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2009-04-07glsl: enable the new linear scan register allocator codeBrian Paul
Seems to b working well enough to enable all the time. Optimizations can be disabled with "export MESA_GLSL=nopt" if needed.
2009-04-07docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul
2009-04-07glsl: don't optimize program if MESA_GLSL=noptBrian Paul
2009-04-07swrast: restore !shader check around add_specular()Brian Paul
Fixes a regression from commit 76ac75af8e5481b498981c133836efa2101be2dc.
2009-04-06r300-gallium: vs: Add MAD.Corbin Simpson
2009-04-06r300-gallium: vs: Add MUL.Corbin Simpson
2009-04-06r300-gallium: Fix surface_copy too.Corbin Simpson
2009-04-06r300-gallium: Properly setup HW/SW TCL controls.Corbin Simpson
This keeps non-TCL chipsets from locking up, and also fully unbreaks RADEON_NO_TCL rendering.
2009-04-06swrast: more texcombine clean-upsBrian Paul
2009-04-06swrast: asst. clean-ups in texcombine codeBrian Paul
2009-04-06swrast: fix secondary color add for glBitmapBrian Paul
Also, clean up the logic involved in choosing per-vertex vs. per-fragment primary+secondary color addition.
2009-04-06stw: Choose a color buffer format that matches the visual.José Fonseca
The massive ifs are ugly, but it's not worth to automate this for just a handful of formats. Fixes conform bcolor.c.
2009-04-06softpipe: clean up the buffer clear and tile cache code a littleBrian Paul
2009-04-06swrast: fix incorrect arithmetic for GL_ADD_SIGNED/GL_COMBINE4_NV modeBrian Paul
2009-04-06st: as with swrast, interpret texture border color according to texture formatBrian Paul
Depending on the hardware driver this might not be needed, but it will cause no harm.
2009-04-06st: rename a helper functionBrian Paul
2009-04-06swrast: fix texture border color interpretationBrian Paul
The texture border color must be interpreted according to the texture's base format. For example, for a GL_ALPHA texture, sampling the border color should return (0,0,0,borderAlpha). This wasn't an issue here until I removed the legacy texenv code (we always use the combiner path now).
2009-04-06mesa: Fix orientation adjustment for reading stencil pixels.José Fonseca
Fixes conform spcorner.c & spclear.c failure.
2009-04-06intel: Avoid dri2 GetBuffers round-trips for internal Viewport calls.Eric Anholt
This gets us the savings for driver-internal viewport calls that dd1c68f15123a889a3ce9d2afe724e272d163e32 was attempting, without relying on Xlib internals or clients handling X events.
2009-04-06i965: Use GTT maps when available to upload vertex arrays and system VBOs.Eric Anholt
This speeds up OA on my GM45 by 21% (more than the original CPU cost of the upload path). We might still be able to squeeze a few more percent out by avoiding repeatedly mapping/unmapping buffers as we upload elements into them.
2009-04-06intel: Clean up some a leftover from sedding of bufmgr context->screen move.Eric Anholt
2009-04-06r300-gallium: Skeleton for integrating into the python statetracker.José Fonseca
2009-04-06radeon: Expose a 32 bit RGBA fbconfig even when the screen depth is 16.Michel Dänzer
Otherwise current xserver / libGL no longer expose a 32 bit RGBA GLX visual, and compiz fails. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=20479 .
2009-04-05r300-gallium: vp: Moar.Corbin Simpson
2009-04-05r300-gallium: vs: Use a tab to properly set up OVM.Corbin Simpson
2009-04-05r300-gallium: Re-translate shaders if constants change.Corbin Simpson
2009-04-05r300-gallium: Properly interface with Draw for vert shaders.Corbin Simpson
2009-04-05r300-gallium: Update state handlers/setters for vertex shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Moar vert shaders.Corbin Simpson
2009-04-04r300-gallium: vs: Expand instruction emission.Corbin Simpson
2009-04-04r300-gallium: Update clear() code.Corbin Simpson
We have a huge optimization opportunity, but for now we'll just use the util.
2009-04-04cell: update clear() code to catch up to gallium changesBrian Paul
2009-04-04python/regress: Clean up driver clear() interface.Michal Krol
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-04-04gallium: Add utility helper for packing combined depth/stencil values.Michel Dänzer
2009-04-04python/regress: Remove trailing whitespace.Michal Krol
2009-04-04python/regress: Initial fragment shader test suite.Michal Krol
2009-04-04python/regress: Use X8R8G8B8 rendertarget in vertex shader test.Michal Krol
2009-04-04radeon: A bit of indent and line break cleanup.Corbin Simpson
2009-04-04r300-gallium: Calculate vert shader inputs for HW TCL.Corbin Simpson
This is definitely not perfect.
2009-04-04radeon: If the CS emit fails, dump it to stderr.Corbin Simpson
2009-04-04r300-gallium: Fix bad register write.Corbin Simpson
2009-04-04r300-gallium: Move swtcl_emit to render to reflect its true purpose.Corbin Simpson
2009-04-04Add scons build support for radeon/r300.Corbin Simpson
2009-04-04radeon: Fix compile warnings, compile errors.Corbin Simpson
2009-04-04r300-gallium: Clean up compile warnings and strict compile errors.Corbin Simpson
2009-04-04r300-gallium: r500 surface_copy fragment shader.Corbin Simpson
2009-04-03intel: #include texgetimage.hBrian Paul
2009-04-03mesa: move glGetTexImage(), glGetCompresssedTexImage() code into new fileBrian Paul
2009-04-03mesa: remove the noClamp parameter to _mesa_pack_rgba_span_float()Brian Paul
It was only set to GL_TRUE in one place where it isn't really needed (glGetTexImage(sRGB format)).