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2010-06-21glcpp: Introduce new glcpp_error function.Kenneth Graunke
2010-06-21glcpp: Set locations on tokens.Kenneth Graunke
2010-06-21glcpp: Set line locations in the lexer.Kenneth Graunke
2010-06-21glcpp: Add plumbing to support line locations.Kenneth Graunke
2010-06-21glcpp: Add %error-verbose.Kenneth Graunke
2010-06-21glcpp: Actually support #ifdef and #ifndef.Kenneth Graunke
Strangely, the lexer never created these tokens, even though the parser already had code to handle them.
2010-06-21glcpp: Build a reentrant parser.Kenneth Graunke
2010-06-21glcpp: Print errors on stdout instead of stderr (non-standalone version).Kenneth Graunke
Otherwise, piglit marks tests as "warn" when the shader was (correctly) failing.
2010-06-21glcpp/tests: Add extra newline at the end of expected output.Kenneth Graunke
This newline at EOF is harmless and generated by the previous commit.
2010-06-21glcpp: Handle missing newline at EOF.Kenneth Graunke
Fixes CorrectFuncOverload.vert.
2010-06-21glcpp: Complain about unrecognized directives.Kenneth Graunke
2010-06-21glcpp: Pass #version, #extension, and #pragma directives through unchanged.Kenneth Graunke
Let the main compiler's lexer/parser handle them.
2010-06-21Make the main compiler call the preprocessor.Kenneth Graunke
By using a single function, the main compiler doesn't need to include glcpp.h, which currently has a lot of details about the preprocessor internals. In particular, this prevents the two yacc grammars from seeing each other, which would be rather messy to sort out.
2010-06-21Complain and exit if the given shader file doesn't exist.Kenneth Graunke
2010-06-21glcpp: Add support for lexing from a string.Kenneth Graunke
The standalone binary still reads from stdin, however.
2010-06-21glcpp: Output to a buffer and error log rather than directly printing.Kenneth Graunke
In the standalone case, simply print the buffers when done.
2010-06-21glcpp: Fix a case of == where = probably ought to be.Kenneth Graunke
Caught by a GCC warning.
2010-06-21Add glcpp to the build.Kenneth Graunke
2010-06-21Specify %option prefix="glcpp_" in the source code, not the Makefile.Kenneth Graunke
2010-06-21Merge Carl's preprocessor into the glcpp subdirectory.Kenneth Graunke
2010-06-19Print out the info log if compilation fails.Kenneth Graunke
2010-06-19Change error/warning functions to print to the info log.Kenneth Graunke
2010-06-19Initialize the shader info logIan Romanick
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2010-06-19Make shader a talloc context.Kenneth Graunke
2010-06-19Link against talloc. We're going to be using it.Kenneth Graunke
2010-06-19Fix crash when running glsl on a signle fragment shader.Kenneth Graunke
2010-06-19Rename prog to shader. Less confusing.Kenneth Graunke
2010-06-19Fix compile on 64-bit.Kenneth Graunke
2010-06-18Ensure that shader_in and shader_out are correctly set in declarationsIan Romanick
2010-06-18glsl_lexer: centroid and invariant are not reserved words in GLSL 1.10Ian Romanick
2010-06-18glsl_lexer: Handle interpolation qualifiersIan Romanick
2010-06-17linker: Add some function header commentsIan Romanick
2010-06-17TODO: Add note about initializers for constantsIan Romanick
2010-06-17Allow initializers for uniformsIan Romanick
2010-06-17Don't link shaders by defaultIan Romanick
Add a command line option to trigger linking. This "fixes" all the failing test cases. Oops.
2010-06-17linker: Initial bits of the linkerIan Romanick
No linking is done yet, but some of the semantic checking is done.
2010-06-17Use glsl_program instead of an open-coded vector of shadersIan Romanick
2010-06-17Add glsl_program that is similar to Mesa's gl_shader_programIan Romanick
2010-06-17Change glsl_program to glsl_shaderIan Romanick
2010-06-17Compile multiple shaders listed on the command lineIan Romanick
2010-06-17Extract compilation to a separate routineIan Romanick
Pull all of the code that actually compiles shaders into a separate function. Use a glsl_program to track data about the compiled shader.
2010-06-17Add glsl_program that is similar to Mesa's gl_programIan Romanick
This will be used as the header for individual compilation units.
2010-06-15Add TODO listIan Romanick
Don't want to forget anything, no do we?
2010-06-15Printing LIR is optionalIan Romanick
2010-06-15Printing the AST is optionalIan Romanick
2010-06-15Minor bits of code rearrangingIan Romanick
2010-06-15Infer shader type from suffix on filenameIan Romanick
2010-06-14Remove ability to read "IR shaders" from stand-alone compilerIan Romanick
2010-06-14Move stand-alone compiler main routine to main.cppIan Romanick
2010-06-11ir_constant: Eliminate 'void *' constructorIan Romanick
All of the places that had been using the (glsl_type *, void *) constructor were actually passing an ir_constant_data for the 'void *'. The code can be greatly simplified by replacing this constructor with a (glsl_type *, ir_constant_data *) constructor. This should also help prevent one class of invalid uses of the old constructor.