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2010-05-09swrast: fix 16-bit/channel renderingBrian Paul
NOTE: This is a candidate for the 7.8 stable branch
2010-05-09osmesa: use unsigned 16-bit/channel formatBrian Paul
2010-05-09osmesa: add mapi/glapi to SRC_DIRS to fix buildBrian Paul
2010-05-09mesa: fix typos, comment in signed 16-bit tex fetch codeBrian Paul
2010-05-09mesa: added unsigned 16-bit/channel tex formatBrian Paul
2010-05-09mesa: added comments for signed 16-bit formatsBrian Paul
2010-05-09mesa: use GL_RGBA16_SNORM for accum bufferBrian Paul
2010-05-09mesa: added texstore function for signed 16-bit formatsBrian Paul
2010-05-09mesa: added UNCLAMPED_FLOAT_TO_SHORT macroBrian Paul
2010-05-09mesa: add missing cases for signed 16-bit formatsBrian Paul
2010-05-09st/mesa: Ignore internal_format in st_context_teximage.Chia-I Wu
When internal_format and tex->format differ, st_finailize_texture will surface_copy between surfaces with different formats. This commit works around the issue by ignoring internal_format. A sane fix is needed here.
2010-05-08gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.José Fonseca
2010-05-08gallivm: Fix mipfiltering with negative lod bias.José Fonseca
In particular, don't use the clamped lod to compute level + 1, or lod in [-1, 0] range will actually interpolate with level 1. This makes Mipfilter DCT pass 100%.
2010-05-08gallivm: Actually do floor/ceil/trunc for scalars.José Fonseca
Also start axing the code duplication for scalar case. The olution is to treat the scalar case specially in a few innermost functions, and leave outer functions untouched.
2010-05-08gallivm: Import the code to compute the minimax polynomials.José Fonseca
It's quite a pain to remember the details after a while, and it is quite likely we'll want to use this again, either for different polynomial orders or different functions, so commit it here.
2010-05-08gallivm: Use a minimax polynomial for exp2 in range [0,1] instead [-0.5,5].José Fonseca
The advantage of range[-0.5, 0.5] is that it doesn't require floor (for which intrinsics are only available in SSE4.1). But the EXP opcode pretty much forces us to use floor, and there is a good floor approximation around truncation available anyway. This fixes EXP failures in VShader DCT.
2010-05-08gallivm: Don't hardcode number of args twice.José Fonseca
2010-05-08r300g: follow pipe_rasterizer_state::light_twosideMarek Olšák
2010-05-08r300g: follow pipe_rasterizer_state::point_size_per_vertexMarek Olšák
2010-05-08r300g: move GA_POINT_MINMAX back to rs_stateMarek Olšák
This basically reverts commit 74f94e8fdfe035fa68acdc19e6b0afc2957a4264.
2010-05-08r300g: fix glean/pointSprite using lodbias correctionMarek Olšák
2010-05-08r300g: pass depth texture swizzle to the compiler if compare mode is enabledMarek Olšák
2010-05-08r300g: respect compare mode regardless of sampler typeMarek Olšák
2010-05-08r300/compiler: fake equal/notequal for shadow samplersMarek Olšák
This is actually better than a real implementation, which would be useless due to inaccuracy (I know because I've tried to implement it).
2010-05-08r300/compiler: use perspective division only for TXP in shadow samplersMarek Olšák
2010-05-08r300/compiler: make shadow sampler codegen more readable, add commentsMarek Olšák
2010-05-08r300/compiler: shorten RC_*SWIZZLE* expressionsMarek Olšák
2010-05-08r300/compiler: generalize depth texture mode to support arbitrary swizzlesMarek Olšák
2010-05-08r300/compiler: fix LIT instruction case 0^0 = 1Marek Olšák
2010-05-08r300g: consolidate common render code into one functionMarek Olšák
This reduces redundant code by moving: - CS space reservation - buffer validation - dirty state emission - index bias emission - AOS emission into r300_prepare_for_rendering.
2010-05-08gallivm: The the JIT engine to use our sinf()/cosf() on Windows.José Fonseca
A quick hack to get the right results, as there are many DCT tests which use these opcodes to generate data to test other opcodes.
2010-05-08gallivm: Fix BREAK/CONT translation.José Fonseca
The cont_mask must be restored and exec mask recomputed in order to decide whether to repeat the loop or not. Unlike the continue mask, the break_mask must be preserved across loop iterations. Fixes several VShader DCT cases, and no regressions with glean.
2010-05-08llvmpipe: Cover more formats in unit test.José Fonseca
2010-05-08gallivm: Fix segfaul when inserting allocas in an empty function.José Fonseca
2010-05-08gallivm: Centralize SoA swizzling into a single place.José Fonseca
2010-05-08gallivm: Support predicates.José Fonseca
2010-05-08llvmpipe: Match p_screen.h's function prototype.José Fonseca
2010-05-08Update file list for the tarballs.Chia-I Wu
Mainly for the recent work on mapi and gles. The latter adds some sources to src/mesa/main that are generated on the fly. This makes python a requirement for building Mesa. An alternative is to package those sources into the tarballs. That may be done in another commit.
2010-05-08llvmpipe: Remove unnecessary header.Vinson Lee
2010-05-08docs: Update EGL and OpenGL ES docs.Chia-I Wu
Update to reflect recent gles and mapi works.
2010-05-08egl: Build drivers in $(TOP)/$(LIB_DIR)/egl.Chia-I Wu
There are enough EGL modules that they deserve a subdirectory, to avoid polluting $(TOP)/$(LIB_DIR).
2010-05-08gallium: Add egl-apis target.Chia-I Wu
The new target installs client API modules to EGL_DRIVER_INSTALL_DIR. They are used by st/egl. The client APIs are built from OpenGL and OpenVG state trackers. For this to work, st/vega is modified to produce a static library, libvega.a, instead. st/es is also not needed any more. It is removed and --with-state-trackers=es is replaced by --enable-gles-overlay. As st/egl now has its own client API modules, this solves the ABI issue between st/egl and client APIs, as long as the client API modules are distributed with st/egl. Plus, this allows st/egl to support OpenGL with non-Gallium libGL.so.
2010-05-08mapi: Add install rules for OpenGL ES.Chia-I Wu
Move the install rules for OpenGL ES from src/mesa/Makefile to mapi.
2010-05-08mapi: Install .pc file for OpenVG.Chia-I Wu
2010-05-08mapi: Update vgapi to build libOpenVG.so.Chia-I Wu
Unlike the one produced by st/vega, this is a dispatch-only library.
2010-05-08mapi: Merge src/gles/.Chia-I Wu
Remove src/gles and have mapi/{es1api,es2api} build libGLESv1_CM.so and libGLESv2.so.
2010-05-08Define OpenGL ES and OpenVG library names.Chia-I Wu
Define <API>_LIB, <API>_LIB_NAME, <API>_LIB_GLOB, and some other variables in the configs. Fix a typo in glesv1_cm.pc.in where an inexistent variable is used.
2010-05-08egl_g3d: Check external modules for client APIs first.Chia-I Wu
dlopen api_<API>.so before dlopening the process itself in case the client APIs are implemented in external modules.
2010-05-08egl: Add _eglSearchPathForEach.Chia-I Wu
The function can be used by a driver to check each search path of EGL.
2010-05-07gallium/draw: additional comments in the clipping codeBrian Paul