Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-21 | glcpp: Introduce new glcpp_error function. | Kenneth Graunke | |
2010-06-21 | glcpp: Set locations on tokens. | Kenneth Graunke | |
2010-06-21 | glcpp: Set line locations in the lexer. | Kenneth Graunke | |
2010-06-21 | glcpp: Add plumbing to support line locations. | Kenneth Graunke | |
2010-06-21 | glcpp: Add %error-verbose. | Kenneth Graunke | |
2010-06-21 | glcpp: Actually support #ifdef and #ifndef. | Kenneth Graunke | |
Strangely, the lexer never created these tokens, even though the parser already had code to handle them. | |||
2010-06-21 | glcpp: Build a reentrant parser. | Kenneth Graunke | |
2010-06-21 | glcpp: Print errors on stdout instead of stderr (non-standalone version). | Kenneth Graunke | |
Otherwise, piglit marks tests as "warn" when the shader was (correctly) failing. | |||
2010-06-21 | glcpp/tests: Add extra newline at the end of expected output. | Kenneth Graunke | |
This newline at EOF is harmless and generated by the previous commit. | |||
2010-06-21 | glcpp: Handle missing newline at EOF. | Kenneth Graunke | |
Fixes CorrectFuncOverload.vert. | |||
2010-06-21 | glcpp: Complain about unrecognized directives. | Kenneth Graunke | |
2010-06-21 | glcpp: Pass #version, #extension, and #pragma directives through unchanged. | Kenneth Graunke | |
Let the main compiler's lexer/parser handle them. | |||
2010-06-21 | Make the main compiler call the preprocessor. | Kenneth Graunke | |
By using a single function, the main compiler doesn't need to include glcpp.h, which currently has a lot of details about the preprocessor internals. In particular, this prevents the two yacc grammars from seeing each other, which would be rather messy to sort out. | |||
2010-06-21 | Complain and exit if the given shader file doesn't exist. | Kenneth Graunke | |
2010-06-21 | glcpp: Add support for lexing from a string. | Kenneth Graunke | |
The standalone binary still reads from stdin, however. | |||
2010-06-21 | glcpp: Output to a buffer and error log rather than directly printing. | Kenneth Graunke | |
In the standalone case, simply print the buffers when done. | |||
2010-06-21 | glcpp: Fix a case of == where = probably ought to be. | Kenneth Graunke | |
Caught by a GCC warning. | |||
2010-06-21 | Add glcpp to the build. | Kenneth Graunke | |
2010-06-21 | Specify %option prefix="glcpp_" in the source code, not the Makefile. | Kenneth Graunke | |
2010-06-21 | Merge Carl's preprocessor into the glcpp subdirectory. | Kenneth Graunke | |
2010-06-19 | Print out the info log if compilation fails. | Kenneth Graunke | |
2010-06-19 | Change error/warning functions to print to the info log. | Kenneth Graunke | |
2010-06-19 | Initialize the shader info log | Ian Romanick | |
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> | |||
2010-06-19 | Make shader a talloc context. | Kenneth Graunke | |
2010-06-19 | Link against talloc. We're going to be using it. | Kenneth Graunke | |
2010-06-19 | Fix crash when running glsl on a signle fragment shader. | Kenneth Graunke | |
2010-06-19 | Rename prog to shader. Less confusing. | Kenneth Graunke | |
2010-06-19 | Fix compile on 64-bit. | Kenneth Graunke | |
2010-06-18 | Ensure that shader_in and shader_out are correctly set in declarations | Ian Romanick | |
2010-06-18 | glsl_lexer: centroid and invariant are not reserved words in GLSL 1.10 | Ian Romanick | |
2010-06-18 | glsl_lexer: Handle interpolation qualifiers | Ian Romanick | |
2010-06-17 | linker: Add some function header comments | Ian Romanick | |
2010-06-17 | TODO: Add note about initializers for constants | Ian Romanick | |
2010-06-17 | Allow initializers for uniforms | Ian Romanick | |
2010-06-17 | Don't link shaders by default | Ian Romanick | |
Add a command line option to trigger linking. This "fixes" all the failing test cases. Oops. | |||
2010-06-17 | linker: Initial bits of the linker | Ian Romanick | |
No linking is done yet, but some of the semantic checking is done. | |||
2010-06-17 | Use glsl_program instead of an open-coded vector of shaders | Ian Romanick | |
2010-06-17 | Add glsl_program that is similar to Mesa's gl_shader_program | Ian Romanick | |
2010-06-17 | Change glsl_program to glsl_shader | Ian Romanick | |
2010-06-17 | Compile multiple shaders listed on the command line | Ian Romanick | |
2010-06-17 | Extract compilation to a separate routine | Ian Romanick | |
Pull all of the code that actually compiles shaders into a separate function. Use a glsl_program to track data about the compiled shader. | |||
2010-06-17 | Add glsl_program that is similar to Mesa's gl_program | Ian Romanick | |
This will be used as the header for individual compilation units. | |||
2010-06-15 | Add TODO list | Ian Romanick | |
Don't want to forget anything, no do we? | |||
2010-06-15 | Printing LIR is optional | Ian Romanick | |
2010-06-15 | Printing the AST is optional | Ian Romanick | |
2010-06-15 | Minor bits of code rearranging | Ian Romanick | |
2010-06-15 | Infer shader type from suffix on filename | Ian Romanick | |
2010-06-14 | Remove ability to read "IR shaders" from stand-alone compiler | Ian Romanick | |
2010-06-14 | Move stand-alone compiler main routine to main.cpp | Ian Romanick | |
2010-06-11 | ir_constant: Eliminate 'void *' constructor | Ian Romanick | |
All of the places that had been using the (glsl_type *, void *) constructor were actually passing an ir_constant_data for the 'void *'. The code can be greatly simplified by replacing this constructor with a (glsl_type *, ir_constant_data *) constructor. This should also help prevent one class of invalid uses of the old constructor. |