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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2009-01-07
i965: allow gl_FragData[0] usage when there's only one color buffer
Brian Paul
2009-01-07
mesa: additional case in file_string()
Brian Paul
2009-01-07
glsl: pass GLcontext::Extension info down into GLSL preprocessor
Brian Paul
2009-01-07
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
Brian Paul
2009-01-07
glsl: check that the fragment shader does not write both gl_FragColor and gl_...
Brian Paul
2009-01-07
i965: init dst reg RelAddr field to zero
Brian Paul
2009-01-07
i965: Note when we drop saturate mode on the floor in a VP.
Eric Anholt
2009-01-07
i965: Add support for LRP in VPs.
Eric Anholt
2009-01-07
mesa: Add _mesa_snprintf.
José Fonseca
2009-01-07
glsl: disable some unused functions (but don't remove just yet)
Brian Paul
2009-01-07
glsl: also unroll loops with variable declarations such as "for (int i = 0; ..."
Brian Paul
2009-01-07
glsl: remove dead code
Brian Paul
2009-01-07
mesa: OSMesa Makefile fixes (use LIB_DIR)
Brian Paul
2009-01-06
glsl: loop unroll adjustments
Brian Paul
2009-01-06
glsl: implement loop unrolling for simple 'for' loops
Brian Paul
2009-01-06
mesa: Move var declaration to top of scope.
Brian Paul
2009-01-06
mesa: fix GL_DEPTH_CLEAR_VALUE casting
Brian Paul
2009-01-06
mesa: remove dri_sarea.h, add glcore.h in Makefile
Brian Paul
2009-01-06
mesa: Fix the size per pixel for packed pixel format data type.
Xiang, Haihao
2009-01-06
mesa: Fix the number of components for GL_UNSIGNED_SHORT_1_5_5_5_REV. (bug #1...
Xiang, Haihao
2009-01-06
dri: correct the damage.
Xiang, Haihao
2009-01-05
mesa: add GLushort cases for render to texture (Z-buffers)
Brian Paul
2009-01-05
mesa: fix a GLSL swizzled writemask bug
Brian Paul
2009-01-05
i965: implement OPCODE_TRUNC (round toward zero) on vertex path.
Brian Paul
2009-01-05
glu: Add mangled symbols to export list
Tom Fogal
2009-01-02
mesa: fix warning about possibly undefined var in GLSL compiler
Brian Paul
2009-01-02
mesa: fix another "out of samplers" problem
Brian Paul
2009-01-01
i965: increase number of texture samplers to 16
Brian Paul
2009-01-01
i965: comments, clean-ups, re-order some functions
Brian Paul
2009-01-01
i965: added OPCODE_NRM3/4
Brian Paul
2009-01-01
i965: fix comment
Brian Paul
2009-01-01
i965: indentation and formatting fixes
Brian Paul
2009-01-01
i965: implement OPCODE_NRM3/NRM4
Brian Paul
2009-01-01
i965: whitespace, comment changes
Brian Paul
2009-01-01
mesa: comments, whitespace changes
Brian Paul
2009-01-01
demos: added progs/glsl/samplers.c to test all available texture samplers
Brian Paul
2009-01-01
mesa: updated comments about GLSL constants
Brian Paul
2008-12-31
mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
intel: Share passthrough transform setup between glBitmap and glDrawPixels.
Eric Anholt
2008-12-31
intel: Add support for glBitmap as metaops using GL calls.
Eric Anholt
2008-12-30
mesa: fix bug in evaluation of structure fields
Brian Paul
2008-12-30
mesa: allow variable indexing into the predefined uniform variable arrays
Brian Paul
2008-12-30
mesa: better error message when running out of GLSL samplers
Brian Paul
2008-12-30
mesa: comments for some state vars
Brian Paul
2008-12-30
mesa: increase max constants/uniforms to 256 (vec4 vectors)
Brian Paul
2008-12-30
mesa: updated compilation documentation
Brian Paul
2008-12-30
demos: minor fixes to twoside.c glsl demo
Brian Paul
2008-12-30
intel: disable ATI_texture_env_combine3 for i830( and related device).
Xiang, Haihao
2008-12-29
dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.
Eric Anholt
2008-12-29
R300: missing semicolon
Alex Deucher
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