Age | Commit message (Collapse) | Author |
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This was accidentally removed in commit 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4.
Fixes SCons builds.
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And alphabetize the opt_* files.
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When drawing GL_DEPTH_COMPONENT the usual fragment pipeline steps apply
so don't override the depth state.
When drawing GL_STENCIL_INDEX (or GL_DEPTH_STENCIL) the fragment pipeline
does not apply (only the stencil and Z writemasks apply) so disable writes
to the color buffers.
Fixes some regressions from commit ef8bb7ada98f1ddc8e2554a7336af5d669cb1290
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This helps distinguish between lowering passes, optimization passes, and
other compiler code.
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This was from when glsl2 lived in a separate repository and used
automake.
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For the last three commits.
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This consolidates the TOKEN_OR_IDENTIFIER and RESERVED_WORD macros into
a single KEYWORD macro.
The old TOKEN_OR_IDENTIFIER macros handled the case of a word going from
an identifier to a keyword; the RESERVED_WORD macro handled a word going
from a reserved word to a language keyword. However, neither could
properly handle samplerBuffer (for example), which is an identifier in
1.10 and 1.20, a reserved word in 1.30, and a keyword in 1.40 and on.
Furthermore, the existing macros didn't properly handle reserved words
in GLSL ES 1.00. The best they could do was return a token (rather than
an identifier), resulting in an obtuse parser error, rather than a
user-friendly "you used a reserved word" error message.
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This is nice because printing type->base_type in GDB will now give you a
readable name instead of a number.
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Functions are not first class objects in GLSL, so there is never a value
of function type. No code actually used this except for one function
which asserted it shouldn't occur. One comment mentioned it, but was
incorrect. So we may as well remove it entirely.
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Note: this is a candidate for the 7.9 branch.
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The (piglit) mipmap_limits test shows the issue very clearly.
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This driver is a fake swdri driver that perform no operations
beside allocation gallium structure and buffer for upper layer
usage.
It's purpose is to help profiling core mesa/gallium without
having pipe driver overhead hidding hot spot of core code.
scons file are likely inadequate i am unfamiliar with this
build system.
To use it simply rename is to swrast_dri.so and properly set
LIBGL_DRIVERS_PATH env variable.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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Signed-off-by: Francisco Jerez <currojerez@riseup.net>
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch.
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch.
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch.
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See https://bugs.freedesktop.org/show_bug.cgi?id=31544
Note: this is a candidate for the 7.9 branch
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src/mesa/drivers/dri/*/*/*.[chS] is a superset of
src/mesa/drivers/dri/*/server/*.[ch] and
src/mesa/drivers/dri/common/xmlpool/*.[ch].
include/GL/internal/glcore.h is already in MAIN_FILES, no need for it in
DRI_FILES too. src/glx/Makefile was listed twice.
Signed-off-by: Julien Cristau <jcristau@debian.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
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Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=31617
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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This showed up as cairo-gl gradients being inverted on everyone but
Intel, where I'd apparently tweaked the transformation to work around
the bug. Fixes piglit fbo-fragcoord.
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Silences this GCC warning.
brw_fs.cpp: In member function 'void fs_visitor::split_virtual_grfs()':
brw_fs.cpp:2516: warning: unused variable 'reg'
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This fixes 8 texwrap format tests.
The code should handle arbitrary formats now and is cleaner.
NOTE: This is a candidate for the 7.9 branch.
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As per the ps_3_0 and vs_3_0 documentation.
The aL register in D3D9 is quite tricky to use, though.
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To match shader model 2.0 (it's impossible to fully implement ARL
with shader model 3.0 relative addressing).
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To match shader model 2.0.
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