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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-10-13
r600g: fix stencil export for evergreen harder
Dave Airlie
2010-10-13
r600g: fix relative addressing when splitting constant accesses
Stephan Schmid
2010-10-13
r600g: add missing eg reg definition
Dave Airlie
2010-10-13
r600g: evergreen add stencil export bit
Dave Airlie
2010-10-13
r600g: use blitter for hw copy region
Dave Airlie
2010-10-13
r600g: drop all use of unsigned long
Dave Airlie
2010-10-13
r600g: fix transfer stride.
Dave Airlie
2010-10-13
r600g: remove bpt and start using pitch_in_bytes/pixels.
Dave Airlie
2010-10-13
r600g: rename pitch in texture to pitch_in_bytes
Dave Airlie
2010-10-13
r600g: use common texture object create function
Dave Airlie
2010-10-13
r600g: split out miptree setup like r300g
Dave Airlie
2010-10-13
r600g: add copy into tiled texture
Dave Airlie
2010-10-13
r600g: the vs/ps const arrays weren't actually being used.
Dave Airlie
2010-10-13
r600g: reduce size of context structure.
Dave Airlie
2010-10-12
tdfx: Silence unused variable warning on non-debug builds.
Vinson Lee
2010-10-13
r600g: store samplers/views across blit when we need to modify them
Dave Airlie
2010-10-13
r600g: fix scissor/cliprect confusion
Dave Airlie
2010-10-13
r600g: fix depth0 setting
Dave Airlie
2010-10-12
r300: Silence uninitialized variable warning.
Vinson Lee
2010-10-12
mesa: reformatting, comments, code movement
Brian Paul
2010-10-12
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
Brian Paul
2010-10-12
gallivm: remove newlines
Brian Paul
2010-10-13
gallivm: fix different handling of [non]normalized coords in linear soa path
Roland Scheidegger
2010-10-12
mesa: remove assertion w/ undeclared variable texelBytes
Brian Paul
2010-10-13
st/mesa: enable stencil shader export extension if supported
Dave Airlie
2010-10-13
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
r600g: add shader stencil export support.
Dave Airlie
2010-10-13
r600g: add support for S8, X24S8 and S8X24 sampler formats.
Dave Airlie
2010-10-13
st/mesa: use shader stencil export to accelerate shader drawpixels.
Dave Airlie
2010-10-13
st/mesa: add option to choose a texture format that we won't render to.
Dave Airlie
2010-10-13
softpipe: add support for shader stencil export capability
Dave Airlie
2010-10-13
mesa: improve texstore for 8/24 formats and add texstore for S8.
Dave Airlie
2010-10-13
mesa: add support for FRAG_RESULT_STENCIL.
Dave Airlie
2010-10-13
gallium/util: add S8 tile sampling support.
Dave Airlie
2010-10-13
gallium/format: add X32_S8X24_USCALED format.
Dave Airlie
2010-10-13
gallium/format: add support for X24S8 and S8X24 formats.
Dave Airlie
2010-10-13
gallium/tgsi: add support for stencil writes.
Dave Airlie
2010-10-12
i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.
Eric Anholt
2010-10-12
intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.
Eric Anholt
2010-10-12
i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.
Eric Anholt
2010-10-12
glsl: Fix incorrect assertion
Ian Romanick
2010-10-12
mesa: Validate assembly shaders when GLSL shaders are used
Ian Romanick
2010-10-12
llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
Keith Whitwell
2010-10-12
st/xorg: Fix typo
Thomas Hellstrom
2010-10-12
ir_to_mesa: assorted clean-ups, const qualifiers, new comments
Brian Paul
2010-10-12
gallivm: Name anonymous union.
José Fonseca
2010-10-12
st/xlib: add some comments
Brian Paul
2010-10-12
glsl2: fix signed/unsigned comparison warning
Brian Paul
2010-10-12
llmvpipe: improve mm_mullo_epi32
José Fonseca
2010-10-12
st/xorg: Don't try to remove invalid fbs
Thomas Hellstrom
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