Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
Again.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Use the TexFormat->StoreImage() routine for fallbacks. This handles the
case of copying RGBA framebuffer data into an RGBA texture when the base
format is GL_RGB (or GL_LUMINANCE, etc). In that case, we need to set
the texture's alpha=1 and override the framebuffer's alpha.
|
|
|
|
being traced.
|
|
For consistency and to simplify these objects' destruction.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Only pipe_screen calls traced, and only linux supported, for now.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
We need to compute the default dst_stride and src_stride _before_ clipping.
After clipping, the width value may have changed.
This fixes visible tile glitches in some demos like progs/glsl/texdemo.c
|