barbieri
2010-08-21
util: Match printf format to silence warning.
José Fonseca
2010-08-21
mesa: Remove unsused local variable.
José Fonseca
2010-08-21
util: Make the reference debuggin code more C++ friendly.
José Fonseca
2010-08-21
util: Remove the x86 exception handlers.
José Fonseca
2010-08-21
trace: Don't immediately destroy the pipe's sampler view in the trace driver.
Alex Corscadden
2010-08-21
trace: Trace the correct version of the resource when setting the index buffer.
Alex Corscadden
2010-08-21
generate_builtins.py: Remove unused import sys.
Vinson Lee
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