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2010-01-18st/dri: fix optionCache memory leaksMarcin Slusarz
Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-18glxgears: unbind current context before "destroying" itMarcin Slusarz
glXDestroyContext does not destroy the context if it's still connected to some window. Unbind context from window to test it. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-01-15st/xorg: If dri2 version is 2 support version 1 as wellJakob Bornecrantz
Thanks to X server commit 2e2c5b216cc1c7a9bc26bd2c68226aaed5fc52ca it is possible to be ABI compatible in version 2 with version 1 of the DRI2 interface.
2010-01-15st/xorg: Set enforce version to 1 if not definedJakob Bornecrantz
2010-01-18ws/vmware: Check DRM version also when bootstrapping in dri2 mode.Thomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-01-18st/dri: Don't request a fake front if the server adds one automatically.Thomas Hellstrom
We use the presence of the getBuffersWithFormat extension function to detect whether the server automatically adds a front. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-01-18mesa: Remove unnecessary headers from texformat.c.Vinson Lee
2010-01-18mesa: Remove unnecessary headers from texgetimage.c.Vinson Lee
2010-01-17mesa: Remove unnecessary header from teximage.c.Vinson Lee
2010-01-17mesa: Remove unnecessary header from texobj.c.Vinson Lee
2010-01-17mesa: Remove unnecessary header from texparam.c.Vinson Lee
2010-01-17mesa: Remove unnecessary headers from texstate.c.Vinson Lee
2010-01-17mesa: Use preprocessor to comment out code.Vinson Lee
2010-01-17mesa: Remove unnecessary headers from vtxfmt.c.Vinson Lee
2010-01-16mesa: Remove unnecessary headers from arbprogparse.c.Vinson Lee
2010-01-16mesa: Remove unnecessary header from nvvertparse.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from prog_execute.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from prog_statevars.c.Vinson Lee
2010-01-16glsl: Remove unnecessary headers from shader_api.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from slang_emit.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary header from st_cb_drawpixels.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from slang_builtin.c.Vinson Lee
2010-01-16glsl: Remove unnecessary headers from slang_compile.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from slang_link.c.Vinson Lee
2010-01-16glsl: Remove unnecessary header from slang_log.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary header from st_atom_framebuffer.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary header from st_atom_pixeltransfer.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary header from st_atom_sampler.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary header from st_atom_shader.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary headers from st_cb_accum.c.Vinson Lee
2010-01-16st/mesa: Remove unnecessary headers from st_cb_bitmap.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary headers from st_cb_blit.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary headers from st_cb_clear.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary headers from st_cb_drawpixels.c.Vinson Lee
2010-01-15r600: fill in some missing XRGB tex formatsAlex Deucher
2010-01-15r600: set tiling correctly for texturing from depth bufferAlex Deucher
2010-01-15r600: fix typo in SQ setupAlex Deucher
2010-01-15st/mesa: Remove unnecessary header from st_cb_fbo.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary headers from st_cb_feedback.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary header from st_cb_program.c.Vinson Lee
2010-01-15st/mesa: Remove unnecessary header from st_cb_queryobj.c.Vinson Lee
2010-01-15tgsi: fix detection of front-facing attributeBrian Paul
This code was not updated when we added TGSI_SEMANTIC_FACE a while ago.
2010-01-15swrast: add missing call to _swrast_depth_bounds_test()Brian Paul
We were calling this from the CI span function, but not the RGBA span function. I don't know of a test program for the GL_EXT_depth_bounds_test extension...
2010-01-15swrast: fix broken _swrast_depth_clamp_span()Brian Paul
The integer Z clamping range depends on the number of bits in the Z buffer because that's the scale factor used when we transform NDC coords by the viewport/depth range. Fixes fd.o bug #25972 but only for Z buffers up to a depth of 30 bits. Beyond that we get into messy integer overflow issues and things fall apart.
2010-01-14st/mesa: Remove unnecessary header from st_cb_rasterpos.c.Vinson Lee
2010-01-14st/mesa: Remove unnecessary headers from st_cb_readpixels.c.Vinson Lee
2010-01-14st/mesa: Remove unnecessary header from st_cb_strings.c.Vinson Lee
2010-01-14st/mesa: Remove unnecessary headers from st_cb_texture.c.Vinson Lee
2010-01-14st/mesa: Remove unnecessary headers from st_cb_viewport.c.Vinson Lee
2010-01-14st/mesa: Remove unnecessary headers from st_context.c.Vinson Lee