Age | Commit message (Collapse) | Author |
|
This reverts commit fe33b7083b0081b91ee338acbe966400c6b9a7b9. It was
not supposed to be pushed yet.
|
|
In addition to OpenGL headers, glheader.h also defines OpenGL ES types
that are used in core Mesa or ES overlay.
|
|
|
|
I'm not 100% sure this is the best fix, but it seems OK.
|
|
|
|
These shaders are not st_vertex_shaders, but tgsi ureg shaders.
Fixes fd.o bug 25959.
|
|
|
|
|
|
|
|
Conflicts:
src/mesa/shader/prog_execute.c
|
|
This is faster and ensures that NaN floats get stored properly.
Before, NaN values (which might be used with UP2H, UP2US, UP4B and
UP4UB) weren't getting stored properly with gcc -O3.
This is the second part of the fix for the piglit fp-unpack-01 failure
(bug 25973).
|
|
The UP2H, UP2US, UP4B and UP4UB instructions interpret the float
registers as integers. With gcc -O3 some bits were getting mixed up
somewhere. This is part of the fix for the piglit fp-unpack-01 test
failure (bug 25973).
|
|
The previous memory leak fix didn't always work properly.
Now check the xm_buffer::smh field (now documented!) to
see if the buffer points to shared memory.
|
|
|
|
|
|
Conflicts:
src/gallium/auxiliary/draw/draw_context.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/pipebuffer/Makefile
src/gallium/auxiliary/pipebuffer/SConscript
src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c
src/gallium/auxiliary/tgsi/tgsi_scan.c
src/gallium/drivers/i915/i915_surface.c
src/gallium/drivers/i915/i915_texture.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_tex_sample_c.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/softpipe/sp_prim_vbuf.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/winsys/drm/intel/gem/intel_drm_api.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_drm.c
src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c
src/mesa/state_tracker/st_cb_clear.c
|
|
Depending on first/last provoking vertex either the first or last
element/index may have the extra DRAW_PIPE_x flags. Mask off those
bits for all vertex elements to be safe (esp. for the quad case).
This may be overly cautious, but it's a cheap operation.
Fixes a segfault caused by large/bogus vertex indexes otherwise.
|
|
|
|
Signed-off-by: Alan Coopersmith <alan.coopersmith@sun.com>
Note sure why the compiler's -I paths aren't doing the job, but this is OK.
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
Removed _glapi_noop_enable_warnings() and _glapi_set_warning_func().
Just check the DEBUG env vars and call fprintf(stderr) with a warning
message instead.
|
|
This unclutters the glapi.c file a bit.
|
|
|
|
|
|
|
|
|
|
Signed-off-by: Matthias Hopf <mhopf@suse.de>
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
bits, settings derived from testing, might contain some errors...
|
|
fixes piglit depth_clamp
|
|
|
|
|
|
or maybe should flush(also) in finish_render_texture...
|
|
|
|
fixes some fbo cases (mipmaps, cube textures ..)
|
|
|
|
Simply the name to egl.
|
|
Pass -linker, -ldflags, and $(MKLIB_OPTIONS) to mklib.
|
|
With the addition egl_x11_swrast, egl_softpipe is sort of deprecated.
The new driver serves the same purpose as egl_softpipe does. It is
based on egl_g3d and provides more features.
|
|
The swrast winsys always returns NULL when drm_api_create is called.
|
|
In particular, delay patching GMR relocations until the buffers are
validated, since the buffers relative offset can only be established then.
|
|
|
|
The egl_g3d state tracker has support for KMS, and the support is based
on the egl state tracker. As egl_g3d provides more features, it should
be better to keep only egl_g3d to unify the efforts.
|
|
|
|
They do not build for a long while and there seems to be no active
users. It might be better for them to live in the git histroy.
|
|
The demo driver has outdated. It is suggested to look at any of the
drivers that is functioning.
|
|
|
|
|
|
It is used to fetch the GLX visuals/fbconfigs. Use egl_xdri's version
to avoid duplication. It might be better to rewrite that part though.
|
|
Mention that it also supports DRISW.
|
|
Try DRISW if both DRI2 and DRI fail. It can also be forced by setting
EGL_SOFTWARE. When DRISW is used, single-buffered modes are ignored.
|
|
|