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2008-07-04Enable TexGen based on InputsRead when a fragment program is activeNicolai Haehnle
The old behaviour depended on which texture images the fragment program reads from, which seems to contradict the shader specifications. Note: Piglit's general/texgen test checks for this problem.
2008-07-04GLSL-related bug fixesBrian Paul
2008-07-04mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if ↵Brian Paul
program isn't linked
2008-07-04mesa: remove incorrect assertionBrian Paul
2008-07-04glcontextmodes.c is required remove the reference in .gitignoreAlan Hourihane
2008-07-04mesa: fix polygon offset issue (bug #12061)Xiang, Haihao
2008-07-03mesa: fix various error codesBrian Paul
2008-07-03mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul
2008-07-03mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-03mesa: additional error checking, fix error codesBrian Paul
2008-07-03mesa: regenerated fileBrian Paul
2008-07-03mesa: additional vec4 constructorBrian Paul
2008-07-03mesa: fix array storage allocation bugBrian Paul
2008-07-03mesa: fix incorrect array size, added assertionBrian Paul
2008-07-02mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul
We don't actually need vertex array[0] enabled when using a vertex program/shader.
2008-07-02mesa: when linking a shader program, make sure all the shaders compiled OKBrian Paul
2008-07-02mesa: added some debug code (disabled)Brian Paul
2008-07-02mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()Brian Paul
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix...
2008-07-02mesa: regeneratedBrian Paul
2008-07-02mesa: added some missing equal() notEqual() intrinsicsBrian Paul
2008-07-02mesa: regenerated filesBrian Paul
2008-07-02mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctorsBrian Paul
2008-07-02mesa: fix issues around multisample enableRoland Scheidegger
multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
2008-07-02generate a link error if the vertex shader references too many texturesBrian Paul
2008-07-02set ctx->Const.MaxVertexTextureImageUnits = 0Brian Paul
This disallows vertex shader texture sampling. See bugs 16157, 13838.
2008-07-02VBO: Regenerate files based on recent changes to gl_API.xmlIan Romanick
Since GL_ARB_vertex_buffer_object protocol isn't supported yet, these changes are innocuous.
2008-07-02Bring over commit 8d4d0b47a07a298a20ffae9fefe96c8c7ca9dccc from xserver treePaulo Cesar Pereira de Andrade
2008-07-01VBO: Add missing functions related to VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARBIan Romanick
2008-07-01VBO: add GLX related annotationsIan Romanick
2008-07-01mesa: fix a GLSL vector subscript/writemask bugBrian Paul
This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now.
2008-07-01mesa: move some functionsBrian Paul
2008-07-01mesa: make _slang_swizzle_swizzle() non-privateBrian Paul
2008-07-01mesa: better function inlining in the presence of 'return' statementsBrian Paul
Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function.
2008-07-01mesa: add/fix some IrInfo entries for debugging purposesBrian Paul
2008-07-01link to DRM 2.3.1Brian Paul
2008-07-01press 'm' to toggle multisample enable/disableBrian Paul
2008-07-01init machine->Samplers (fixes vertex program texture fetches)Brian Paul
2008-07-01dri: drop asserts to make build against stable libdrmDave Airlie
These asserts are of questionable use at the moment with things in flux.
2008-07-01dri: Take the base image size into account when computingXiang, Haihao
first level of the mipmap. fix #16210
2008-06-30autoconf: Improve the visibility of the swrast DRI driverDan Nicholson
Improve the --with-dri-drivers help text so that users are aware that they should install the swrast DRI driver.
2008-06-30r3xx/r5xx: Enable ARB_point_parameters.Corbin Simpson
This isn't complete yet. It does cover the two most common usage cases, though, and at least the third one (POINT_DISTANCE_ATTENUATION) is possible, so I'll do that later.
2008-06-30r300: Fix dumb mistake in LOD bias translationNicolai Haehnle
2008-06-30r300: Cleanup LodBias supportNicolai Haehnle
. There is both a per-texture unit and a per-texture object (at least for OpenGL 1.4); this should now be supported properly. . The LOD bias calculation in r300_state has been simplified and corrected (need to multiply by 32 instead of 31, and ensure clamping) . do not clamp LOD bias in TexEnv, as that behaviour conflicts with what the spec says . set Const.MaxTextureLodBias properly . remove the no_neg_lod_bias property; if somebody can explain what it's good for, we can add it back in, but according to Google, nobody seems to use it . removed some dead code and unused variables
2008-06-29r300: Change LOD bias emission to more closely follow per-tex rules.Corbin Simpson
Okay, this time it's for real, and for good. This should be a perma-fix.
2008-06-29Revert accidental edit to progs/demos/lodbias.Corbin Simpson
*puts yet another paper bag over head*
2008-06-29demos/shadowtex: Don't set TEXTURE_WRAP_T for 1D textureNicolai Haehnle
The operation doesn't really make sense. It triggered a bug in the r300 DRI driver (and possibly other drivers that simulate 1D textures via 2D textures). I've added an isolated test case for this bug to Piglit, so everybody wins.
2008-06-29r300: Fix wrap mode for 1D texturesNicolai Haehnle
2008-06-28s/GL_INVALID_VALUE/GL_INVALID_OPERATION/ in _mesa_get_uniformfv()Brian Paul
2008-06-28mesa: added null ptr checksBrian Paul
2008-06-27DRI-specific pkg-config fileDan Nicholson
Since the gl pkg-config file doesn't convey any specifics about the backend in use, this adds a new pkg-config file for when DRI is in use. This can be used by the xserver build to determine if the DRI and/or GLX extensions are appropriate.