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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2011-01-18
ra: Remove unused "name" field in regs.
Eric Anholt
2011-01-18
ra: Take advantage of the adjacency list in ra_select() too.
Eric Anholt
2011-01-18
ra: Add an adjacency list to trade space for time in ra_simplify().
Eric Anholt
2011-01-18
glsl: Skip the rest of loop unrolling if no loops were found.
Eric Anholt
2011-01-18
ra: Trade off some space to get time efficiency in ra_set_finalize().
Eric Anholt
2011-01-18
softpipe: added some null pointer checks
Brian Paul
2011-01-18
softpipe: s/tex_cache/fragment_tex_cache/
Brian Paul
2011-01-18
Remove executables from source tree.
José Fonseca
2011-01-18
r600c: preserve correct buffer when using fbo
Andre Maasikas
2011-01-18
r600: set border color as RGBA
Andre Maasikas
2011-01-18
r600c: use STATE_FB_WPOS_Y_TRANSFORM variable to do wpos transform
Andre Maasikas
2011-01-17
i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.
Eric Anholt
2011-01-17
llvmpipe: enable PIPE_CAP_INDEP_BLEND_FUNC
Brian Paul
2011-01-17
st/mesa: move PIPE_CAP_INDEP_BLEND_FUNC code
Brian Paul
2011-01-17
doxygen: Add doxyfile for glsl module
Chad Versace
2011-01-17
glsl: Refresh autogenerated parser files
Chad Versace
2011-01-17
glsl: Remove redundant semantic check in parser
Chad Versace
2011-01-17
glsl: Add support for default precision statements
Chad Versace
2011-01-17
glsl: Add semantic checks for precision qualifiers
Chad Versace
2011-01-17
glsl: Fix parser rule for type_specifier
Chad Versace
2011-01-17
glsl: Change default value of ast_type_specifier::precision
Chad Versace
2011-01-17
glsl: Check that 'centroid in' does not occur in vertex shader
Chad Versace
2011-01-17
glsl: Check that interpolation quals only apply to vertex ins and fragment outs
Chad Versace
2011-01-17
glsl: Check that interpolation qualifiers do not precede 'varying'
Chad Versace
2011-01-17
glsl: Add method ast_type_qualifier::interpolation_string()
Chad Versace
2011-01-17
vbo: init num_instances in split_prims()
Brian Paul
2011-01-17
tnl: assert that num_instances > 0
Brian Paul
2011-01-17
mesa: s/primcount/numInstances/
Brian Paul
2011-01-17
nouveau: fix build against out of tree libdrm
Dave Airlie
2011-01-16
r600g: fix PIPE_CAP_INSTANCED_DRAWING warning
Christian König
2011-01-16
r600g: fix alu inst group merging for relative adressing
Christian König
2011-01-16
nvc0: fix and enable instanced drawing and arrays
Christoph Bumiller
2011-01-16
d3d1x: Fix broken build.
Chia-I Wu
2011-01-15
mesa: minor tweaks in _mesa_set_fetch_functions()
Brian Paul
2011-01-15
mesa: add comment for _mesa_get_srgb_format_linear()
Brian Paul
2011-01-15
mesa: move declarations before code
Brian Paul
2011-01-16
docs: add GL_EXT_texture_sRGB_decode to relnotes
Dave Airlie
2011-01-16
gallium: add EXT_texture_sRGB_decode.
Dave Airlie
2011-01-16
i965: add support for EXT_texture_sRGB_decode
Dave Airlie
2011-01-16
mesa/swrast: implement EXT_texture_sRGB_decode
Dave Airlie
2011-01-16
r600d: fix some bugs added reworking literal handling
Christian König
2011-01-15
docs: document GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
mesa: implement glGet queries for GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
mesa: display list support for GL_ARB_draw_buffers_blend functions
Brian Paul
2011-01-15
mesa: plug in GL_ARB_draw_buffers_blend functions
Brian Paul
2011-01-15
glapi: regenerated files
Brian Paul
2011-01-15
glapi: new entrypoint specs for GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
mesa: begin implementation of GL_ARB_draw_buffers_blend
Brian Paul
2011-01-15
docs: update GL3.txt status
Brian Paul
2011-01-15
docs: document GL_ARB_instanced_arrays
Brian Paul
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