Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-05-07 | mesa: in vbo split code, map buffers read-only, not write-only | Brian Paul | |
And use GL_ELEMENT_ARRAY_BUFFER where appropriate. | |||
2009-05-07 | mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXT | Brian Paul | |
2009-05-07 | tnl: added some clip debug/print code (disabled) | Brian Paul | |
2009-05-07 | mesa: reformatting, updated comments, const-correctness | Brian Paul | |
2009-05-07 | tnl: replace 0x3f with CILP_FRUSTUM_BITS | Brian Paul | |
2009-05-07 | i965: relAddr local var (to make debug/test a little easier) | Brian Paul | |
2009-05-07 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-07 | swrast: fix span clipping bug | Brian Paul | |
If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds. | |||
2009-05-07 | mesa: unmap buffer objects during context tear-down | Brian Paul | |
2009-05-06 | i965: Remove bad constant buffer constant-reg-already-loaded optimization. | Eric Anholt | |
Thanks to branching, the state of c->current_const[i].index at the point of emitting constant loads for this instruction may not match the actual constant currently loaded in the reg at runtime. Fixes a regression in my GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5. | |||
2009-05-06 | intel: Unmap buffers if needed at DeleteBuffer time. | Eric Anholt | |
This fixes a crash in glean's pbo test, which tripped over the assert when a context was destroyed while a buffer was still mapped (Mesa doesn't call UnmapBuffer in that case). Regression in c6bde8873fbda6d8467600b7491d8543c75b0509 | |||
2009-05-06 | mesa: remove unnecessary buffer size check | Brian Paul | |
2009-05-06 | mesa: code consolidation in glDraw[Range]Elements() validation | Brian Paul | |
2009-05-06 | mesa: new comments, minor reformatting | Brian Paul | |
2009-05-06 | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObj | Brian Paul | |
Makes no real difference, but more consistant. | |||
2009-05-06 | i965: Remove the forced lack of caching for renderbuffer surface state. | Eric Anholt | |
This snuck in with the multi-draw-buffers commit, and is a major penalty to performance. It doesn't appear to be required, as the only dependency the surface BO has is on the state key (and if there's some other dependency, it should just be in the key). This brings openarena performance up to almost 2% faster than Mesa 7.4. | |||
2009-05-06 | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies. | Eric Anholt | |
This was a leftover from the brw_wm_constant_buffer change. | |||
2009-05-06 | mesa: be smarter about allocating vert/frag program constants | Brian Paul | |
Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354. | |||
2009-05-06 | i965: Split WM constant buffer update from other WM surfaces. | Eric Anholt | |
This can avoid re-uploading constant data when it isn't necessary, and is a step towards not updating other surfaces just because constants change. It also brings the upload of the constant buffer next to the creation. This brings openarena performance up another 4%, to 91% of the Mesa 7.4 branch. | |||
2009-05-06 | i965: Disentangle VS constant surface state from WM surface state. | Eric Anholt | |
Also, only create VS surface state if there's a VS constant buffer to be uploaded, and set the contents of the buffer at the same time as creation. | |||
2009-05-06 | i965: Don't create constant buffers if they won't be used. | Eric Anholt | |
Really, the creation and upload of constants should be in the same place, since they should only happen together, and a state flag should be triggered by them so that we don't thrash state around so much for just updating constants. But this still recovers openarena performance by another 19%, leaving us 16% behind Mesa 7.4 branch. | |||
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function (take ↵ | Brian Paul | |
two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression. | |||
2009-05-05 | Revert "mesa: only use fallback texture when using shaders, not fixed-function" | Brian Paul | |
This reverts commit a0edbfb28fb2e670c657d52190a7e8b1ccf4f46e. This patch didn't completely fix the problem. The next patch will. | |||
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul | |
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression. | |||
2009-05-05 | mesa: only use fallback texture when using shaders, not fixed-function | Brian Paul | |
The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression. | |||
2009-05-05 | mesa: minor simplification in enable_texture(), updated comments | Brian Paul | |
2009-05-05 | Merge branch 'mesa_7_5_branch' | Brian Paul | |
2009-05-05 | gallium: remove redundant cube face #defines | Brian Paul | |
2009-05-05 | gallium: fix texcoords for cubemap mipmap generation | Brian Paul | |
We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face. | |||
2009-05-05 | progs/trivial: add test for vertex program invarient transform | Keith Whitwell | |
2009-05-05 | mesa: more complete fix for transform_invarient glitches | Keith Whitwell | |
Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations. | |||
2009-05-05 | mesa/main: set PREFER_DP4 to match position_invarient code | Keith Whitwell | |
This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences. | |||
2009-05-05 | wgl: Implemente SwapLayerBuffers. | José Fonseca | |
2009-05-05 | scons: Don't use deprecated Options. | José Fonseca | |
2009-05-05 | util: Limit the stack walk to avoid referencing undefined memory. | José Fonseca | |
2009-05-05 | gallium/tgsi: hack around linker/archiver breakage | Keith Whitwell | |
Add a dummy function which exists only so that tgsi_text_translate() doesn't get magic-ed out of the libtgsi.a archive by the build system. Don't remove unless you know this has been fixed - check on mingw/scons builds as well. | |||
2009-05-05 | progs/trivial: add vbo-noninterleaved test | Keith Whitwell | |
2009-05-05 | wgl: Include alpha bits in pixel format's cColorBits field. | José Fonseca | |
2009-05-05 | gallium/draw: cope with unused vertex_elements | Keith Whitwell | |
2009-05-05 | trivial: add line-flat.c | Keith Whitwell | |
2009-05-05 | wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL. | José Fonseca | |
2009-05-05 | pb: Save the stack backtrace when creating/mapping a debug buffer. | José Fonseca | |
2009-05-05 | pb: Dump the fenced buffer sizes. | José Fonseca | |
2009-05-05 | nv04: small fix again | Stephane Marchesin | |
2009-05-05 | Fix an nv04 bug (thanks Mhopf). | Stephane Marchesin | |
2009-05-04 | mesa: also print program params/constants when dumping shaders to disk | Brian Paul | |
2009-05-04 | mesa: remove some unfinished/devel code | Brian Paul | |
2009-05-04 | glx: replace Xmalloc() calls with Xcalloc() | Brian Paul | |
Fixes a bug where psp->WaitX was uninitialized. Reported by Chris Clayton. | |||
2009-05-01 | draw: added some inf/nan debug code (disabled) | Brian Paul | |
2009-05-01 | gallium/glx: say we're direct rendering | Brian Paul | |