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2010-01-31egl: Clean up surface attributes.Chia-I Wu
Add missing attributes and use correct types in _EGLSurface. Remove ifdef tests that serve no purpose. Update _eglQuerySurface and _eglSurfaceAttrib for missing queries and checks.
2010-01-31egl: Add support for more EGLImage extensions to EGL core.Chia-I Wu
Add support EGL_KHR_vg_parent_image and EGL_KHR_gl_*. This is as simple as adding some flags that can be enabled. Individual drivers need to implement the extensions before enbaling the flags.
2010-01-31st/mesa: Remove unnecessary headers.Vinson Lee
2010-01-31mesa: Remove unnecessary headers.Vinson Lee
2010-01-31i965: Silence uninitialized variable warning.Vinson Lee
2010-01-30r300g: Silence uninitialized variable warning.Vinson Lee
2010-01-31egl: Surface type validaction should depend on extensions supported.Chia-I Wu
EGL_SCREEN_BIT_MESA is a valid bit only when EGL_MESA_screen_surface is supported.
2010-01-31egl: Initialize display configs with the display.Chia-I Wu
This changes _eglInitConfig to take the display as its argument.
2010-01-31egl: Initialize display resources with their display.Chia-I Wu
Change _eglInitSurface, _eglInitContext, and _eglInitImage to take an _EGLDisplay instead of an _EGLDriver. This is a more natural form, and plus, the display encodes information such as the extensions supported that might be required for attribute list parsing.
2010-01-31egl: Refactor _eglInitImage.Chia-I Wu
Refactor attribute list parsing code to _eglParseImageAttribList.
2010-01-31egl: Refactor _eglInitContext.Chia-I Wu
Refactor attribute list parsing code to _eglParseContextAttribList. Add a check to make sure the config supports the client API.
2010-01-31egl: Refactor _eglInitSurface.Chia-I Wu
Refactor attribute list parsing code to _eglParseSurfaceAttribList.
2010-01-30i915: Set bit field of length 1 light_twoside to unsigned.Vinson Lee
2010-01-30glut: Remove unnecessary headers.Vinson Lee
2010-01-30radeon: Remove unnecessary headers.Vinson Lee
2010-01-30r600: Remove unnecessary headers.Vinson Lee
2010-01-30r300: Remove unnecessary headers.Vinson Lee
2010-01-30r200: Remove unnecessary headers.Vinson Lee
2010-01-30r128: Remove unnecessary headers.Vinson Lee
2010-01-31egl: Remove code blocks that are commented out.Chia-I Wu
They are either unit tests or to demonstrate how functions are supposed to be used. The unit test is outdated and it should be better to take a look at any of the working drivers to see how a function is used.
2010-01-31progs/egl: Update eglinfo to display more attributes.Chia-I Wu
Add config caveat, bind-to-texture, and renderable type. Remove double buffer and stereo attributes.
2010-01-31st/egl: Do not ignore configs without a renderable type.Chia-I Wu
Configs without a renderable type are still informative for programs such as eglinfo.
2010-01-31st/egl: Remove egl_g3d_get_current_context.Chia-I Wu
There is now _eglGetAPIContext that can return the current context of the given API.
2010-01-30intel: Remove unnecessary headers.Vinson Lee
2010-01-30i965: Remove unnecessary headers.Vinson Lee
2010-01-30i915: Remove unnecessary headers.Vinson Lee
2010-01-30intel: Respect texture tiling when doing a PBO blit teximage upload.Eric Anholt
Bug #26008. Fixes piglit pbo-teximage-tiling-2.
2010-01-30Revert "r300g: Don't handle SHADOW_AMBIENT."Corbin Simpson
This reverts commit 627a45848faf9e6d19d386b9eb30d36bf18d0998. I was wrong. Who could have known? :3
2010-01-30intel: Fix inverting of inversion test for windows in glClear cleanup.Eric Anholt
Bug #26290.
2010-01-30r300g: Independent blend enables only work on r500.Corbin Simpson
2010-01-30r300g: Don't handle SHADOW_AMBIENT.Corbin Simpson
Bisected so that only this commit has to be reverted if I'm wrong. ...Pfft, like I'm ever wrong. :3
2010-01-30r300g: Fix comment on SHADOW_AMBIENT.Corbin Simpson
2010-01-30gallium-docs: Fix missing PIPE_CAPs.Corbin Simpson
Hmm, need to cross-ref those TGSI things. My work is never done... :3
2010-01-30r300g: Dual-source blending isn't possible, period.Corbin Simpson
2010-01-30r300g: Add alpha render targets.Mathias Fröhlich
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com> Tested-by: Mathias Fröhlich <Mathias.Froehlich@gmx.net>
2010-01-30progs/es1: Add bindtex.Chia-I Wu
It is ported from progs/egl/xeglbindtex.c. With the OpenGL ES port, the OpenGL version is removed.
2010-01-30st/egl: eglBindTexImage should bind to an OpenGL ES texture.Chia-I Wu
The spec says that it only works with OpenGL ES.
2010-01-30egl: Remove my_strdup.Chia-I Wu
There is already _eglstrdup for the main library's use.
2010-01-30egl: Remove unused VisibleRefCount.Chia-I Wu
2010-01-30egl: Rename Binding to CurrentContext in _EGLSurface.Chia-I Wu
A context can be bound to a surface just like it can be bound to a thread. CurrentContext is a more consistent name.
2010-01-30egl: Clean up header inclusions.Chia-I Wu
Mainly to remove eglcurrent.h and egldisplay.h from eglglobals.h.
2010-01-30gallium: fix blend state csoRoland Scheidegger
if independent blend state was disabled, only the data from first rt was stored, however the comparison used the full state, hence there never was a match and always a new object was created. Fixes a huge performance drop with llvmpipe due to recompilation.
2010-01-29progs/demos: new image dissolve demoBrian Paul
Dissolve between two images using a random pattern in the stencil buffer and a varying stencil ref value.
2010-01-29gallium: document pipe_context::get_query_result()Brian Paul
2010-01-29Merge commit 'lb2/arb_fragment_coord_conventions'Keith Whitwell
2010-01-29docs: Mark what I've been up to.Corbin Simpson
Brian, feel free to split/revert if you disagree.
2010-01-29progs/tests: added a few more files to .gitignoreBrian Paul
2010-01-29tnl: check that state is validated before drawingBrian Paul
(cherry picked from commit 9fd3c74724e557bc6ecc851d8552615ab3becfe2) Conflicts: src/mesa/tnl/t_draw.c
2010-01-29st/mesa: check that state is validated before drawingBrian Paul
(cherry picked from commit 4d1234e22242529c8d85f5ef0cf826af41a91570) Conflicts: src/mesa/state_tracker/st_draw.c
2010-01-29vbo: fix missing state validation bugsBrian Paul
Commit 2708ddfb06a36d8568e2aa130bf1f7d551fcd309 caused a few regressions. We need to check/validate state after calling bind_arrays() because it might set the _NEW_ARRAYS flag if the varying VP inputs change. The symptom of this problem was some attribute arrays being ignored (or interpreted as constant-valued) in glDrawRangeElements or glMultiDrawElements. A follow-on patch will add some additional asserts to try to catch this kind of thing in the future. (cherry picked from commit 3cba779e16935f7c3a0bfd8af48bd5e015068e96)