Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-15 | mesa: tweak to formatting | Alan Hourihane | |
2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
2009-01-15 | mesa: small cleanup | Alan Hourihane | |
2009-01-15 | mesa: revert partial commit for 0x0 render targets | Alan Hourihane | |
2009-01-15 | mesa: check frambuffer complete status before rendering | Alan Hourihane | |
2009-01-15 | mesa: Fix merge conflicts | Jakob Bornecrantz | |
2009-01-14 | mesa: bump version to 7.3-rc2 | Brian Paul | |
2009-01-14 | glsl: fix comment | Brian Paul | |
2009-01-14 | glsl: minor clean-up for rect sampler test | Brian Paul | |
2009-01-14 | r300: work-around FRAG_BIT_FOGC warning/error | Brian Paul | |
See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced. | |||
2009-01-14 | i965: asst. fixes, work-arounds for FBOs and render to texture | Brian Paul | |
OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now. | |||
2009-01-14 | i965: fix incorrect renderbuffer DataType assignment | Brian Paul | |
2009-01-14 | i965: fix some FBO depth/stencil assertions | Brian Paul | |
2009-01-14 | Merge commit 'origin/master' into gallium-0.2 | Alan Hourihane | |
Conflicts: docs/install.html docs/relnotes-7.3.html src/mesa/shader/slang/slang_codegen.c src/mesa/shader/slang/slang_compile.c src/mesa/shader/slang/slang_emit.c src/mesa/shader/slang/slang_preprocess.c src/mesa/shader/slang/slang_preprocess.h | |||
2009-01-14 | intel: SW fallback maps texture images, not texture coordinates | Ian Romanick | |
2009-01-14 | trivial: clear with random color | Keith Whitwell | |
2009-01-14 | glsl: propagate pragma info down into compiler from preprocessor | Brian Paul | |
2009-01-14 | windows: remove reference to swizzle.c file | Brian Paul | |
2009-01-14 | glsl: simplify IR storage for samplers | Brian Paul | |
Don't overload the Size field with the texture target, to avoid confusion. | |||
2009-01-14 | mesa: fix incorrect transformation of GL_SPOT_DIRECTION | Brian Paul | |
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour. | |||
2009-01-14 | Treat image units and coordinate units differently. | Ian Romanick | |
Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-14 | mesa: add new samplers_array test | Alan Hourihane | |
2009-01-14 | mesa: handle some cases of 0x0 render targets | Alan Hourihane | |
2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane | |
2009-01-14 | glsl: fix regression from sampler arrays commit | Alan Hourihane | |
2009-01-14 | i965: indentation fixes | Brian Paul | |
2009-01-14 | i965: allow larger AA points on fallback path | Brian Paul | |
2009-01-14 | i965: fix indentation | Brian Paul | |
2009-01-14 | i965: comment for emit_kil() | Brian Paul | |
2009-01-14 | mesa: put _NV suffix on a few opcodes | Brian Paul | |
2009-01-14 | i965: fix indentation | Brian Paul | |
2009-01-14 | egl: fix makecurrent with null drawable/context | Alan Hourihane | |
2009-01-14 | gallium: Disable memory debugging for Windows OGL. | José Fonseca | |
Unfortunately both Mesa and Gallium use the same defines for memory allocation (MALLOC, FREE, etc), and worse, some times memory is allocated with one set and freed with the other set, causing the homegrown memory debugger to trip on itself. In the future mesa and gallium should use different names, but for now, memory debugging on Windows will have to be carried with different tools.. | |||
2009-01-14 | progs: List tri-clear. | José Fonseca | |
2009-01-14 | scons: Use .a suffix for MinGW. | José Fonseca | |
This allows to build MinGW and MSVC within the same dir. | |||
2009-01-14 | intel: Add a none working GEM backend for intel | Jakob Bornecrantz | |
2009-01-14 | cell: Specify constant as float for CEILF(). | Jonathan Adamczewski | |
Without the f, the constant is treated as a double, resulting in slower arithmetic and libgcc conversion calls each time CEILF() is used. | |||
2009-01-14 | intel: bump driver date | Xiang, Haihao | |
2009-01-14 | glsl: fix a comment typo | Alan Hourihane | |
2009-01-14 | glsl: support sampler arrays. | Alan Hourihane | |
2009-01-13 | glsl: fix a comment typo | Alan Hourihane | |
2009-01-13 | glsl: support sampler arrays. | Alan Hourihane | |
2009-01-13 | docs: #pragma now handled | Brian Paul | |
2009-01-13 | glsl: add preprocessor support for #pragma | Brian Paul | |
Two forms are supported: Pragmas are silently ignored at this time. | |||
2009-01-13 | Add language about implicit flush and command completion | Ian Romanick | |
Copied language from the glXSwapBuffers manual page about the implicit glFlush and expected command completion. This just codifies what people already expect from glXCopySubBufferMESA. The intention of this command is to work like glXSwapBuffers but on a sub-rectangle of the drawable. Acked-by: Brian Paul <brianp@vmware.com> | |||
2009-01-13 | xlib: split off cell to its own backend | Keith Whitwell | |
Also remove compile-time USE_XSHM flag. Still check for XSHM at runtime though. | |||
2009-01-13 | xlib: allow winsys's to register themselves with glx/xlib state tracker | Keith Whitwell | |
2009-01-13 | docs: fixes since 7.3-rc1 | Brian Paul | |
2009-01-13 | windows: try to create a context in wglCreateLayerContext() | Karl Schultz | |
2009-01-13 | nv50: fix progs/tests/manytex | Ben Skeggs | |
Previously all squares were textured with the same texture.. not quite what the demo was supposed to look like! |